A Pygame application which generates mazes using randomized DFS (Depth-First-Search)

Overview

forthebadge made-with-python

Maze-Generator-with-Randomized-DFS

A Pygame application which generates mazes using randomized DFS (Depth-First-Search)-(Iterative implementation).

Randomized-DFS: This algorithm, also known as the "recursive backtracker" algorithm, is a randomized version of the depth-first search algorithm. Frequently implemented with a stack, this approach is one of the simplest ways to generate a maze.

Features:

  • After the maze has been created, the user can play it and try to solve it if they want using the arrow keys.
  • User can switch to easy mode or hard mode using the letters 'e' or 'h'. Easy mode will leave them with 25x25 maze while hardmode contains 50x50 maze.
  • User can also let the program solve the maze with either DFS or BFS.

How to Use:

 To create the maze   - Press space bar 
To play - Use arrow keys ( ↑, ↓, →, ← )
Switch to hard mode - Press 'h' key
Switch back to easy Mode - Press 'e' key
To solve it with DFS - press the left control key
To solve it with BFS - press the right control key
To clear the visualisation part - press the 'c' key.
  • (note: If you want to see the process of creating the maze in a slower speed then feel free to change the speed - "time.sleep(0.05)" in line 228 ('dfs_maze_build' function).
  • Choose the mode first (easy or hard) before pressing the space bar.(default is easy mode)

Demo:

  • 50x50 grid maze creation:

  • User solving the 25x25 maze

  • Solving the maze using DFS

  • Solving the maze using BFS

Owner
Aysha sana
Aysha sana
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