NeurIPS workshop paper 'Counter-Strike Deathmatch with Large-Scale Behavioural Cloning'

Overview

Counter-Strike Deathmatch with Large-Scale Behavioural Cloning

Tim Pearce, Jun Zhu
Offline RL workshop, NeurIPS 2021
Paper: https://arxiv.org/abs/2104.04258
Four minute introduction video: https://youtu.be/rnz3lmfSHv0
Gameplay examples: https://youtu.be/KTY7UhjIMm4

Contents

  1. Code Overview
  2. Trained Models
  3. Datasets
  4. Requirements
  5. License
  6. Disclaimer
  7. Maintenance

Code Overview

We briefly describe the workflow: dataset capture -> data processing -> training -> testing.

  1. Use dm_record_data.py to scrape data as a spectator, or dm_record_data_me_wasd.py to record when actively playing. This creates .npy files with screenshots and metadata.
  2. Run dm_infer_actions.py on .npy files from step 1 to infer actions from the metadata ('inverse dynamics model'). These are appended to the same .npy files. The visulations and stats produced by this script can be used to clean the data -- e.g. if the metadata from GSI and RAM disagrees for some variables, this is a sign that the data might be unreliable, if there are long periods of immobility (vel_static), this can mean you were tracking a motionless player. We suggest deleting such files.
  3. Run dm_pretrain_process.py on .npy files from step 2, this creates new .hdf5 files containing screenshots and onehot targets.
  4. (Optional.) Run tools_extract_metaadata.py to pull out metadata from the .npy files, saves as new .npy file.
  5. Run dm_train_model.py to train a model.
  6. Use tools_create_stateful.py to create a 'stateful' version of the model.
  7. Script dm_run_agent.py runs the model in the CSGO environment.

Brief overview of each script's purpose.

  • config.py : Contains key global hyperparameters and settings. Also several functions used across many scripts.
  • screen_input.py : Gets screenshot of the CSGO window, does some cropping and downsampling. Uses win32gui, win32ui, win32con, OpenCV.
  • key_output.py : Contains functions to send mouse clicks, set mouse position and key presses. Uses ctypes.
  • key_output.py : Contains functions to check for mouse location, mouse clicks and key presses. Uses win32api and ctypes.
  • meta_utils.py : Contains functions to set up RAM reading. Also contains a server class to connect to CSGO's GSI tool -- you should update MYTOKENHERE variable if setting up GSI.
  • dm_hazedumper_offsets.py : Contains offsets to read variables from RAM directly. They updated by the function in meta_utils.py.
  • dm_record_data.py : Records screenshots and metadata when in spectator mode. (Note these record scripts can be temperamental, and depend on hazedumper offsets being up to date.)
  • dm_record_data_me_wasd.py : Records screenshots and metadata when actively playing on local machine.
  • dm_infer_actions.py : For recorded dataset, infer actions from metadata and append to same file. Also stats indicative of data quality, and some functionality to rename files sequentially.
  • dm_pretrain_process.py : Takes .npy files from dm_infer_actions.py, and creates twin .hdf5 files ready for fast data loading with inputs and labels as expected by model. Also a function to strip image from .npy files.
  • dm_train_model.py : Trains the neural network model. Either from scratch or from a previous checkpoint.
  • dm_run_agent.py : Runs a trained model in CSGO. Option to collect metadata (eg score) using IS_GSI=True.
  • tools_dataset_inspect.py : Minimal code to open different datasets and accompanying metadata files.
  • tools_extract_metadata.py : Cuts out metadata (currvars, infer_a and helper_arr) from the original .npy files, and saves as new .npy without image. Aggregates 100 files together.
  • tools_dataset_stats.py : Collates metadata from the large online dataset, and produces summary stats and figures as in appendix A.
  • tools_create_stateful.py : This takes a trained 'non-stateful' model and saves a cloned 'stateful' version that should be used at test time (otherwise LSTM states reset between each forward pass). Required due to keras weirdness.
  • tools_map_coverage_analysis.py : Visualises map coverage of different agent and datasets, computes Earth mover's distance.
  • tools_view_save_egs.py : Opens and displays sequences of images .hdf5 and metadata .npy. Option of overlaying inferred actions. Option of saving as .png.
  • console_csgo_setup.txt : Console commands for setting up CSGO levels.

Trained Models

Four trained models are provided. There are 'non-stateful' (use during training) and 'stateful' (use at test time) versions of each.
Download link: https://drive.google.com/drive/folders/11n5Nxj6liSXKP6_vl-FjwfRHtWiSO6Ry?usp=sharing

  • ak47_sub_55k_drop_d4 : Pretrained on AK47 sequences only.
  • ak47_sub_55k_drop_d4_dmexpert_28 : Finetuned on expert deathmatch data.
  • ak47_sub_55k_drop_d4_aimexpertv2_60 : Finetuned on aim mode expert data.
  • July_remoterun7_g9_4k_n32_recipe_ton96__e14 : Pretrained on full dataset.

Datasets

For access to all datasets, please email the first author (tp424 at cam dot ac dot uk) with the title 'csgo dataset access' and a one sentence summary of how you intend to use the data. The email address you send from will be granted access to the cloud account. A brief description of dataset and directory structure is given below.

  • dataset_dm_scraped_dust2/hdf5_dm_july2021_*.hdf5

    • total files: 5500
    • approx size: 700 GB
    • map: dust2
    • gamemode: deathmatch
    • source: scraped from online servers
  • dataset_dm_expert_dust2/hdf5_dm_july2021_expert_*.hdf5

    • total files: 190
    • approx size: 24 GB
    • map: dust2
    • gamemode: deathmatch
    • source: manually created, clean actions
  • dataset_aim_expert/hdf5_aim_july2021_expert_*.hdf5

    • total files: 45
    • approx size: 6 GB
    • map: aim map
    • gamemode: aim mode
    • source: manually created, clean actions
  • dataset_dm_expert_othermaps/hdf5_dm_nuke_expert_*.hdf5

    • total files: 10
    • approx size: 1 GB
    • map: nuke
    • gamemode: deathmatch
    • source: manually created, clean actions
  • dataset_dm_expert_othermaps/hdf5_dm_nuke_expert_*.hdf5

    • total files: 10
    • approx size: 1 GB
    • map: nuke
    • gamemode: deathmatch
    • source: manually created, clean actions
  • dataset_dm_expert_othermaps/hdf5_dm_inferno_expert_*.hdf5

    • total files: 10
    • approx size: 1 GB
    • map: mirage
    • gamemode: deathmatch
    • source: manually created, clean actions
  • dataset_metadata/currvarsv2_dm_july2021_*_to_*.npy, currvarsv2_dm_july2021_expert_*_to_*.npy, currvarsv2_dm_mirage_expert_1_to_100.npy, currvarsv2_dm_inferno_expert_1_to_100.npy, currvarsv2_dm_nuke_expert_1_to_100.npy, currvarsv2_aim_july2021_expert_1_to_100.npy

    • total files: 55 + 2 + 1 + 1 + 1 + 1 = 61
    • approx size: 6 GB
    • map: as per filename
    • gamemode: as per filename
    • source: as per filename
  • location_trackings_backup/

    • total files: 305
    • approx size: 0.5 GB
    • map: dust2
    • gamemode: deathmatch
    • source: contains metadata used to compute map coverage analysis
      • currvarsv2_agentj22 is the agent trained over the full online dataset
      • currvarsv2_agentj22_dmexpert20 is previous model finetuned on the clean expert dust2 dataset
      • currvarsv2_bot_capture is medium difficulty built-in bot

Structure of .hdf5 files (image and action labels):

Each file contains an ordered sequence of 1000 frames (~1 minute) of play. This contains screenshots, as well as processed action labels. We chose .hdf5 format for fast dataloading, since a subset of frames can be accessed without opening the full file. The lookup keys are as follows (where i is frame number 0-999)

  • frame_i_x: is the image
  • frame_i_xaux: contains actions applied in previous timesteps, as well as health, ammo, and team. see dm_pretrain_preprocess.py for details, note this was not used in our final version of the agent
  • frame_i_y: contains target actions in flattened vector form; [keys_pressed_onehot, Lclicks_onehot, Rclicks_onehot, mouse_x_onehot, mouse_y_onehot]
  • frame_i_helperarr: in format [kill_flag, death_flag], each a binary variable, e.g. [1,0] means the player scored a kill and did not die in that timestep

Structure of .npy files (scraped metadata):

Each .npy file contains metadata corresponding to 100 .hdf5 files (as indicated by file name) They are dictionaries with keys of format: file_numi_frame_j for file number i, and frame number j in 0-999 The values are of format [curr_vars, infer_a, frame_i_helperarr] where,

  • curr_vars: contains a dictionary of the metadata originally scraped -- see dm_record_data.py for details
  • infer_a: are inferred actions, [keys_pressed,mouse_x,mouse_y,press_mouse_l,press_mouse_r], with mouse_x and y being continuous values and keys_pressed is in string format
  • frame_i_helperarr: is a repeat of the .hdf5 file

Requirements

Python and OS requirements

Below are the Python package versions used in development. The OS used for interacting with the game (testing and recording) was Windows, and for model training was Linux.

Python: '3.6.9' 
tensorflow: '2.3.0'
tensorflow.keras: '2.4.0'
h5py: '2.10.0'
numpy: '1.18.5'
OpenCV (cv2): '4.4.0'
scipy: '1.4.1'
ctypes: '1.1.0'
json: '2.0.9'

Hardware

Running the agent requires making forward passes through a large convolutional neural networks at 16 fps. If you do not have a CUDA enabled GPU, the agent's performance may degrade.

CSGO requirements

We collected the datasets and conducted testing over game versions 1.37.7.0 to 1.38.0.1. CSGO is continually updated and this may affect performance. The map dust2 received minor updates in 1.38.0.2. To test on the map from version 1.38.0.1, download here: https://steamcommunity.com/sharedfiles/filedetails/?id=2606435621. Future updates to gameplay may also degrade performance, consider rolling back the CSGO game version in this case.

Game State Integration (GSI) is used to pull out some metadata about the game. The dm_run_agent.py script is written so that it may be run without installing GSI (option IS_GSI). If you'd like to record data or extract metadata while running the agent, you'll need to set up GSI: https://www.reddit.com/r/GlobalOffensive/comments/cjhcpy/game_state_integration_a_very_large_and_indepth/ and update MYTOKENHERE in meta_utils.py.

Game settings (resolution, cross hair, mouse sensitivity etc) are documented in the paper, appendix E.

License

This repo can be used for personal projects and open-sourced research. We do not grant a license for its commercial use in any form. If in doubt, please contact us for permission.

Disclaimer

Whilst our code is not intended for cheating/hacking purposes, it's possible that Valve may detect the usage of some of these scripts in game (for example simulated mouse movements and RAM parsing) which in turn might lead to suspicion of cheating. We accept no liability for these sort of issues. Use it at your own risk!

Maintenance

This repo shares code used for academic research. It's not production ready. It's unlikely to be robust across operating systems, python versions, python packages, future CSGO updates etc. There's no plan to actively maintain this repo for these purposes, nor to fix minor bugs. If you'd like to help out with this, please reach out.

Owner
Tim Pearce
AI researcher \\ Curr: Tsinghua Uni \\ Prev: Cambridge Uni
Tim Pearce
Face Recognition plus identification simply and fast | Python

PyFaceDetection Face Recognition plus identification simply and fast Ubuntu Setup sudo pip3 install numpy sudo pip3 install cmake sudo pip3 install dl

Peyman Majidi Moein 16 Sep 22, 2022
EEGEyeNet is benchmark to evaluate ET prediction based on EEG measurements with an increasing level of difficulty

Introduction EEGEyeNet EEGEyeNet is a benchmark to evaluate ET prediction based on EEG measurements with an increasing level of difficulty. Overview T

Ard Kastrati 23 Dec 22, 2022
tf2onnx - Convert TensorFlow, Keras and Tflite models to ONNX.

tf2onnx converts TensorFlow (tf-1.x or tf-2.x), tf.keras and tflite models to ONNX via command line or python api.

Open Neural Network Exchange 1.8k Jan 08, 2023
Code for the ECIR'22 paper "Evaluating the Robustness of Retrieval Pipelines with Query Variation Generators"

Query Variation Generators This repository contains the code and annotation data for the ECIR'22 paper "Evaluating the Robustness of Retrieval Pipelin

Gustavo Penha 12 Nov 20, 2022
Official PyTorch implementation for paper Context Matters: Graph-based Self-supervised Representation Learning for Medical Images

Context Matters: Graph-based Self-supervised Representation Learning for Medical Images Official PyTorch implementation for paper Context Matters: Gra

49 Nov 23, 2022
A Shading-Guided Generative Implicit Model for Shape-Accurate 3D-Aware Image Synthesis

A Shading-Guided Generative Implicit Model for Shape-Accurate 3D-Aware Image Synthesis Project Page | Paper A Shading-Guided Generative Implicit Model

Xingang Pan 115 Dec 18, 2022
A hyperparameter optimization framework

Optuna: A hyperparameter optimization framework Website | Docs | Install Guide | Tutorial Optuna is an automatic hyperparameter optimization software

7.4k Jan 04, 2023
LBK 35 Dec 26, 2022
Quadruped-command-tracking-controller - Quadruped command tracking controller (flat terrain)

Quadruped command tracking controller (flat terrain) Prepare Install RAISIM link

Yunho Kim 4 Oct 20, 2022
Collects many various multi-modal transformer architectures, including image transformer, video transformer, image-language transformer, video-language transformer and related datasets

The repository collects many various multi-modal transformer architectures, including image transformer, video transformer, image-language transformer, video-language transformer and related datasets

Jun Chen 139 Dec 21, 2022
Conservative Q Learning for Offline Reinforcement Reinforcement Learning in JAX

CQL-JAX This repository implements Conservative Q Learning for Offline Reinforcement Reinforcement Learning in JAX (FLAX). Implementation is built on

Karush Suri 8 Nov 07, 2022
Dataloader tools for language modelling

Installation: pip install lm_dataloader Design Philosophy A library to unify lm dataloading at large scale Simple interface, any tokenizer can be inte

5 Mar 25, 2022
Wenzhou-Kean University AI-LAB

AI-LAB This is Wenzhou-Kean University AI-LAB. Our research interests are in Computer Vision and Natural Language Processing. Computer Vision Please g

WKU AI-LAB 10 May 05, 2022
A complete, self-contained example for training ImageNet at state-of-the-art speed with FFCV

ffcv ImageNet Training A minimal, single-file PyTorch ImageNet training script designed for hackability. Run train_imagenet.py to get... ...high accur

FFCV 92 Dec 31, 2022
Implementation for "Domain-Specific Bias Filtering for Single Labeled Domain Generalization"

DSBF Introduction This repository contains the implementation code for paper: Domain-Specific Bias Filtering for Single Labeled Domain Generalization

ScottYuan 7 Jan 05, 2023
Ludwig is a toolbox that allows to train and evaluate deep learning models without the need to write code.

Translated in 🇰🇷 Korean/ Ludwig is a toolbox that allows users to train and test deep learning models without the need to write code. It is built on

Ludwig 8.7k Jan 05, 2023
Code to reproduce the results for Statistically Robust Neural Network Classification, published in UAI 2021

Code to reproduce the results for Statistically Robust Neural Network Classification, published in UAI 2021

1 Jun 02, 2022
A Simplied Framework of GAN Inversion

Framework of GAN Inversion Introcuction You can implement your own inversion idea using our repo. We offer a full range of tuning settings (in hparams

Kangneng Zhou 13 Sep 27, 2022
PyTorch implementation of Progressive Growing of GANs for Improved Quality, Stability, and Variation.

PyTorch implementation of Progressive Growing of GANs for Improved Quality, Stability, and Variation. Warning: the master branch might collapse. To ob

559 Dec 14, 2022
Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors, CVPR 2021

Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors Human POSEitioning System (H

Aymen Mir 66 Dec 21, 2022