An imperfect information game is a type of game with asymmetric information

Overview

DecisionHoldem

An imperfect information game is a type of game with asymmetric information. Compared with perfect information game, imperfect information game is more common in life. Artificial intelligence in imperfect games like poker has made significant progress and success in recent years. The great success of Superhuman Poker AI, such as Libratus and Deepstack, attracts researchers to pay attention to poker research. However, the lack of open source code limits the development of Texas Hold'em AI to some extent.

This project introduces DecisionHoldem, a high-level AI for heads-up no-limit Texas hold'em with safer depth-limited solving with diverse opponents ranges to reduce the exploitability of the strategy.DecisionHoldem is mainly composed of two parts, namely the blueprint strategy and the real-time search part.

In the blueprint strategy part, DecisionHoldem first employs the hand abstraction technique and action abstraction to obtain an abstracted game. Then we used the linear CFR algorithm iteration on the abstracted game tree to calculate blueprint strategy on a workstation with 48 core CPUs for 3 - 4 days. The total number of iterations is about 200 million.

In the real-time search part, we propose a safer depth-limited solving algorithm than modicum's depth-limited solving algorithm on subgame by putting more possible ranges of opponent private hands into consideration for off-tree nodes. This algorithm can significantly improve the AI game level by reducing the exploitability of the strategy. The details of the algorithm will be introduced in subsequent articles soon.

To evaluate the performance of DecisionHoldem, we play it against Slumbot and OpenStackTwo, respectively. Slumbot is the champion of the 2018 Anual Computer Poker Competition and the only high-level poker AI currently available. About 20,000 games against Slumbot, DecisionHoldem's average profit is more remarkable than 730mbb/h, and it ranked first in statistics on November 26, 2021 (DecisionHoldem's name on the ranking is zqbAgent[2,3]). OpenStackTwo built-in OpenHoldem Texas Hold'em Confrontation Platform is a reproduced version of DeepStack. With about 2,000 games against OpenStack[1], DecisionHoldem's average profit is more excellent than 700mbb/h.

To promote artificial intelligence development in imperfect-information games, we have open-sourced the relevant code of DecisionHoldem with tools for playing against the Slumbot, OpenHoldem and human[5]. Meanwhile, we provide a simple program about Leduc poker, which helps to understand the algorithm framework and its mechanism.

百度

Blueprint Strategy

Requirements

  • For C++11 support
  • GraphViz software

Installation

  1. Clone repositories:
$ git clone https://github.com/AI-Decision/DecisionHoldem.git
  1. copy followed file to DecisionHoldem/PokerAI/cluster
sevencards_strength.bin
preflop_hand_cluster.bin
flop_hand_cluster.bin
turn_hand_cluster.bin
river_hand_cluster.bin
blueprint_strategy.dat

These data can be obtained through Baidu Netdisk.

Link: https://pan.baidu.com/s/157n-H1ECjEryAx0Z03p2_w
Extraction code: q1pv

Training Blueprint Strategy

  • Compile and Run:
$ cd DecisionHoldem/PokerAI
$ g++ Main.cpp -o Main.o -std=c++11 -mcmodel=large -lpthread
$ ./Main.o 0
  • When training is finished, getting blueprint strategy "blueprint_strategy.dat" in DecisionHoldem/PokerAI/cluster.

Evaluation for Blueprint Strategy

  • Best Response:
$ cd DecisionHoldem/PokerAI
$ g++ Main.cpp -o Main.o -std=c++11 -mcmodel=large -lpthread
$ ./Main.o 1

Interface For Holdem Game

AlascasiaHoldem.so and blueprint.so provides a interface for the agent to play with other agent or human in real game scenario.

  • AlascasiaHoldem.so
    It plays with real search.
  • Blueprint.so
    It only uses the blueprint strategy to play.

Human Against Agent

GUI application refer to PyPokerGUI.

  • Run:
$ cd DecisionHoldem/PokerAI/
$ python DecisionHoldem/pypokergui/server/poker.py 8000

Tt is necessary that AlascasiaHoldem.so is in directory "DecisionHoldem/PokerAI/".

Result

localhost:8000 百度

Slumbot Against Agent

https://www.slumbot.com/#
Results on November 26, 2021, DecisionHoldem registered as zqbAgent and ranked first in the leaderboard.

  • Run:
$ cd DecisionHoldem/PokerAI/
$ python DecisionHoldem/pypokergui/play_with_slumbot.py

百度

百度

OpenStackTwo Against Agent

http://holdem.ia.ac.cn/#/battle

  • Run:
$ cd DecisionHoldem/PokerAI/
$ python DecisionHoldem/pypokergui/play_with_ia_v4.py 888891 2 Bot 2000 OpenStackTwo

The Agent_against_OpenStackTwo file contains the information for each game in 2000 games, including the each action probability of our agent, opponents actions and game state.

PokerAI Project Frameworks

├── Poker            # game tree code
│   ├── Node.h              # data structure of every node in game tree
│   ├── Bulid_Tree.h        # traverse every possible hole card, community cards and legal actions to bulid the game tree
│   ├── Exploitability.h    # it compute the exploitability of game tree policy
│   ├── Save_load.h         # it can save game tree policy to a file and load file to bulid a game tree
│   └── Visualize_Tree.h    # Visualize game Tree
│
├── util            # 
│   ├── Engine.h            # it compute game result, judging win person and the person can get the number of chips and get the cluster of the player's hand
│   ├── Exploitability.h    # compute the strategy of best response
│   ├── ThreadPool.h        # Multithread control
│   └── Randint.h           # the class is to generate random number
│
├── Poker           # the foundation class of the poker game
│   ├── Card.h              # every card class, it's id range from 0 to 51
│   ├── Deck.h              # deck class of cards, it contains 52 cards
│   ├── Player.h            # player class,it's attributes contain initial chips, bet chips, small or big blind
│   ├── Table.h             # it's attributes contain players, pot and deck
│   └── State.h             # it is game state, contain every players infoset, legal actions
│
├── Depth_limit_Search.h # it is a algorithm of real time searching in each subgame 
├── Multi_Blureprint.h   # it is a blueprint mccfr algorithm which running with the multithread
└── BlueprintMCCFR.cpp   # it is a blueprint mccfr algorithm which running with the single thread

The Detail of BlueprintMCCFR.h

blueprint_cfr function
  • MCCFR algorithm for training the blueprint strategy.
blueprint_cfrp function
  • MCCFR prune algorithm for training the blueprint strategy.
dfs_discount function
  • discount the regret value.
update_strategy function
  • update the average strategy of blueprint

Visualize Game Tree

  • After running the function of visualizationsearch(root, "blueprint_subnode.stgy"), current folder will generate a 'blueprint_subnode.stgy' file.
$ cd GraphViz/bin
$ dot -Tpng blueprint_subnode.stgy > temp.png

Game tree example

百度

Related projects

GUI is based on a project which can be found here: https://github.com/ishikota/PyPokerGUI
demo project: https://github.com/zqbAse/PokerAI_Sim

Note

[1] www.holdem.ia.ac.cn
[2] www.slumbot.com
[3] https://github.com/ericgjackson/slumbot2017/issues/11
[4] Development Environment:A workstation with an Intel(R) Xeon(R) Gold 6240R CPU, and 512GB of RAM.
[5] Currently some source codes only provide compiled files, and they will be open sourced in the near future.

Authors

The project leader is Junge Zhang , and the main contributors are Dongdong Bai and Qibin Zhou. Kaiqi Huang co-supervises this project as well. In recent years, this team has been devoting to reinforcement learning, multi-agent system, decision-making intelligence.

If you use DecisionHoldem in your research, please cite the following paper.

Qibin Zhou, Dongdong Bai, Junge Zhang, Fuqing Duan, Kaiqi Huang. DecisionHoldem: Safe Depth-Limited Solving With Diverse Opponents for Imperfect-Information Games

License

GNU Affero General Public License v3.0

Owner
Decision AI
Decision AI
Codes for our IJCAI21 paper: Dialogue Discourse-Aware Graph Model and Data Augmentation for Meeting Summarization

DDAMS This is the pytorch code for our IJCAI 2021 paper Dialogue Discourse-Aware Graph Model and Data Augmentation for Meeting Summarization [Arxiv Pr

xcfeng 55 Dec 27, 2022
Source code of AAAI 2022 paper "Towards End-to-End Image Compression and Analysis with Transformers".

Towards End-to-End Image Compression and Analysis with Transformers Source code of our AAAI 2022 paper "Towards End-to-End Image Compression and Analy

37 Dec 21, 2022
🛠️ Tools for Transformers compression using Lightning ⚡

Bert-squeeze is a repository aiming to provide code to reduce the size of Transformer-based models or decrease their latency at inference time.

Jules Belveze 66 Dec 11, 2022
python debugger and anti-vm that checks if you're in a virtual machine or if someones trying to debug your file

Anti-Debug was made by Love ❌ code ✅ 🎉 ・What it checks for ・ Kills tools that can be used to debug your file ・ Exits if ran in vm (supports different

Rdimo 31 Aug 09, 2022
TorchMD-Net provides state-of-the-art graph neural networks and equivariant transformer neural networks potentials for learning molecular potentials

TorchMD-net TorchMD-Net provides state-of-the-art graph neural networks and equivariant transformer neural networks potentials for learning molecular

TorchMD 104 Jan 03, 2023
Google AI Open Images - Object Detection Track: Open Solution

Google AI Open Images - Object Detection Track: Open Solution This is an open solution to the Google AI Open Images - Object Detection Track 😃 More c

minerva.ml 46 Jun 22, 2022
A PyTorch Implementation of Gated Graph Sequence Neural Networks (GGNN)

A PyTorch Implementation of GGNN This is a PyTorch implementation of the Gated Graph Sequence Neural Networks (GGNN) as described in the paper Gated G

Ching-Yao Chuang 427 Dec 13, 2022
On the adaptation of recurrent neural networks for system identification

On the adaptation of recurrent neural networks for system identification This repository contains the Python code to reproduce the results of the pape

Marco Forgione 3 Jan 13, 2022
SmallInitEmb - LayerNorm(SmallInit(Embedding)) in a Transformer to improve convergence

SmallInitEmb LayerNorm(SmallInit(Embedding)) in a Transformer I find that when t

PENG Bo 11 Dec 25, 2022
Mae segmentation - Reproduction of semantic segmentation using masked autoencoder (mae)

ADE20k Semantic segmentation with MAE Getting started Install the mmsegmentation

97 Dec 17, 2022
(NeurIPS 2020) Wasserstein Distances for Stereo Disparity Estimation

Wasserstein Distances for Stereo Disparity Estimation Accepted in NeurIPS 2020 as Spotlight. [Project Page] Wasserstein Distances for Stereo Disparity

Divyansh Garg 92 Dec 12, 2022
The dataset of tweets pulling from Twitters with keyword: Hydroxychloroquine, location: US, Time: 2020

HCQ_Tweet_Dataset: FREE to Download. Keywords: HCQ, hydroxychloroquine, tweet, twitter, COVID-19 This dataset is associated with the paper "Understand

2 Mar 16, 2022
Code for “ACE-HGNN: Adaptive Curvature ExplorationHyperbolic Graph Neural Network”

ACE-HGNN: Adaptive Curvature Exploration Hyperbolic Graph Neural Network This repository is the implementation of ACE-HGNN in PyTorch. Environment pyt

9 Nov 28, 2022
Udacity Suse Cloud Native Foundations Scholarship Course Walkthrough

SUSE Cloud Native Foundations Scholarship Udacity is collaborating with SUSE, a global leader in true open source solutions, to empower developers and

Shivansh Srivastava 34 Oct 18, 2022
Code for 'Self-Guided and Cross-Guided Learning for Few-shot segmentation. (CVPR' 2021)'

SCL Introduction Code for 'Self-Guided and Cross-Guided Learning for Few-shot segmentation. (CVPR' 2021)' We evaluated our approach using two baseline

34 Oct 08, 2022
Curved Projection Reformation

Description Assuming that we already know the image of the centerline, we want the lumen to be displayed on a plane, which requires curved projection

夜听残荷 5 Sep 11, 2022
2D Human Pose estimation using transformers. Implementation in Pytorch

PE-former: Pose Estimation Transformer Vision transformer architectures perform very well for image classification tasks. Efforts to solve more challe

Panteleris Paschalis 23 Oct 17, 2022
Implementation of Shape Generation and Completion Through Point-Voxel Diffusion

Shape Generation and Completion Through Point-Voxel Diffusion Project | Paper Implementation of Shape Generation and Completion Through Point-Voxel Di

Linqi Zhou 103 Dec 29, 2022
Modeling Category-Selective Cortical Regions with Topographic Variational Autoencoders

Modeling Category-Selective Cortical Regions with Topographic Variational Autoencoders

1 Oct 11, 2021
Official code for "Focal Self-attention for Local-Global Interactions in Vision Transformers"

Focal Transformer This is the official implementation of our Focal Transformer -- "Focal Self-attention for Local-Global Interactions in Vision Transf

Microsoft 486 Dec 20, 2022