PyTorch implementations of deep reinforcement learning algorithms and environments

Overview

Deep Reinforcement Learning Algorithms with PyTorch

Travis CI contributions welcome

RL PyTorch

This repository contains PyTorch implementations of deep reinforcement learning algorithms and environments.

(To help you remember things you learn about machine learning in general write them in Save All and try out the public deck there about Fast AI's machine learning textbook.)

Algorithms Implemented

  1. Deep Q Learning (DQN) (Mnih et al. 2013)
  2. DQN with Fixed Q Targets (Mnih et al. 2013)
  3. Double DQN (DDQN) (Hado van Hasselt et al. 2015)
  4. DDQN with Prioritised Experience Replay (Schaul et al. 2016)
  5. Dueling DDQN (Wang et al. 2016)
  6. REINFORCE (Williams et al. 1992)
  7. Deep Deterministic Policy Gradients (DDPG) (Lillicrap et al. 2016 )
  8. Twin Delayed Deep Deterministic Policy Gradients (TD3) (Fujimoto et al. 2018)
  9. Soft Actor-Critic (SAC) (Haarnoja et al. 2018)
  10. Soft Actor-Critic for Discrete Actions (SAC-Discrete) (Christodoulou 2019)
  11. Asynchronous Advantage Actor Critic (A3C) (Mnih et al. 2016)
  12. Syncrhonous Advantage Actor Critic (A2C)
  13. Proximal Policy Optimisation (PPO) (Schulman et al. 2017)
  14. DQN with Hindsight Experience Replay (DQN-HER) (Andrychowicz et al. 2018)
  15. DDPG with Hindsight Experience Replay (DDPG-HER) (Andrychowicz et al. 2018 )
  16. Hierarchical-DQN (h-DQN) (Kulkarni et al. 2016)
  17. Stochastic NNs for Hierarchical Reinforcement Learning (SNN-HRL) (Florensa et al. 2017)
  18. Diversity Is All You Need (DIAYN) (Eyensbach et al. 2018)

All implementations are able to quickly solve Cart Pole (discrete actions), Mountain Car Continuous (continuous actions), Bit Flipping (discrete actions with dynamic goals) or Fetch Reach (continuous actions with dynamic goals). I plan to add more hierarchical RL algorithms soon.

Environments Implemented

  1. Bit Flipping Game (as described in Andrychowicz et al. 2018)
  2. Four Rooms Game (as described in Sutton et al. 1998)
  3. Long Corridor Game (as described in Kulkarni et al. 2016)
  4. Ant-{Maze, Push, Fall} (as desribed in Nachum et al. 2018 and their accompanying code)

Results

1. Cart Pole and Mountain Car

Below shows various RL algorithms successfully learning discrete action game Cart Pole or continuous action game Mountain Car. The mean result from running the algorithms with 3 random seeds is shown with the shaded area representing plus and minus 1 standard deviation. Hyperparameters used can be found in files results/Cart_Pole.py and results/Mountain_Car.py.

Cart Pole and Mountain Car Results

2. Hindsight Experience Replay (HER) Experiements

Below shows the performance of DQN and DDPG with and without Hindsight Experience Replay (HER) in the Bit Flipping (14 bits) and Fetch Reach environments described in the papers Hindsight Experience Replay 2018 and Multi-Goal Reinforcement Learning 2018. The results replicate the results found in the papers and show how adding HER can allow an agent to solve problems that it otherwise would not be able to solve at all. Note that the same hyperparameters were used within each pair of agents and so the only difference between them was whether hindsight was used or not.

HER Experiment Results

3. Hierarchical Reinforcement Learning Experiments

The results on the left below show the performance of DQN and the algorithm hierarchical-DQN from Kulkarni et al. 2016 on the Long Corridor environment also explained in Kulkarni et al. 2016. The environment requires the agent to go to the end of a corridor before coming back in order to receive a larger reward. This delayed gratification and the aliasing of states makes it a somewhat impossible game for DQN to learn but if we introduce a meta-controller (as in h-DQN) which directs a lower-level controller how to behave we are able to make more progress. This aligns with the results found in the paper.

The results on the right show the performance of DDQN and algorithm Stochastic NNs for Hierarchical Reinforcement Learning (SNN-HRL) from Florensa et al. 2017. DDQN is used as the comparison because the implementation of SSN-HRL uses 2 DDQN algorithms within it. Note that the first 300 episodes of training for SNN-HRL were used for pre-training which is why there is no reward for those episodes.

Long Corridor and Four Rooms

Usage

The repository's high-level structure is:

├── agents                    
    ├── actor_critic_agents   
    ├── DQN_agents         
    ├── policy_gradient_agents
    └── stochastic_policy_search_agents 
├── environments   
├── results             
    └── data_and_graphs        
├── tests
├── utilities             
    └── data structures            

i) To watch the agents learn the above games

To watch all the different agents learn Cart Pole follow these steps:

git clone https://github.com/p-christ/Deep_RL_Implementations.git
cd Deep_RL_Implementations

conda create --name myenvname
y
conda activate myenvname

pip3 install -r requirements.txt

python results/Cart_Pole.py

For other games change the last line to one of the other files in the Results folder.

ii) To train the agents on another game

Most Open AI gym environments should work. All you would need to do is change the config.environment field (look at Results/Cart_Pole.py for an example of this).

You can also play with your own custom game if you create a separate class that inherits from gym.Env. See Environments/Four_Rooms_Environment.py for an example of a custom environment and then see the script Results/Four_Rooms.py to see how to have agents play the environment.

Owner
Petros Christodoulou
Petros Christodoulou
Exploring whether attention is necessary for vision transformers

Do You Even Need Attention? A Stack of Feed-Forward Layers Does Surprisingly Well on ImageNet Paper/Report TL;DR We replace the attention layer in a v

Luke Melas-Kyriazi 461 Jan 07, 2023
Label Studio is a multi-type data labeling and annotation tool with standardized output format

Website • Docs • Twitter • Join Slack Community What is Label Studio? Label Studio is an open source data labeling tool. It lets you label data types

Heartex 11.7k Jan 09, 2023
Hypernetwork-Ensemble Learning of Segmentation Probability for Medical Image Segmentation with Ambiguous Labels

Hypernet-Ensemble Learning of Segmentation Probability for Medical Image Segmentation with Ambiguous Labels The implementation of Hypernet-Ensemble Le

Sungmin Hong 6 Jul 18, 2022
Neural Turing Machines (NTM) - PyTorch Implementation

PyTorch Neural Turing Machine (NTM) PyTorch implementation of Neural Turing Machines (NTM). An NTM is a memory augumented neural network (attached to

Guy Zana 519 Dec 21, 2022
Public implementation of the Convolutional Motif Kernel Network (CMKN) architecture

CMKN Implementation of the convolutional motif kernel network (CMKN) introduced in Ditz et al., "Convolutional Motif Kernel Network", 2021. Testing Yo

1 Nov 17, 2021
This is Official implementation for "Pose-guided Feature Disentangling for Occluded Person Re-Identification Based on Transformer" in AAAI2022

PFD:Pose-guided Feature Disentangling for Occluded Person Re-identification based on Transformer This repo is the official implementation of "Pose-gui

Tao Wang 93 Dec 18, 2022
pytorch, hand(object) detect ,yolo v5,手检测

YOLO V5 物体检测,包括手部检测。 项目介绍 手部检测 手部检测示例如下 : 视频示例: 项目配置 作者开发环境: Python 3.7 PyTorch = 1.5.1 数据集 手部检测数据集 该项目数据集采用 TV-Hand 和 COCO-Hand (COCO-Hand-Big 部分) 进

Eric.Lee 11 Dec 20, 2022
An AI made using artificial intelligence (AI) and machine learning algorithms (ML) .

DTech.AIML An AI made using artificial intelligence (AI) and machine learning algorithms (ML) . This is created by help of some members in my team and

1 Jan 06, 2022
A Python library for Deep Probabilistic Modeling

Abstract DeeProb-kit is a Python library that implements deep probabilistic models such as various kinds of Sum-Product Networks, Normalizing Flows an

DeeProb-org 46 Dec 26, 2022
Weak-supervised Visual Geo-localization via Attention-based Knowledge Distillation

Weak-supervised Visual Geo-localization via Attention-based Knowledge Distillation Introduction WAKD is a PyTorch implementation for our ICPR-2022 pap

2 Oct 20, 2022
Resources for the Ki testnet challenge

Ki Testnet Challenge This repository hosts ki-testnet-challenge. A set of scripts and resources to be used for the Ki Testnet Challenge What is the te

Ki Foundation 23 Aug 08, 2022
Official implementation for CVPR 2021 paper: Adaptive Class Suppression Loss for Long-Tail Object Detection

Adaptive Class Suppression Loss for Long-Tail Object Detection This repo is the official implementation for CVPR 2021 paper: Adaptive Class Suppressio

CASIA-IVA-Lab 67 Dec 04, 2022
Revisiting Self-Training for Few-Shot Learning of Language Model.

SFLM This is the implementation of the paper Revisiting Self-Training for Few-Shot Learning of Language Model. SFLM is short for self-training for few

15 Nov 19, 2022
Recovering Brain Structure Network Using Functional Connectivity

Recovering-Brain-Structure-Network-Using-Functional-Connectivity Framework: Papers: This repository provides a PyTorch implementation of the models ad

5 Nov 30, 2022
Official code repository for A Simple Long-Tailed Rocognition Baseline via Vision-Language Model.

This is the official code repository for A Simple Long-Tailed Rocognition Baseline via Vision-Language Model.

peng gao 42 Nov 26, 2022
PyTorch implementations for our SIGGRAPH 2021 paper: Editable Free-viewpoint Video Using a Layered Neural Representation.

st-nerf We provide PyTorch implementations for our paper: Editable Free-viewpoint Video Using a Layered Neural Representation SIGGRAPH 2021 Jiakai Zha

Diplodocus 258 Jan 02, 2023
Train an RL agent to execute natural language instructions in a 3D Environment (PyTorch)

Gated-Attention Architectures for Task-Oriented Language Grounding This is a PyTorch implementation of the AAAI-18 paper: Gated-Attention Architecture

Devendra Chaplot 234 Nov 05, 2022
A texturizer that I just made. Nothing special here.

texturizer This is a little project that I did with an hour's time. It texturizes an image given a image and a texture to texturize it with. There is

1 Nov 11, 2021
PointCloud Annotation Tools, support to label object bound box, ground, lane and kerb

PointCloud Annotation Tools, support to label object bound box, ground, lane and kerb

halo 368 Dec 06, 2022
A Closer Look at Reference Learning for Fourier Phase Retrieval

A Closer Look at Reference Learning for Fourier Phase Retrieval This repository contains code for our NeurIPS 2021 Workshop on Deep Learning and Inver

Tobias Uelwer 1 Oct 28, 2021