Maze generator with most popular shapes - hexagon, triangle, square

Overview

Maze-Generator

Maze generator with most popular shapes - hexagon, triangle, square (sqaure not implemented yet):

  1. Theory:
  • Planar Graph https://en.wikipedia.org/wiki/Planar_graph Its role is to make the structure of the maze. In this graph information is stored information about nodes, edges and faces of the grid. Nodes are (x, y) points position, edges (a, b) contains indexes of nodes which create specific edge. Faces are a lists of lists of edges [(a, b), (b, c), ..., (f, a)] which create specific face.

  • Dual Graph https://en.wikipedia.org/wiki/Dual_graph Its role is to make the grid of the possible moves between cells (faces of the planar graph)

  • k-nearest neighbour algorithm https://en.wikipedia.org/wiki/K-nearest_neighbors_algorithm Is used for determining neighbour cells for each cell

  • randomized depth-first search algorithm https://en.wikipedia.org/wiki/Maze_generation_algorithm Is used for determining possible moving ways in the maze. It is just one of many possibilities to make ways. I choosed recursive implementation

  • edges intersection https://www.geeksforgeeks.org/check-if-two-given-line-segments-intersect/ Testing wheter edges are intersecting using vectors theory. Orientation of two vectors (edges) is computed and is tested whether intersect point is a part of the segments. Implementation is took from the link. It is neccessary to test whether planar graph's wall is intersecting with possible way (dual graph's edges). If yes, wall is deleted.

  1. Idea:
  • Program is built based on graph theory. Maze is made of two graphs. The idea is to make a planar graph which creates grid of shapes (hexagons, triangles etc.) and create another graph which is dual to the first graph. The role of this second graph is to create possible moving ways in the maze. This graph has nodes in the centers of faces defined by the planar graph and edges, which connecting every neighbour face with k-nearest neighbour algorithm. The next step is to run Randomized depth-first search algorithm which travels around the dual graph and creates actual maze. The last step is to delete walls which are intersected by the edges of the dual graph.
  1. Program's structure:

3.1 In first step the planar graph is constructed with possibility to change the number of columns and rows of the maze. This creates a structure of the maze (e.g. 10x10):

image

  • In prepareGraph() function is called Hex() function (columns * rows) times which creates (columns * rows) hexagons. Hex() called multiple times creates duplicated nodes and edges in the graph which is undesirable, so in the next part of the prepareGraph function duplicated nodes are removed and the edges indexes are repaired (because after deleting some nodes, edges has references to nodes which actually do not exist (look 1. Theory links))

3.2 Second step is construction dual graph to the planar graph. It creaetes structure of the possible moves to choose by the algorithm (red one, case 10x10):

image

  • Dual graph F is created in DualGraph() function which takes another Graph G which it will be dual to. Nodes of graph F are computed by calculating center of each face in graph G ((average(sum(each x)), average(sum(each y)), each x and y from all nodes which create specific face). After that, edges are defined with k-nearest-neighbours algorithm. It takes 6 nearest candidates to be a neighbour and make edge between nodes which are in distance < 3 * a. Thats because not every node has 6 neighbours, so this restriction decreasing number of neighbours for side hexagons.

3.3 Next step is to make actual maze. To do this I used randomized depth-first search algorithm (one of many possibilities, one of the easiest and which gives simplest mazes):

image

  • Firstly, algorithm selects random node from dual graph (red one) and marks it as visited and add it to possible backtrack. Then it makes list with possible ways (edges) to unvisited nodes and selects random way. If unvisited node in nearest neighbourhood does not exists (dead end) it backtracks (move to the last node at the backtrack list and removes this node from this list). If unvisited node or nodes exist algorithm selects it randomly and marks new node to the visited nodes. Then add this node to the "Backtrack" list and add selected way to the "journey" list which contains traveled ways. After each completed iteration (without dead ends) algorithm checks for all the edges if the nodes which are connected by the edge are both visited. If yes, it tests if this edge is in the "journey". If not, it can be deleted.

3.4 Last step is to delete walls between cells connected by dual graph's edges (10x10 case):

image

  • Function DeleteIntersections() deletes all the walls (planar graph's edges) which are intersecting with the ways (dual graph's edges). For every edge in dual graph it takes every edge in planar graph and tests whether the edges intersect. If yes, the wall is deleted and another way is took to test (because way could intersect with only one wall so it has no sense to continue this iteration). To tell if the edges are intersected I use functions doIntersect() which uses orientation(), which returns orientation of the given vectors, and onSegment which tells us whether the intersect point is in the range of the vectors.
  1. Some information
  • It is possible to turn off display of the dual graph (ways), just comment last but one for loop

image

  • Program is inefficient for large mazes (32x32 is constructing 30sec), so it is recommended to test program for max 20x20 size :)

  • Changing shape's edge size to enough small value (a = 1) could cause some bugs in dual graph's structure

  • To get the best effect in triangle maze call prepareGraph with columns and rows values in ratio 3:2 (18x12, 24x16 etc.)

    image

Owner
Kacper Plesiak
Student of the Gdańsk University of Technology in the field of Control Engineering. Interested in Machine Learning, Chess and Football
Kacper Plesiak
PyPixelArt - A keyboard-centered pixel editor

PyPixelArt - A keyboard-centered pixel editor The idea behind PyPixelArt is uniting: a cmdpxl inspired pixel image editor applied to pixel art. vim 's

Douglas 18 Nov 14, 2022
Convert any image into greyscale ASCII art.

Image-to-ASCII Convert any image into greyscale ASCII art.

Ben Smith 12 Jan 15, 2022
Hacking github graph with a easy python script

Hacking-Github-Graph Hacking github graph with a easy python script Requirements git latest version installed. A text editor (eg: vs code, sublime tex

SENPAI LEGEND 1 Nov 01, 2021
A simple python script to reveal the contents of a proof of vaccination QR code.

vaxidecoder A simple python script to reveal the contents of a proof of vaccination QR code. It takes a QR code image as input, and returns JSon data.

Hafidh 2 Feb 28, 2022
MyPaint is a simple drawing and painting program that works well with Wacom-style graphics tablets.

MyPaint A fast and dead-simple painting app for artists Features Infinite canvas Extremely configurable brushes Distraction-free fullscreen mode Exten

MyPaint 2.3k Jan 01, 2023
Collection of SVG diagrams about how UTF-8 works

Diagrams Repository of diagrams made for articles on my blog. All diagrams are created using diagrams.net. UTF-8 Licenses Copyright 2022 Seth Michael

Seth Michael Larson 24 Aug 13, 2022
Digital image process Basic algorithm

These are some basic algorithms that I have implemented by my hands in the process of learning digital image processing, such as mean and median filtering, sharpening algorithms, interpolation scalin

JingYu 2 Nov 03, 2022
An async Python library to automate solving ReCAPTCHA v2 by audio using Playwright.

Playwright nonoCAPTCHA An async Python library to automate solving ReCAPTCHA v2 by audio using Playwright. Disclaimer This project is for educational

Michael Mooney 69 Dec 28, 2022
Make your master artistic punk avatar through machine learning world famous paintings

Master-art-punk Make your master artistic punk avatar through machine learning world famous paintings. 通过机器学习世界名画制作属于你的大师级艺术朋克头像 Nowadays, NFT is beco

蒋虎成 23 Jan 04, 2022
PyLibTiff - a wrapper to the libtiff library to Python using ctypes

PyLibTiff is a package that provides: a wrapper to the libtiff library to Python using ctypes. a pure Python module for reading and writing TIFF and L

Pearu Peterson 105 Dec 21, 2022
A tool and a library for SVG path data transformations.

SVG path data transformation toolkit A tool and a library for SVG path data transformations. Currently it supports a translation and a scaling. Usage

Igor Mikushkin 2 Mar 07, 2022
Javascript image annotation tool based on image segmentation.

JS Segment Annotator Javascript image annotation tool based on image segmentation. Label image regions with mouse. Written in vanilla Javascript, with

Kota Yamaguchi 513 Nov 15, 2022
Python framework for creating and scaling up production of vector graphics assets.

Board Game Factory Contributors are welcome here! See the end of readme. This is a vector-graphics framework intended for creating and scaling up prod

Adam Volný 5 Jul 13, 2022
Seaborn-image is a Python image visualization library based on matplotlib and provides a high-level API to draw attractive and informative images quickly and effectively.

seaborn-image: image data visualization Description Seaborn-image is a Python image visualization library based on matplotlib and provides a high-leve

48 Jan 05, 2023
An python script to convert images to upscaled versions made out of one-colour emojis.

ABOUT This is an python script to convert png, jpg and gif(output isnt animated :( ) images to scaled versions made out of one-colour emojis. Please n

0 Oct 19, 2022
python binding for libvips using cffi

README PyPI package: https://pypi.python.org/pypi/pyvips conda package: https://anaconda.org/conda-forge/pyvips We have formatted docs online here: ht

libvips 467 Dec 30, 2022
Black-white image converter - Black-white photo colorization

Black-white image converter - Black-white photo colorization

1 Jan 02, 2022
An example which streams RGB-D images over spout.

Spout RGB-D Example An example which streams RGB-D images over spout with visiongraph. Due to the spout dependency this currently only works on Window

Florian Bruggisser 4 Nov 14, 2022
⚡ZenGL is a minimalist Python module providing exactly one way to render scenes with OpenGL.

ZenGL is a minimalist Python module providing exactly one way to render scenes with OpenGL.

Szabolcs Dombi 133 Dec 17, 2022
image-processing exercises.

image_processing Assignment 21 Checkered Board Create a chess table using numpy and opencv. view: Color Correction Reverse black and white colors with

Benyamin Zojaji 25 Dec 15, 2022