An imperfect information game is a type of game with asymmetric information

Overview

DecisionHoldem

An imperfect information game is a type of game with asymmetric information. Compared with perfect information game, imperfect information game is more common in life. Artificial intelligence in imperfect games like poker has made significant progress and success in recent years. The great success of Superhuman Poker AI, such as Libratus and Deepstack, attracts researchers to pay attention to poker research. However, the lack of open source code limits the development of Texas Hold'em AI to some extent.

This project introduces DecisionHoldem, a high-level AI for heads-up no-limit Texas hold'em with safer depth-limited solving with diverse opponents ranges to reduce the exploitability of the strategy.DecisionHoldem is mainly composed of two parts, namely the blueprint strategy and the real-time search part.

In the blueprint strategy part, DecisionHoldem first employs the hand abstraction technique and action abstraction to obtain an abstracted game. Then we used the linear CFR algorithm iteration on the abstracted game tree to calculate blueprint strategy on a workstation with 48 core CPUs for 3 - 4 days. The total number of iterations is about 200 million.

In the real-time search part, we propose a safer depth-limited solving algorithm than modicum's depth-limited solving algorithm on subgame by putting more possible ranges of opponent private hands into consideration for off-tree nodes. This algorithm can significantly improve the AI game level by reducing the exploitability of the strategy. The details of the algorithm will be introduced in subsequent articles soon.

To evaluate the performance of DecisionHoldem, we play it against Slumbot and OpenStackTwo, respectively. Slumbot is the champion of the 2018 Anual Computer Poker Competition and the only high-level poker AI currently available. About 20,000 games against Slumbot, DecisionHoldem's average profit is more remarkable than 730mbb/h, and it ranked first in statistics on November 26, 2021 (DecisionHoldem's name on the ranking is zqbAgent[2,3]). OpenStackTwo built-in OpenHoldem Texas Hold'em Confrontation Platform is a reproduced version of DeepStack. With about 2,000 games against OpenStack[1], DecisionHoldem's average profit is more excellent than 700mbb/h.

To promote artificial intelligence development in imperfect-information games, we have open-sourced the relevant code of DecisionHoldem with tools for playing against the Slumbot, OpenHoldem and human[5]. Meanwhile, we provide a simple program about Leduc poker, which helps to understand the algorithm framework and its mechanism.

百度

Blueprint Strategy

Requirements

  • For C++11 support
  • GraphViz software

Installation

  1. Clone repositories:
$ git clone https://github.com/AI-Decision/DecisionHoldem.git
  1. copy followed file to DecisionHoldem/PokerAI/cluster
sevencards_strength.bin
preflop_hand_cluster.bin
flop_hand_cluster.bin
turn_hand_cluster.bin
river_hand_cluster.bin
blueprint_strategy.dat

These data can be obtained through Baidu Netdisk.

Link: https://pan.baidu.com/s/157n-H1ECjEryAx0Z03p2_w
Extraction code: q1pv

Training Blueprint Strategy

  • Compile and Run:
$ cd DecisionHoldem/PokerAI
$ g++ Main.cpp -o Main.o -std=c++11 -mcmodel=large -lpthread
$ ./Main.o 0
  • When training is finished, getting blueprint strategy "blueprint_strategy.dat" in DecisionHoldem/PokerAI/cluster.

Evaluation for Blueprint Strategy

  • Best Response:
$ cd DecisionHoldem/PokerAI
$ g++ Main.cpp -o Main.o -std=c++11 -mcmodel=large -lpthread
$ ./Main.o 1

Interface For Holdem Game

AlascasiaHoldem.so and blueprint.so provides a interface for the agent to play with other agent or human in real game scenario.

  • AlascasiaHoldem.so
    It plays with real search.
  • Blueprint.so
    It only uses the blueprint strategy to play.

Human Against Agent

GUI application refer to PyPokerGUI.

  • Run:
$ cd DecisionHoldem/PokerAI/
$ python DecisionHoldem/pypokergui/server/poker.py 8000

Tt is necessary that AlascasiaHoldem.so is in directory "DecisionHoldem/PokerAI/".

Result

localhost:8000 百度

Slumbot Against Agent

https://www.slumbot.com/#
Results on November 26, 2021, DecisionHoldem registered as zqbAgent and ranked first in the leaderboard.

  • Run:
$ cd DecisionHoldem/PokerAI/
$ python DecisionHoldem/pypokergui/play_with_slumbot.py

百度

百度

OpenStackTwo Against Agent

http://holdem.ia.ac.cn/#/battle

  • Run:
$ cd DecisionHoldem/PokerAI/
$ python DecisionHoldem/pypokergui/play_with_ia_v4.py 888891 2 Bot 2000 OpenStackTwo

The Agent_against_OpenStackTwo file contains the information for each game in 2000 games, including the each action probability of our agent, opponents actions and game state.

PokerAI Project Frameworks

├── Poker            # game tree code
│   ├── Node.h              # data structure of every node in game tree
│   ├── Bulid_Tree.h        # traverse every possible hole card, community cards and legal actions to bulid the game tree
│   ├── Exploitability.h    # it compute the exploitability of game tree policy
│   ├── Save_load.h         # it can save game tree policy to a file and load file to bulid a game tree
│   └── Visualize_Tree.h    # Visualize game Tree
│
├── util            # 
│   ├── Engine.h            # it compute game result, judging win person and the person can get the number of chips and get the cluster of the player's hand
│   ├── Exploitability.h    # compute the strategy of best response
│   ├── ThreadPool.h        # Multithread control
│   └── Randint.h           # the class is to generate random number
│
├── Poker           # the foundation class of the poker game
│   ├── Card.h              # every card class, it's id range from 0 to 51
│   ├── Deck.h              # deck class of cards, it contains 52 cards
│   ├── Player.h            # player class,it's attributes contain initial chips, bet chips, small or big blind
│   ├── Table.h             # it's attributes contain players, pot and deck
│   └── State.h             # it is game state, contain every players infoset, legal actions
│
├── Depth_limit_Search.h # it is a algorithm of real time searching in each subgame 
├── Multi_Blureprint.h   # it is a blueprint mccfr algorithm which running with the multithread
└── BlueprintMCCFR.cpp   # it is a blueprint mccfr algorithm which running with the single thread

The Detail of BlueprintMCCFR.h

blueprint_cfr function
  • MCCFR algorithm for training the blueprint strategy.
blueprint_cfrp function
  • MCCFR prune algorithm for training the blueprint strategy.
dfs_discount function
  • discount the regret value.
update_strategy function
  • update the average strategy of blueprint

Visualize Game Tree

  • After running the function of visualizationsearch(root, "blueprint_subnode.stgy"), current folder will generate a 'blueprint_subnode.stgy' file.
$ cd GraphViz/bin
$ dot -Tpng blueprint_subnode.stgy > temp.png

Game tree example

百度

Related projects

GUI is based on a project which can be found here: https://github.com/ishikota/PyPokerGUI
demo project: https://github.com/zqbAse/PokerAI_Sim

Note

[1] www.holdem.ia.ac.cn
[2] www.slumbot.com
[3] https://github.com/ericgjackson/slumbot2017/issues/11
[4] Development Environment:A workstation with an Intel(R) Xeon(R) Gold 6240R CPU, and 512GB of RAM.
[5] Currently some source codes only provide compiled files, and they will be open sourced in the near future.

Authors

The project leader is Junge Zhang , and the main contributors are Dongdong Bai and Qibin Zhou. Kaiqi Huang co-supervises this project as well. In recent years, this team has been devoting to reinforcement learning, multi-agent system, decision-making intelligence.

If you use DecisionHoldem in your research, please cite the following paper.

Qibin Zhou, Dongdong Bai, Junge Zhang, Fuqing Duan, Kaiqi Huang. DecisionHoldem: Safe Depth-Limited Solving With Diverse Opponents for Imperfect-Information Games

License

GNU Affero General Public License v3.0

Owner
Decision AI
Decision AI
Saeed Lotfi 28 Dec 12, 2022
Official source code to CVPR'20 paper, "When2com: Multi-Agent Perception via Communication Graph Grouping"

When2com: Multi-Agent Perception via Communication Graph Grouping This is the PyTorch implementation of our paper: When2com: Multi-Agent Perception vi

34 Nov 09, 2022
Improving Compound Activity Classification via Deep Transfer and Representation Learning

Improving Compound Activity Classification via Deep Transfer and Representation Learning This repository is the official implementation of Improving C

NingLab 2 Nov 24, 2021
Remote sensing change detection using PaddlePaddle

Change Detection Laboratory Developing and benchmarking deep learning-based remo

Lin Manhui 15 Sep 23, 2022
4th place solution to datafactory challenge by Intermarché.

Solution to Datafactory challenge by Intermarché. 4th place solution to datafactory challenge by Intermarché. The objective of the challenge is to pre

Raphael Sourty 11 Mar 19, 2022
True Few-Shot Learning with Language Models

This codebase supports using language models (LMs) for true few-shot learning: learning to perform a task using a limited number of examples from a single task distribution.

Ethan Perez 124 Jan 04, 2023
Learning with Subset Stacking

Learning with Subset Stacking (LESS) LESS is a new supervised learning algorithm that is based on training many local estimators on subsets of a given

S. Ilker Birbil 19 Oct 04, 2022
Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities

ORB-SLAM2 Authors: Raul Mur-Artal, Juan D. Tardos, J. M. M. Montiel and Dorian Galvez-Lopez (DBoW2) 13 Jan 2017: OpenCV 3 and Eigen 3.3 are now suppor

Raul Mur-Artal 7.8k Dec 30, 2022
Source code for Adaptively Calibrated Critic Estimates for Deep Reinforcement Learning

Adaptively Calibrated Critic Estimates for Deep Reinforcement Learning Official implementation of ACC, described in the paper "Adaptively Calibrated C

3 Sep 16, 2022
Potato Disease Classification - Training, Rest APIs, and Frontend to test.

Potato Disease Classification Setup for Python: Install Python (Setup instructions) Install Python packages pip3 install -r training/requirements.txt

codebasics 95 Dec 21, 2022
Predict Breast Cancer Wisconsin (Diagnostic) using Naive Bayes

Naive-Bayes Predict Breast Cancer Wisconsin (Diagnostic) using Naive Bayes Downloading Data Set Use our Breast Cancer Wisconsin Data Set Also you can

Faeze Habibi 0 Apr 06, 2022
RM Operation can equivalently convert ResNet to VGG, which is better for pruning; and can help RepVGG perform better when the depth is large.

RM Operation can equivalently convert ResNet to VGG, which is better for pruning; and can help RepVGG perform better when the depth is large.

184 Jan 04, 2023
Machine Unlearning with SISA

Machine Unlearning with SISA Lucas Bourtoule, Varun Chandrasekaran, Christopher Choquette-Choo, Hengrui Jia, Adelin Travers, Baiwu Zhang, David Lie, N

CleverHans Lab 70 Jan 01, 2023
HW3 ― GAN, ACGAN and UDA

HW3 ― GAN, ACGAN and UDA In this assignment, you are given datasets of human face and digit images. You will need to implement the models of both GAN

grassking100 1 Dec 13, 2021
[CVPR2021 Oral] UP-DETR: Unsupervised Pre-training for Object Detection with Transformers

UP-DETR: Unsupervised Pre-training for Object Detection with Transformers This is the official PyTorch implementation and models for UP-DETR paper: @a

dddzg 430 Dec 23, 2022
Reviving Iterative Training with Mask Guidance for Interactive Segmentation

This repository provides the source code for training and testing state-of-the-art click-based interactive segmentation models with the official PyTorch implementation

Visual Understanding Lab @ Samsung AI Center Moscow 406 Jan 01, 2023
Punctuation Restoration using Transformer Models for High-and Low-Resource Languages

Punctuation Restoration using Transformer Models This repository contins official implementation of the paper Punctuation Restoration using Transforme

Tanvirul Alam 142 Jan 01, 2023
Code repo for EMNLP21 paper "Zero-Shot Information Extraction as a Unified Text-to-Triple Translation"

Zero-Shot Information Extraction as a Unified Text-to-Triple Translation Source code repo for paper Zero-Shot Information Extraction as a Unified Text

cgraywang 88 Dec 31, 2022
Object-aware Contrastive Learning for Debiased Scene Representation

Object-aware Contrastive Learning Official PyTorch implementation of "Object-aware Contrastive Learning for Debiased Scene Representation" by Sangwoo

43 Dec 14, 2022
Pytorch Lightning code guideline for conferences

Deep learning project seed Use this seed to start new deep learning / ML projects. Built in setup.py Built in requirements Examples with MNIST Badges

Pytorch Lightning 1k Jan 06, 2023