Pokemon game made in Python with open ended requirements from Codecademy

Overview

Pokemon game made in Python with open ended requirements from Codecademy. This is one of my first projects utilizing OOP and classes!

-This game is a 2 player game run from the terminal -Player can select their pokemon choices at the beginning -Then players can battle and perform 1 of 3 actions: attack opponent, use a potion, or switch out pokemon -intial release has some known bugs (they will be resolved in future iterations): -when pokemon is knocked out, trainer cannot reselect it. Currently, this will just waste the players turn -when pokemon is knocked out, trainer cannot attack it. Currently, this will waste the players turn -need to create logic so that a trainer can only use a potion based on how much is in his/her inventory -when a pokemon is knocked out, need to implement logic so that the trainer needs to select a new pokemon

-known improvements and features to implement: -each time pokemon wins a fight, give them experience -each time pokemon reaches certain experience, they can evolve -create inheritence classes with more pokemon from the Pokemon class

Let me know if there are any suggestions\feedback.

Owner
Kevin Guerrero
Former Systems Engineer --โžค Aspiring Software Developer First stop: enrolling in a SE bootcamp on Nov 22!
Kevin Guerrero
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