Some useful blender add-ons for SMPL skeleton's poses and global translation.

Overview

Blender add-ons for SMPL skeleton's poses and trans

There are two blender add-ons for SMPL skeleton's poses and trans.The first is for making an offline visual demo.The second is to make a live visual demo.

Offline Motion Capture

Show one demo image

You need to follow these steps to use the first add-on.

  1. Open a blender file and import the fbx file of a model with SMPL skeleton

I downloaded a model on Mixamo that happened to be an SMPL skeleton, and I changed the name of each bone so that the code could find the bones and act on them.You can find it in sources folder.

If you want to use your own model, make sure that the skeleton is SMPL skeleton and that the bones are named the same as in the code.

Also, you need to change the name of model to Armature1.

  1. Prepare the pkl file

You need to prepare a pkl file, datas can be read by pickling.load(f)['model'], where f stands for pkl file.

Datas are lists of [N,75], where N stands for the number of frames.The 75 elements represent SMPL's poses and global translation.The first 72 elements are SMPL poses, and the last 3 elements are global translation.

You then modify the file path in the code so that it can read your pkl file.

  1. Install the addon-on
  2. Make the skeleton and model active,then presh ctrl+R to run the add-on

Inserting keyframes takes a long time, you have to wait, and it's best not to insert more than 10000 frames at a time.

Real Time Motion Capture

ROMP outputs SMPL's poses and trans more than 20 times per second. With ROMP and the plugin, the output of ROMP can be input into Blender's skeleton in real time to achieve the effect of human-driven animation characters.

Of course, every model that outputs SMPL's poses and trans can use this plugin to drive animation characters in Blender.

Comments
  • How to run .fbx file to control the charater

    How to run .fbx file to control the charater

    Hello. I have successfully run the demo of ROMP, which exported .fbx file. And currently I want to use the .fbx to control the character. Can you provide steps for the video demo? I can only see the camera one

    opened by CheungBH 31
  • [simple-romp] How to use it?

    [simple-romp] How to use it?

    I tried to use it with simple-romp but it did not work. I already created an issue at the ROMP repository and described my problem here and here in detail.

    The author of the ROMP repository answered there:

    About live blender driving, please refer to this repo. https://github.com/yanch2116/CharacterDriven-BlenderAddon My colleague is responsible for maintaining this funciton now. Best regard.

    and closed the issue.

    @yanch2116 So how to solve it?

    My goal is to send the positions and quaternions of ROMP (or any other SMPL based solution) over the VMC protocol to other application (not Blender). Any ideas, whats the best way to do it?

    opened by vivi90 26
  • Could I ask for a detailed instruction on how to change the 3D Character?

    Could I ask for a detailed instruction on how to change the 3D Character?

    Also, I would like to know if there is a way to replace the 3D Character before I run the script and process the video so that I don't have to manually change it every time?

    opened by XXZhe 12
  • Can't connect ROMP into addon

    Can't connect ROMP into addon

    I use ROMP v1.1 on Windows machine. But CDBA works with version 1.0 of ROMP I read installation and using documentation of ROMP v1.0 but i can't figured out all How can i use this addon properly? I'm not good at programming i'm animator and interested in your project. Can you write steps how to install and use ROMP with this addon,please?

    image

    opened by hasanleiva 11
  • Hi, Looks like change another mixamo character not work

    Hi, Looks like change another mixamo character not work

    I have ROMP driven SMPL model looks OK, but when using CDBA (I using script locally) driven mixamo model, result looks wrong:

    image

    I am using this bone mapper in your repo:

    bones_mixamo_smpl_mapper = {
        "Hips": "Pelvis",
        "LeftUpLeg": "L_Hip",
        "RightUpLeg": "R_Hip",
        "Spine2": "Spine3",
        "Spine1": "Spine2",
        "Spine": "Spine1",
        "LeftLeg": "L_Knee",
        "RightLeg": "R_Knee",
        "LeftFoot": "L_Ankle",
        "RightFoot": "R_Ankle",
        "LeftToeBase": "L_Foot",
        "RightToeBase": "R_Foot",
        "Neck": "Neck",
        "LeftShoulder": "L_Collar",
        "RightShoulder": "R_Collar",
        "Head": "Head",
        "LeftArm": "L_Shoulder",
        "RightArm": "R_Shoulder",
        "LeftForeArm": "L_Elbow",
        "RightForeArm": "R_Elbow",
        "LeftHand": "L_Wrist",
        "RightHand": "R_Wrist",
        "LeftHandIndex1": "L_Hand",
        "LeftHandMiddle1": "L_Hand",
        "RightHandMiddle1": "R_Hand",
        "RightHandIndex1": "R_Hand",
    }
    bones_smpl_mixamo_mapper = {v: k for k, v in bones_mixamo_smpl_mapper.items()}
    bone_name_from_index_character = {
        k: bones_smpl_mixamo_mapper[v] for k, v in bone_name_from_index.items()
    }
    
    

    Do u know why?

    also the hand look not right.

    image

    opened by jinfagang 11
  • Detection variable: outputs = {'poses': poses, 'trans': trans[0]}

    Detection variable: outputs = {'poses': poses, 'trans': trans[0]}

    Hey, Yanchxx,

    May I ask, what is the output variable, I think "trans" is the translation between camera and object.

    What are the poses, is it the location x, y, z, or rotation x, y, z, degrees?

    Thank you 👍

    opened by zhangby2085 10
  • 导入fbx时骨骼方向乱了

    导入fbx时骨骼方向乱了

    @yanch2116 你好,非常酷的工作!我基本把整个项目跑通了,但我有两个问题想进一步请教一下你。 、 1.导入fbx时骨骼的方向错乱了,参见:https://www.bilibili.com/read/cv2520452 。但是这个文章里的方法没有完全解决方向错乱的问题,所以我想请问一下你,你是怎么解决这个问题的呢? 2.我想请教一下,如何将编辑骨架让其和smpl的骨架一致呢? 望不吝赐教!万分感谢!

    opened by syguan96 8
  • Use keyframes to prevent pose shaking

    Use keyframes to prevent pose shaking

    I found that the avatar will shake drastically when running the webcam demo. And I set the mode =1 to insert keyframe record the webcam results for playback.

    Now, if we set one more condition for inserting keyframe, only the frame_idx % 3 == 0 or frame_idx % 5 == 0. This would allow the avatar to move along these keyframes much smoother.

    However, is there a way to let the webcam demo runs in real-time using the keyframe strategy I said? This skip keyframe strategy only seems to work with the recorded playback. The character is still moving on each frame when we are actually running in real-time.

    opened by ZhengdiYu 4
  • Can I rotate the scene while running scripts?

    Can I rotate the scene while running scripts?

    Hi, I'm able to run to demo with blender now, but it turns out that the view is locked while the script is running.

    If there's a way to enable rotation?

    opened by anzisheng 4
  • Which version of Blender are you using?

    Which version of Blender are you using?

    I met the following error while running Beta.blend. I'm using blender 2.83.9. What's the expected version?

    Read blend: E:\Workspace\blender_test\addons\CharacterDriven-BlenderAddon-master\blender\Beta.blend 0 meshes freed Error: File written by newer Blender binary (290.0), expect loss of data!

    opened by sylyt62 4
  • multiple people

    multiple people

    Hey, yanch2116, very impressive job done in visualizing 3D characters. I tested and it works, one question to ask, the code romp_server.py has the setting.show_largest=True, I am thinking, what is the condition with multiple people in the webcamera, when there are many people, the blender character keeps on shifting. Are they ways to solve this? 1, keep on the object tracker in single object_ID 2, visualize multiple 3D characters as input in the camera

    opened by zhangby2085 3
Owner
犹在镜中
犹在镜中
(CVPR 2022) Energy-based Latent Aligner for Incremental Learning

Energy-based Latent Aligner for Incremental Learning Accepted to CVPR 2022 We illustrate an Incremental Learning model trained on a continuum of tasks

Joseph K J 37 Jan 03, 2023
Deep Learning Theory

Deep Learning Theory 整理了一些深度学习的理论相关内容,持续更新。 Overview Recent advances in deep learning theory 总结了目前深度学习理论研究的六个方向的一些结果,概述型,没做深入探讨(2021)。 1.1 complexity

fq 103 Jan 04, 2023
Official code for "Towards An End-to-End Framework for Flow-Guided Video Inpainting" (CVPR2022)

E2FGVI (CVPR 2022) English | 简体中文 This repository contains the official implementation of the following paper: Towards An End-to-End Framework for Flo

Media Computing Group @ Nankai University 537 Jan 07, 2023
My personal Home Assistant configuration.

About This is my personal Home Assistant configuration. My guiding princile is to have full local control of all my devices. I intend everything to ru

Chris Turra 13 Jun 07, 2022
Team nan solution repository for FPT data-centric competition. Data augmentation, Albumentation, Mosaic, Visualization, KNN application

FPT_data_centric_competition - Team nan solution repository for FPT data-centric competition. Data augmentation, Albumentation, Mosaic, Visualization, KNN application

Pham Viet Hoang (Harry) 2 Oct 30, 2022
Implementation of "Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis"

Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis Abstract: This work targets at using a general deep lea

163 Dec 14, 2022
This is the code used in the paper "Entity Embeddings of Categorical Variables".

This is the code used in the paper "Entity Embeddings of Categorical Variables". If you want to get the original version of the code used for the Kagg

Cheng Guo 845 Nov 29, 2022
TensorFlow implementation of the algorithm in the paper "Decoupled Low-light Image Enhancement"

Decoupled Low-light Image Enhancement Shijie Hao1,2*, Xu Han1,2, Yanrong Guo1,2 & Meng Wang1,2 1Key Laboratory of Knowledge Engineering with Big Data

17 Apr 25, 2022
CROSS-LINGUAL ABILITY OF MULTILINGUAL BERT: AN EMPIRICAL STUDY

M-BERT-Study CROSS-LINGUAL ABILITY OF MULTILINGUAL BERT: AN EMPIRICAL STUDY Motivation Multilingual BERT (M-BERT) has shown surprising cross lingual a

CogComp 1 Feb 28, 2022
PyTorch implementation of Pointnet2/Pointnet++

Pointnet2/Pointnet++ PyTorch Project Status: Unmaintained. Due to finite time, I have no plans to update this code and I will not be responding to iss

Erik Wijmans 1.2k Dec 29, 2022
Torchserve server using a YoloV5 model running on docker with GPU and static batch inference to perform production ready inference.

Yolov5 running on TorchServe (GPU compatible) ! This is a dockerfile to run TorchServe for Yolo v5 object detection model. (TorchServe (PyTorch librar

82 Nov 29, 2022
This repo provides function call to track multi-objects in videos

Custom Object Tracking Introduction This repo provides function call to track multi-objects in videos with a given trained object detection model and

Jeff Lo 51 Nov 22, 2022
EXplainable Artificial Intelligence (XAI)

EXplainable Artificial Intelligence (XAI) This repository includes the codes for different projects on eXplainable Artificial Intelligence (XAI) by th

4 Nov 28, 2022
ROMP: Monocular, One-stage, Regression of Multiple 3D People, ICCV21

Monocular, One-stage, Regression of Multiple 3D People ROMP, accepted by ICCV 2021, is a concise one-stage network for multi-person 3D mesh recovery f

Yu Sun 937 Jan 04, 2023
PanopticBEV - Bird's-Eye-View Panoptic Segmentation Using Monocular Frontal View Images

Bird's-Eye-View Panoptic Segmentation Using Monocular Frontal View Images This r

63 Dec 16, 2022
Ready-to-use code and tutorial notebooks to boost your way into few-shot image classification.

Easy Few-Shot Learning Ready-to-use code and tutorial notebooks to boost your way into few-shot image classification. This repository is made for you

Sicara 399 Jan 08, 2023
HashNeRF-pytorch - Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives

HashNeRF-pytorch Instant-NGP recently introduced a Multi-resolution Hash Encodin

Yash Sanjay Bhalgat 616 Jan 06, 2023
Safe Model-Based Reinforcement Learning using Robust Control Barrier Functions

README Repository containing the code for the paper "Safe Model-Based Reinforcement Learning using Robust Control Barrier Functions". Specifically, an

Yousef Emam 13 Nov 24, 2022
Source code for Acorn, the precision farming rover by Twisted Fields

Acorn precision farming rover This is the software repository for Acorn, the precision farming rover by Twisted Fields. For more information see twist

Twisted Fields 198 Jan 02, 2023
PyTorch DepthNet Training on Still Box dataset

DepthNet training on Still Box Project page This code can replicate the results of our paper that was published in UAVg-17. If you use this repo in yo

Clément Pinard 115 Nov 21, 2022