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【Unity编辑器扩展】Unity制作自己的专属的编辑器面板
2022-07-17 00:14:00 【幻世界】
目录
一:前言
很多时候我们都会去考虑在unity里面配置专属自己的窗口,特别是一些个性化的展示,也有一些直观的工具界面。今天这里记录一下我们常用的几种属性。
二:编写脚本

public class HsjWindowConfig : EditorWindow
{
[MenuItem("HSJ/幻世界定制窗口")]
public static void GUIDRefReplaceWin()
{
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