Locally cache assets that are normally streamed in POPULATION: ONE

Overview

Population One Localizer

This is no longer needed as of the build shipped on 03/03/22, thank you bigbox :)

Locally cache assets that are normally streamed in POPULATION: ONE. Resolves numerous issues related to asset streaming & saves bandwith.

Installation

  1. Install the latest version of Python 3
  2. Install tqdm via pip (pip install tqdm)
  3. Download the latest version of UnityAssetReplacer from https://github.com/Skyluker4/UnityAssetReplacer/releases
  4. Extract UnityAssetReplacer to a folder named "UnityAssetReplacer-win-x64" next to the localizer

Usage

You must perform this process after every game update

  1. Copy catalog.bundle from your_pop_1_install_folder/PopulationONE_Data/StreamingAssets/aa to the directory you extracted the localizer
  2. Run extract_bundle. You should now have an extract folder with a catalog file inside. If this file is missing, you probably didn't copy catalog.bundle to the right place
  3. Open pop1_localizer.py in a text editor, ensure that build_number is set to whatever is currently listed below
    • LIVE (non-playtest): 25402
    • Playtest:
  4. Run pop1_localizer.py, wait for the download to complete (this is about 15GB worth of assets, so it may take some time)
  5. Copy all of the .bundle files from the newly created assets folder to your_pop_1_install_folder/PopulationONE_Data/StreamingAssets/aa/StandaloneWindows64
  6. Run repack_bundle
  7. Copy catalog.bundle from the newly created output folder to your_pop_1_install_folder/PopulationONE_Data/StreamingAssets/aa and overwrite the existing file
Owner
Ahman Woods
CU Boulder CSCI Graduate. VR enthusiast. Taker of naps.
Ahman Woods
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