GVT is a generic translation tool for parts of text on the PC screen with Text to Speak functionality.

Overview

๐ŸŽฎ ๐ŸŽง ๐Ÿš€ Generic Visual Translator ๐Ÿš€ ๐ŸŽง ๐ŸŽฎ

GVT is a generic translation tool for parts of text on the PC screen with Text to Speech functionality. I wanted to create it because the existing tools that I experimented with did not satisfy me in ease-to-use experience and configuration. Personally I used it with Lost Ark (example included generated by 2k monitor) to translate simple dialogues of quests in Italian.

ko-fi

๐Ÿ“ Requirements

Tested Operating Systems : Windows 10/11 Python Version: 3.9.6

  • Easynmt
  • OpenCV2
  • Easyocr
  • Numpy
  • Deepl (Unofficial API)
  • Pyttsx3
  • Pywin32
  • WXWidgets
  • Pygame
  • Keyboard

The requirements.txt file has been created with the versions currently installed on my pc, but it is not excluded that GVT could work also with newer or older versions of the same libraries

Requirements installation command pip install -r requirements.txt

๐Ÿ’ช How it works

GVT simply translates a user-defined region of the screen and then recites it using Windows 10/11 TTS (Not tested on Windows 7) showing the translated text instead of the one on the screen.

Before using it, you need to configure the config.yaml file in the same folder.

Then you can run GVT using run.bat or with the command python main.py.

## ๐Ÿ‘€ File description config.yaml.

Variable Name Type of variable Description Recommended
game_name string between " Application Name
source_language Acronym that corresponds to the Application language (ex. en,de,ch,jp) Language of the application.
target_language Acronym that corresponds to the chosen language (ex. en,de,ch,jp) Language in which to translate.
translation_method deepl | opus Translation Engine. Deepl will use unofficial API. deepl
translation_internal_method offline | online Used only when you select internal in the translation_method variable. offline: is using the model downloaded in the models\opus-mt folder. You can download the entire model here : https://huggingface.co/Helsinki-NLP online: it download the model you need automatically.
gpu_enabled True | False With True and a supported GPU the read of the text will be really fast. True
time_between_captures integer Time that pass before GVT check a new element on the screen. 1
skip_key string between " | "None" If the text can be sent forward, once read, with a key, GVT can send it forward automatically by telling it which key to press. If set to None it will not do anything.
show_text True | False If set to True, an overlay will be shown on the application text, containing the translated text.
time_to_wait_for_word float If tss_enabled is set to False and show_text is set to True GVT will use this parameter to figure out how long to show the overlay text. If tss_enabled is set to True this parameter will be ignored and the overlay will last as long as it takes to play the audio of the text. 0.3
tts_enabled True | False If enabled, GVT will use windows text to Speech the translated phrase.
tts_voice_number integer Use voice_list.py to list all the voices on your system and to see which number corresponds to the one you want to choose.
main_region It contains the coordinates of the region of the screen where the text to be translated will appear. Use GetCoords.py to make your job easier.
main_region > X integer Starting point of the region on the X axis.
main_region > Y integer Starting point of the region on the Y axis.
main_region > extensionOfX integer Number of pixels required to reach the end point of the frame on the X axis.
main_region > extensionOfY integer Number of pixels required to reach the end point of the frame on the Y axis.
activator_region It contains the coordinates where GVT will look for the text activation image to be translated. Once found, GVT will proceed with the translation. Once it disappears it will return to idle state.
activator_region > name string | "None" Name of the image that you will cut from a screenshot of your screen and that identifies the appearance of a text to be translated in the application.It need to be placed in the activators folder
activator_region > X integer Starting point of the region on the X axis.
activator_region > Y integer Starting point of the region on the Y axis.
activator_region > extensionOfX integer Number of pixels required to reach the end point of the frame on the X axis.
activator_region > extensionOfY integer Number of pixels required to reach the end point of the frame on the Y axis.

๐Ÿš€ Getting started

This is an example based on the LostArk video game

  • Clone this repository on your pc or download the folder and enter in it
  • Launch LostArk and reach a dialogue scene
  • Run runCoordHelper.bat or the command python GetCoords.py
  • Press Z on the upper left point of the text box
  • Press Z on the lower right point of the text box
  • Copy the coordinates from the console instead of the empty fields in the config.yaml file under the main_region and close the console
  • Find the dot or icon that appears whenever the text to be translated also appears, in the case of LostArk it is the Leave button at the bottom right
  • Press the Shift + Win + S buttons on Windows 10 or 11 and select this image and save it later in the ** activators ** folder with a recognizable name
  • Run runCoordHelper.bat again or the command` python GetCoords.py
  • Use the same method as above to get the coordinates of a not too narrow box surrounding the ** activator ** in-game image
  • Copy the coordinates from the console and paste it instead of the empty fields in the config.yaml file under the activator_region and close the console
  • Set the source_language with the acronym of the language you want to translate from, and the target_language for the language you want to translate the game into (use https://github.com/ptrstn/deepl-translate for the reference table and languages supported by deepl or go here https://huggingface.co/Helsinki-NLP for opus models)
  • Set the dialog progress key if desired, otherwise leave it at None. Note: Leave to None if your game have a heavy anti-cheat system that not allow anything except you to press the keys of your keyboard
  • Set show_text and tts_enabled according to what you want enabled/disabled
  • If you have set tts_enabled to True, run runVoiceList.bat or python voice_list.py to find out the number matched to the voices installed in your Windows distribution (is the one in the square parentheses) and set the variable tts_voice_number to the desired number.

Here is an example of the complete file ๐Ÿ“‹

game_name:  Lost_Ark
source_language: en
target_language: it
translation_method: deepl
translation_internal_method: offline
gpu_enabled: True
time_between_captures: 1
skip_key: "g"
show_text: False
time_to_wait_for_word: 0.3
tts_enabled: True
tts_voice_number: 0

main_region: 
  X: 567
  Y: 1304
  extensionOfX: 2068
  extensionOfY: 1439
activator_region:
  name: "lost_ark.png"
  X: 2
  Y: 1308
  extensionOfX: 2559
  extensionOfY: 1439

  • Execute run.bat

๐Ÿ’ญ To Do

  • Add the capability to define more regions and activator at once
  • Add the capability to support multiple game just chosing it from a menu
Owner
Nuked
Nuked
Malware-Related Sentence Classification

Malware-Related Sentence Classification This repo contains the code for the ICTAI 2021 paper "Enrichment of Features for Malware-Related Sentence Clas

Chau Nguyen 1 Mar 26, 2022
PyTorch Implementation of the paper Single Image Texture Translation for Data Augmentation

SITT The repo contains official PyTorch Implementation of the paper Single Image Texture Translation for Data Augmentation. Authors: Boyi Li Yin Cui T

Boyi Li 52 Jan 05, 2023
๐ŸŠ PAUSE (Positive and Annealed Unlabeled Sentence Embedding), accepted by EMNLP'2021 ๐ŸŒด

PAUSE: Positive and Annealed Unlabeled Sentence Embedding Sentence embedding refers to a set of effective and versatile techniques for converting raw

EQT 21 Dec 15, 2022
VD-BERT: A Unified Vision and Dialog Transformer with BERT

VD-BERT: A Unified Vision and Dialog Transformer with BERT PyTorch Code for the following paper at EMNLP2020: Title: VD-BERT: A Unified Vision and Dia

Salesforce 44 Nov 01, 2022
Artificial Conversational Entity for queries in Eulogio "Amang" Rodriguez Institute of Science and Technology (EARIST)

๐Ÿค– Coeus - EARIST A.C.E ๐Ÿ’ฌ Coeus is an Artificial Conversational Entity for queries in Eulogio "Amang" Rodriguez Institute of Science and Technology,

Dids Irwyn Reyes 3 Oct 14, 2022
Sentiment-Analysis and EDA on the IMDB Movie Review Dataset

Sentiment-Analysis and EDA on the IMDB Movie Review Dataset The main part of the work focuses on the exploration and study of different approaches whi

Nikolas Petrou 1 Jan 12, 2022
NLP topic mdel LDA - Gathered from New York Times website

NLP topic mdel LDA - Gathered from New York Times website

1 Oct 14, 2021
Finally, some decent sample sentences

tts-dataset-prompts This repository aims to be a decent set of sentences for people looking to clone their own voices (e.g. using Tacotron 2). Each se

hecko 19 Dec 13, 2022
Implementation / replication of DALL-E, OpenAI's Text to Image Transformer, in Pytorch

Implementation / replication of DALL-E, OpenAI's Text to Image Transformer, in Pytorch

Phil Wang 5k Jan 02, 2023
Generating new names based on trends in data using GPT2 (Transformer network)

MLOpsNameGenerator Overall Goal The goal of the project is to develop a model that is capable of creating Pokรฉmon names based on its description, usin

Gustav Lang Moesmand 2 Jan 10, 2022
The Internet Archive Research Assistant - Daily search Internet Archive for new items matching your keywords

The Internet Archive Research Assistant - Daily search Internet Archive for new items matching your keywords

Kay Savetz 60 Dec 25, 2022
An ActivityWatch watcher to pose questions to the user and record her answers.

aw-watcher-ask An ActivityWatch watcher to pose questions to the user and record her answers. This watcher uses Zenity to present dialog boxes to the

Bernardo Chrispim Baron 33 Dec 03, 2022
Implementation of Natural Language Code Search in the project CodeBERT: A Pre-Trained Model for Programming and Natural Languages.

CodeBERT-Implementation In this repo we have replicated the paper CodeBERT: A Pre-Trained Model for Programming and Natural Languages. We are interest

Tanuj Sur 4 Jul 01, 2022
Pervasive Attention: 2D Convolutional Networks for Sequence-to-Sequence Prediction

This is a fork of Fairseq(-py) with implementations of the following models: Pervasive Attention - 2D Convolutional Neural Networks for Sequence-to-Se

Maha 490 Dec 15, 2022
Pytorch code for ICRA'21 paper: "Hierarchical Cross-Modal Agent for Robotics Vision-and-Language Navigation"

Hierarchical Cross-Modal Agent for Robotics Vision-and-Language Navigation This repository is the pytorch implementation of our paper: Hierarchical Cr

44 Jan 06, 2023
Rethinking the Truly Unsupervised Image-to-Image Translation - Official PyTorch Implementation (ICCV 2021)

Rethinking the Truly Unsupervised Image-to-Image Translation (ICCV 2021) Each image is generated with the source image in the left and the average sty

Clova AI Research 436 Dec 27, 2022
Twitter-NLP-Analysis - Twitter Natural Language Processing Analysis

Twitter-NLP-Analysis Business Problem I got last @turk_politika 3000 tweets with

ร‡aฤŸrฤฑ Karadeniz 7 Mar 12, 2022
Opal-lang - A WIP programming language based on Python

thanks to aphitorite for the beautiful logo! opal opal is a WIP transcompiled pr

3 Nov 04, 2022
:mag: Transformers at scale for question answering & neural search. Using NLP via a modular Retriever-Reader-Pipeline. Supporting DPR, Elasticsearch, HuggingFace's Modelhub...

Haystack is an end-to-end framework that enables you to build powerful and production-ready pipelines for different search use cases. Whether you want

deepset 6.4k Jan 09, 2023
NLP applications using deep learning.

NLP-Natural-Language-Processing NLP applications using deep learning like text generation etc. 1- Poetry Generation: Using a collection of Irish Poem

KASHISH 1 Jan 27, 2022