PyTorch implementations of deep reinforcement learning algorithms and environments

Overview

Deep Reinforcement Learning Algorithms with PyTorch

Travis CI contributions welcome

RL PyTorch

This repository contains PyTorch implementations of deep reinforcement learning algorithms and environments.

(To help you remember things you learn about machine learning in general write them in Save All and try out the public deck there about Fast AI's machine learning textbook.)

Algorithms Implemented

  1. Deep Q Learning (DQN) (Mnih et al. 2013)
  2. DQN with Fixed Q Targets (Mnih et al. 2013)
  3. Double DQN (DDQN) (Hado van Hasselt et al. 2015)
  4. DDQN with Prioritised Experience Replay (Schaul et al. 2016)
  5. Dueling DDQN (Wang et al. 2016)
  6. REINFORCE (Williams et al. 1992)
  7. Deep Deterministic Policy Gradients (DDPG) (Lillicrap et al. 2016 )
  8. Twin Delayed Deep Deterministic Policy Gradients (TD3) (Fujimoto et al. 2018)
  9. Soft Actor-Critic (SAC) (Haarnoja et al. 2018)
  10. Soft Actor-Critic for Discrete Actions (SAC-Discrete) (Christodoulou 2019)
  11. Asynchronous Advantage Actor Critic (A3C) (Mnih et al. 2016)
  12. Syncrhonous Advantage Actor Critic (A2C)
  13. Proximal Policy Optimisation (PPO) (Schulman et al. 2017)
  14. DQN with Hindsight Experience Replay (DQN-HER) (Andrychowicz et al. 2018)
  15. DDPG with Hindsight Experience Replay (DDPG-HER) (Andrychowicz et al. 2018 )
  16. Hierarchical-DQN (h-DQN) (Kulkarni et al. 2016)
  17. Stochastic NNs for Hierarchical Reinforcement Learning (SNN-HRL) (Florensa et al. 2017)
  18. Diversity Is All You Need (DIAYN) (Eyensbach et al. 2018)

All implementations are able to quickly solve Cart Pole (discrete actions), Mountain Car Continuous (continuous actions), Bit Flipping (discrete actions with dynamic goals) or Fetch Reach (continuous actions with dynamic goals). I plan to add more hierarchical RL algorithms soon.

Environments Implemented

  1. Bit Flipping Game (as described in Andrychowicz et al. 2018)
  2. Four Rooms Game (as described in Sutton et al. 1998)
  3. Long Corridor Game (as described in Kulkarni et al. 2016)
  4. Ant-{Maze, Push, Fall} (as desribed in Nachum et al. 2018 and their accompanying code)

Results

1. Cart Pole and Mountain Car

Below shows various RL algorithms successfully learning discrete action game Cart Pole or continuous action game Mountain Car. The mean result from running the algorithms with 3 random seeds is shown with the shaded area representing plus and minus 1 standard deviation. Hyperparameters used can be found in files results/Cart_Pole.py and results/Mountain_Car.py.

Cart Pole and Mountain Car Results

2. Hindsight Experience Replay (HER) Experiements

Below shows the performance of DQN and DDPG with and without Hindsight Experience Replay (HER) in the Bit Flipping (14 bits) and Fetch Reach environments described in the papers Hindsight Experience Replay 2018 and Multi-Goal Reinforcement Learning 2018. The results replicate the results found in the papers and show how adding HER can allow an agent to solve problems that it otherwise would not be able to solve at all. Note that the same hyperparameters were used within each pair of agents and so the only difference between them was whether hindsight was used or not.

HER Experiment Results

3. Hierarchical Reinforcement Learning Experiments

The results on the left below show the performance of DQN and the algorithm hierarchical-DQN from Kulkarni et al. 2016 on the Long Corridor environment also explained in Kulkarni et al. 2016. The environment requires the agent to go to the end of a corridor before coming back in order to receive a larger reward. This delayed gratification and the aliasing of states makes it a somewhat impossible game for DQN to learn but if we introduce a meta-controller (as in h-DQN) which directs a lower-level controller how to behave we are able to make more progress. This aligns with the results found in the paper.

The results on the right show the performance of DDQN and algorithm Stochastic NNs for Hierarchical Reinforcement Learning (SNN-HRL) from Florensa et al. 2017. DDQN is used as the comparison because the implementation of SSN-HRL uses 2 DDQN algorithms within it. Note that the first 300 episodes of training for SNN-HRL were used for pre-training which is why there is no reward for those episodes.

Long Corridor and Four Rooms

Usage

The repository's high-level structure is:

├── agents                    
    ├── actor_critic_agents   
    ├── DQN_agents         
    ├── policy_gradient_agents
    └── stochastic_policy_search_agents 
├── environments   
├── results             
    └── data_and_graphs        
├── tests
├── utilities             
    └── data structures            

i) To watch the agents learn the above games

To watch all the different agents learn Cart Pole follow these steps:

git clone https://github.com/p-christ/Deep_RL_Implementations.git
cd Deep_RL_Implementations

conda create --name myenvname
y
conda activate myenvname

pip3 install -r requirements.txt

python results/Cart_Pole.py

For other games change the last line to one of the other files in the Results folder.

ii) To train the agents on another game

Most Open AI gym environments should work. All you would need to do is change the config.environment field (look at Results/Cart_Pole.py for an example of this).

You can also play with your own custom game if you create a separate class that inherits from gym.Env. See Environments/Four_Rooms_Environment.py for an example of a custom environment and then see the script Results/Four_Rooms.py to see how to have agents play the environment.

Owner
Petros Christodoulou
Petros Christodoulou
Train CPPNs as a Generative Model, using Generative Adversarial Networks and Variational Autoencoder techniques to produce high resolution images.

cppn-gan-vae tensorflow Train Compositional Pattern Producing Network as a Generative Model, using Generative Adversarial Networks and Variational Aut

hardmaru 343 Dec 29, 2022
git《Commonsense Knowledge Base Completion with Structural and Semantic Context》(AAAI 2020) GitHub: [fig1]

Commonsense Knowledge Base Completion with Structural and Semantic Context Code for the paper Commonsense Knowledge Base Completion with Structural an

AI2 96 Nov 05, 2022
Learning Calibrated-Guidance for Object Detection in Aerial Images

Learning Calibrated-Guidance for Object Detection in Aerial Images arxiv We propose a simple yet effective Calibrated-Guidance (CG) scheme to enhance

51 Sep 22, 2022
Robustness via Cross-Domain Ensembles

Robustness via Cross-Domain Ensembles [ICCV 2021, Oral] This repository contains tools for training and evaluating: Pretrained models Demo code Traini

Visual Intelligence & Learning Lab, Swiss Federal Institute of Technology (EPFL) 27 Dec 23, 2022
AdaFocus (ICCV 2021) Adaptive Focus for Efficient Video Recognition

AdaFocus (ICCV 2021) This repo contains the official code and pre-trained models for AdaFocus. Adaptive Focus for Efficient Video Recognition Referenc

Rainforest Wang 115 Dec 21, 2022
[Preprint] "Chasing Sparsity in Vision Transformers: An End-to-End Exploration" by Tianlong Chen, Yu Cheng, Zhe Gan, Lu Yuan, Lei Zhang, Zhangyang Wang

Chasing Sparsity in Vision Transformers: An End-to-End Exploration Codes for [Preprint] Chasing Sparsity in Vision Transformers: An End-to-End Explora

VITA 64 Dec 08, 2022
PyTorch implementation of the ExORL: Exploratory Data for Offline Reinforcement Learning

ExORL: Exploratory Data for Offline Reinforcement Learning This is an original PyTorch implementation of the ExORL framework from Don't Change the Alg

Denis Yarats 52 Jan 01, 2023
Code for Referring Image Segmentation via Cross-Modal Progressive Comprehension, CVPR2020.

CMPC-Refseg Code of our CVPR 2020 paper Referring Image Segmentation via Cross-Modal Progressive Comprehension. Shaofei Huang*, Tianrui Hui*, Si Liu,

spyflying 55 Dec 01, 2022
Attentional Focus Modulates Automatic Finger‑tapping Movements

"Attentional Focus Modulates Automatic Finger‑tapping Movements", in Scientific Reports

Xingxun Jiang 1 Dec 02, 2021
Deep learning based hand gesture recognition using LSTM and MediaPipie.

Hand Gesture Recognition Deep learning based hand gesture recognition using LSTM and MediaPipie. Demo video using PingPong Robot Files Pretrained mode

Brad 24 Nov 11, 2022
Official code repository for the EMNLP 2021 paper

Integrating Visuospatial, Linguistic and Commonsense Structure into Story Visualization PyTorch code for the EMNLP 2021 paper "Integrating Visuospatia

Adyasha Maharana 23 Dec 19, 2022
Ascend your Jupyter Notebook usage

Jupyter Ascending Sync Jupyter Notebooks from any editor About Jupyter Ascending lets you edit Jupyter notebooks from your favorite editor, then insta

Untitled AI 254 Jan 08, 2023
GestureSSD CBAM - A gesture recognition web system based on SSD and CBAM, using pytorch, flask and node.js

GestureSSD_CBAM A gesture recognition web system based on SSD and CBAM, using pytorch, flask and node.js SSD implementation is based on https://github

xue_senhua1999 2 Jan 06, 2022
An Exact Solver for Semi-supervised Minimum Sum-of-Squares Clustering

PC-SOS-SDP: an Exact Solver for Semi-supervised Minimum Sum-of-Squares Clustering PC-SOS-SDP is an exact algorithm based on the branch-and-bound techn

Antonio M. Sudoso 1 Nov 13, 2022
A Weakly Supervised Amodal Segmenter with Boundary Uncertainty Estimation

Paper Khoi Nguyen, Sinisa Todorovic "A Weakly Supervised Amodal Segmenter with Boundary Uncertainty Estimation", accepted to ICCV 2021 Our code is mai

Khoi Nguyen 5 Aug 14, 2022
On the Limits of Pseudo Ground Truth in Visual Camera Re-Localization

On the Limits of Pseudo Ground Truth in Visual Camera Re-Localization This repository contains the evaluation code and alternative pseudo ground truth

Torsten Sattler 36 Dec 22, 2022
style mixing for animation face

An implementation of StyleGAN on Animation dataset. Install git clone https://github.com/MorvanZhou/anime-StyleGAN cd anime-StyleGAN pip install -r re

Morvan 46 Nov 30, 2022
Official repository for: Continuous Control With Ensemble DeepDeterministic Policy Gradients

Continuous Control With Ensemble Deep Deterministic Policy Gradients This repository is the official implementation of Continuous Control With Ensembl

4 Dec 06, 2021
Yet Another Robotics and Reinforcement (YARR) learning framework for PyTorch.

Yet Another Robotics and Reinforcement (YARR) learning framework for PyTorch.

Stephen James 51 Dec 27, 2022
Learning Neural Network Subspaces

Learning Neural Network Subspaces Welcome to the codebase for Learning Neural Network Subspaces by Mitchell Wortsman, Maxwell Horton, Carlos Guestrin,

Apple 117 Nov 17, 2022