This repository contains the source code for the paper "DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks",

Related tags

Deep LearningDONERF
Overview

DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks

Project Page | Video | Presentation | Paper | Data

Licensing

The majority of this project is licensed under CC-BY-NC, except for adapted third-party code, which is available under separate license terms:

  • nerf is licensed under the MIT license
  • nerf-pytorch is licensed under the MIT license
  • FLIP is licensed under the BSD-3 license
  • Python-IW-SSIM is licensed under the BSD license

General

This repository contains the source code for the paper "DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks", as well as a customized/partial port of the nerf-pytorch codebase by Yen-Chen Lin.

The codebase has been tested on Ubuntu 20.04 using an RTX2080TI with 11 GB of VRAM, and should also work on other distributions, as well as Windows, although it was not regularly tested on Windows. Long file paths generated for experiments might cause issues on Windows, so we recommend to use a very shallow output folder (such as D:/logs or similar).

Repo Structure

configs/ contains example configuration files to get started with experiments.

src/ contains the pytorch training/inference framework that handles training of all supported network types.

requirements.txt lists the required python packages for the code base. We recommend conda to setup the development environment. Note that PyTorch 1.8 is the minimum working version due to earlier versions having issues with the parallel dataloaders.

Datasets

Our datasets follow a similar format as in the original NeRF code repository, where we read .json files containing the camera poses, as well as images (and depth maps) for each image from various directories.

The dataset can be found at https://repository.tugraz.at/records/jjs3x-4f133.

Training / Example Commands

To train a network with a given configuration file, you can adapt the following examplary command, executed from within the src/ directory. All things in angle brackets need to be replaced by specific values depending on your use case, please refer to src/util/config.py for all valid configutation options. All configuration options can also be supplied via the command line.

The following basic command trains a DONeRF with 2 samples per ray, where the oracle network is trained for 300000 iterations first, and the shading network for 300000 iterations afterwards.

python train.py -c ../configs/DONeRF_2_samples.ini --data <PATH_TO_DATASET_DIRECTORY> --logDir <PATH_TO_OUTPUT_DIRECTORY> 

A specific CUDA device can be chosen for training by supplying the --device argument:

python train.py -c ../configs/DONeRF_2_samples.ini --data <PATH_TO_DATASET_DIRECTORY> --logDir <PATH_TO_OUTPUT_DIRECTORY> --device <DEVICE_ID>

By default, our dataloader loads images on-demand by using 8 parallel workers. To store all data on the GPU at all times (for faster training), supply the --storeFullData argument:

python train.py -c ../configs/DONeRF_2_samples.ini --data <PATH_TO_DATASET_DIRECTORY> --logDir <PATH_TO_OUTPUT_DIRECTORY> --device <DEVICE_ID> --storeFullData

A complete example command that trains a DONeRF with 8 samples per ray on the classroom dataset using the CUDA Device 0, storing the outputs in /data/output_results/ could look like this:

python train.py -c ../configs/DONeRF_2_samples.ini --data /data/classroom/ --logDir /data/output_results/ --device 0 --storeFullData --numRayMarchSamples 8 --numRayMarchSamples 8

(Important to note here is that we pass numRayMarchSamples twice - the first value is actually ignored since the first network in this particular config file does not use raymarching, and certain config options are specified per network.)

Testing / Example Commands

By default, the framework produces rendered output image every epochsRender iterations validates on the validation set every epochsValidate iterations.

Videos can be generated by supplying json paths for the poses, and epochsVideo will produce a video from a predefined path at regular intervals.

For running just an inference pass for all the test images and for a given video path, you can use src/test.py.

This also takes the same arguments and configuration files as src/train.py does, so following the example for the training command, you can use src/test.py as follows:

python train.py -c ../configs/DONeRF_2_samples.ini --data /data/classroom/ --logDir /data/output_results/ --device 0 --storeFullData --numRayMarchSamples 8 --numRayMarchSamples 8 --camPath cam_path_rotate --outputVideoName cam_path_rotate --videoFrames 300

Evaluation

To generate quantitative results (and also output images/videos/diffs similar to what src/test.py can also do), you can use src/evaluate.py. To directly evaluate after training, supply the --performEvaluation flag to any training command. This script only requires the --data and --logDir options to locate the results of the training procedure, and has some additional evaluation-specific options that can be inspected at the top of def main() (such as being able to skip certain evaluation procedures or only evaluate specific things).

src/evaluate.py performs the evaluation on all subdirectories (if it hasn't done so already), so you only need to run this script once for a specific dataset and all containing results are evaluated sequentially.

To aggregate the resulting outputs (MSE, SSIM, FLIP, FLOP / Pixel, Number of Parameters), you can use src/comparison.py to generate a resulting .csv file.

Citation

If you find this repository useful in any way or use/modify DONeRF in your research, please consider citing our paper:

@article{neff2021donerf,
author = {Neff, T. and Stadlbauer, P. and Parger, M. and Kurz, A. and Mueller, J. H. and Chaitanya, C. R. A. and Kaplanyan, A. and Steinberger, M.},
title = {DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks},
journal = {Computer Graphics Forum},
volume = {40},
number = {4},
pages = {45-59},
keywords = {CCS Concepts, • Computing methodologies → Rendering},
doi = {https://doi.org/10.1111/cgf.14340},
url = {https://onlinelibrary.wiley.com/doi/abs/10.1111/cgf.14340},
eprint = {https://onlinelibrary.wiley.com/doi/pdf/10.1111/cgf.14340},
abstract = {Abstract The recent research explosion around implicit neural representations, such as NeRF, shows that there is immense potential for implicitly storing high-quality scene and lighting information in compact neural networks. However, one major limitation preventing the use of NeRF in real-time rendering applications is the prohibitive computational cost of excessive network evaluations along each view ray, requiring dozens of petaFLOPS. In this work, we bring compact neural representations closer to practical rendering of synthetic content in real-time applications, such as games and virtual reality. We show that the number of samples required for each view ray can be significantly reduced when samples are placed around surfaces in the scene without compromising image quality. To this end, we propose a depth oracle network that predicts ray sample locations for each view ray with a single network evaluation. We show that using a classification network around logarithmically discretized and spherically warped depth values is essential to encode surface locations rather than directly estimating depth. The combination of these techniques leads to DONeRF, our compact dual network design with a depth oracle network as its first step and a locally sampled shading network for ray accumulation. With DONeRF, we reduce the inference costs by up to 48× compared to NeRF when conditioning on available ground truth depth information. Compared to concurrent acceleration methods for raymarching-based neural representations, DONeRF does not require additional memory for explicit caching or acceleration structures, and can render interactively (20 frames per second) on a single GPU.},
year = {2021}
}
Owner
Facebook Research
Facebook Research
FaRL for Facial Representation Learning

FaRL for Facial Representation Learning This repo hosts official implementation of our paper General Facial Representation Learning in a Visual-Lingui

Microsoft 19 Jan 05, 2022
First-Order Probabilistic Programming Language

FOPPL: A First-Order Probabilistic Programming Language This is an implementation of FOPPL, an S-expression based probabilistic programming language d

Renato Costa 23 Dec 20, 2022
Nested cross-validation is necessary to avoid biased model performance in embedded feature selection in high-dimensional data with tiny sample sizes

Pruner for nested cross-validation - Sphinx-Doc Nested cross-validation is necessary to avoid biased model performance in embedded feature selection i

1 Dec 15, 2021
Contrastive Learning for Many-to-many Multilingual Neural Machine Translation(mCOLT/mRASP2), ACL2021

Contrastive Learning for Many-to-many Multilingual Neural Machine Translation(mCOLT/mRASP2), ACL2021 The code for training mCOLT/mRASP2, a multilingua

104 Jan 01, 2023
nfelo: a power ranking, prediction, and betting model for the NFL

nfelo nfelo is a power ranking, prediction, and betting model for the NFL. Nfelo take's 538's Elo framework and further adapts it for the NFL, hence t

6 Nov 22, 2022
Small utility to demangle Nim symbols in callgrind files

nim_callgrind A small utility to demangle Nim symbols from callgrind files. Usage Run your (Nim) program with something like this: valgrind --tool=cal

kraptor 3 Feb 15, 2022
AgeGuesser: deep learning based age estimation system. Powered by EfficientNet and Yolov5

AgeGuesser AgeGuesser is an end-to-end, deep-learning based Age Estimation system, presented at the CAIP 2021 conference. You can find the related pap

5 Nov 10, 2022
Evaluating deep transfer learning for whole-brain cognitive decoding

Evaluating deep transfer learning for whole-brain cognitive decoding This README file contains the following sections: Project description Repository

Armin Thomas 5 Oct 31, 2022
YOLOX-CondInst - Implement CondInst which is a instances segmentation method on YOLOX

YOLOX CondInst -- YOLOX 实例分割 前言 本项目是自己学习实例分割时,复现的代码. 通过自己编程,让自己对实例分割有更进一步的了解。 若想

DDGRCF 16 Nov 18, 2022
Caffe implementation for Hu et al. Segmentation for Natural Language Expressions

Segmentation from Natural Language Expressions This repository contains the Caffe reimplementation of the following paper: R. Hu, M. Rohrbach, T. Darr

10 Jul 27, 2021
A deep learning based semantic search platform that computes similarity scores between provided query and documents

semanticsearch This is a deep learning based semantic search platform that computes similarity scores between provided query and documents. Documents

1 Nov 30, 2021
Paddle pit - Rethinking Spatial Dimensions of Vision Transformers

基于Paddle实现PiT ——Rethinking Spatial Dimensions of Vision Transformers,arxiv 官方原版代

Hongtao Wen 4 Jan 15, 2022
Torch-based tool for quantizing high-dimensional vectors using additive codebooks

Trainable multi-codebook quantization This repository implements a utility for use with PyTorch, and ideally GPUs, for training an efficient quantizer

Daniel Povey 41 Jan 07, 2023
Repository of our paper 'Refer-it-in-RGBD' in CVPR 2021

Refer-it-in-RGBD This is the repository of our paper 'Refer-it-in-RGBD: A Bottom-up Approach for 3D Visual Grounding in RGBD Images' in CVPR 2021 Pape

Haolin Liu 34 Nov 07, 2022
PyTorch implementation of Advantage async actor-critic Algorithms (A3C) in PyTorch

Advantage async actor-critic Algorithms (A3C) in PyTorch @inproceedings{mnih2016asynchronous, title={Asynchronous methods for deep reinforcement lea

LEI TAI 111 Dec 08, 2022
Code for STFT Transformer used in BirdCLEF 2021 competition.

STFT_Transformer Code for STFT Transformer used in BirdCLEF 2021 competition. The STFT Transformer is a new way to use Transformers similar to Vision

Jean-François Puget 69 Sep 29, 2022
Efficient Online Bayesian Inference for Neural Bandits

Efficient Online Bayesian Inference for Neural Bandits By Gerardo Durán-Martín, Aleyna Kara, and Kevin Murphy AISTATS 2022.

Probabilistic machine learning 49 Dec 27, 2022
Natural Intelligence is still a pretty good idea.

Human Learn Machine Learning models should play by the rules, literally. Project Goal Back in the old days, it was common to write rule-based systems.

vincent d warmerdam 641 Dec 26, 2022
Official implementation for the paper "SAPE: Spatially-Adaptive Progressive Encoding for Neural Optimization".

SAPE Project page Paper Official implementation for the paper "SAPE: Spatially-Adaptive Progressive Encoding for Neural Optimization". Environment Cre

36 Dec 09, 2022
MILK: Machine Learning Toolkit

MILK: MACHINE LEARNING TOOLKIT Machine Learning in Python Milk is a machine learning toolkit in Python. Its focus is on supervised classification with

Luis Pedro Coelho 610 Dec 14, 2022