PSD (Photoshop, Krita, Gimp...) -> Godot.

Overview

limage v0.2.2

Features Getting Started Tags Settings Todo Customizer Changes Solutions

WARNING: Requires Python to be installed

PSD (Photoshop, Krita, Gimp...) -> Godot.

Example files included. You can delete everything outside the "addons" folder.

Design in your prefered art tool. How you lay it out is how you get it out!
layers1 layers3
Draw origins + spawn points to make life easier.
points1 points2

Auto generate convenient code.

layers2

Tell Godot what kind of node you want the layer to be.
node1 node2

Auto polygon scene generator (WIP)

polygons

Features

  • Convert PSD to images + layer info.
  • Auto-generate scene where layer positions, visibility, and opacity are preserved in Godot.
  • Add origins to make rotations easier.
  • Many image formats, like WEBP.
  • Scale, quantize, and optimize images.
  • Images auto cropped to minimum size.
  • Optionally merge layers at build time, so they can stay seperate in your psd.
  • Only builds if there were changes.
  • Helper scripts:
    • Button: Pixel perfect sprite clicking, without a mask. (Sprite can scale + rotate!).
    • Customizer: Script generator for customizable content.
    • Cursorize: Call set_layer_as_cursor("layer_name") to set any layer as the cursor. (Will use origin to offset).
  • Polygon generator. (WIP! see Tags)

Getting Started

pip3 install psd-tools
  • Create a layered_images folder in Godot. res://layered_images.
  • Add .psd files. (Krita and Gimp can export .psd)
  • Activate the plugin. (Project > Project Settings > Plugins > Limage)
  • Click Limage at top of screen. (next to 2D, 3D, Script, Asset Lib)
  • Click generate.
  • The textures will be placed in a textures folder, and the data in a data folder.

Populating Scene

  • Create a scene in Godot.
  • Add LimageNode.gd script to it.
  • Drag data/name-of-your-psd .tres into the limage field.
  • Click the force_update toggle twice.

That should work. You could remove the LimageNode.gd if you like.

Every time you double click force_update it will update. Useful if you made changes. But it won't delete nodes. You can manually delete all the children to clear, and do a fresh generation.

Tags

Add tags in layer names, between []: layer_name [tag_1 tag2 tag-3]

Use () to set tags for all children. layer_group [tag1] (tag2 tag3)

Use (()) to set tags for all descendants. buttons ((button))

Tags can have values: background [parallax=10] which you can then get in Godot with limage.get_layer("background").tags.get("parallax").

  • x: Completely ignore layer. (Wont export image or layer info.)
  • visible: Will make layer visible, regardless of it's state in the psd.
  • !visible: ^
  • point: Won't generate an image, but will create an empty node in the scene. Useful for spawn points.
  • origin: Sets the origin of the parent group. If no parent, sets the global origin.
  • poly: (WIP!) Will generate a polygon scene. (Requires opencv-python and numpy)
  • button: Makes a clickable sprite button.
  • node: Tells Godot what node to use. my_light [node=Light2D]

These tags can be used on group layers.

  • origins: Children will be treated as points and used for layer origins, for easier rotations + scaling.
  • merge: "Flatten" children into one image.
  • options: Treat children as options for a sprite. (good for customizable objects.)
  • toggles: Treat children as optional child sprites that will be added/removed if enabled/disabled.

Settings

Export settings can be tweaked by including a json file next to the psd, with an identical name.

So next to layered_images/my_picture .psd include layered_images/my_picture .json with your settings.

# default settings
"path": "",						# location of psd if not in directory. (not implemented yet)
"seperator": "-",				# change to "/" and images will be stored in subfolders instead.

"texture_dir": None,			# if set, saves textures here
"data_dir": "data",				# if set, saves layer data here

# rescale textures
"scale": 1,

# in range of 0.0 - 1.0. makes rotation + flipping easier.
# creating a layer with an "origin" tag will replace this. 
"origin": [0, 0],

# you can choose any image format pillow + Godot support.
# but PNG, WEBP, and JPG are probably the most common.
# https://pillow.readthedocs.io/en/stable/handbook/image-file-formats.html
# https://docs.godotengine.org/en/stable/getting_started/workflow/assets/importing_images.html
"format": "WEBP", # WEBP can be A LOT smaller than png. and Godot supports it.

# can really decrease file size, but at cost of color range.
# https://pillow.readthedocs.io/en/stable/reference/Image.html#PIL.Image.Image.quantize
"quantize": False,

# default texture format settings
"PNG": {
	"optimize": True,
},

"WEBP": {
	"lossless": True,
	"method": 3,
	"quality": 80
},

"JPEG": {
	"optimize": True,
	"quality": 80
}

Todo

  • Better documentation.
  • Finalize polygon generator.
  • Normal map generation.
  • Blend mode shaders.
  • Optional padding for textures.
  • Text placement + preservation. (I only work with krita, which doesn't preserve text info when converting to psd.)

Customizer

If you include an options or toggles tag in any layer, a Godot script will be generated to make layer manipulation easier.

You can then replace LimageNode.gd with it.

You should override this rather than add code to it, as it will be replaced when regenerating.

Changes

0.2.2

  • Added node tag, so you can tell Godot what Node to use.
  • LimageNode now properly uses local coordinates, so it can be a child, rotated, scaled, without problems.
  • LimageNode options and toggles fields now work in editor more stabily.
  • LimageNode toggles initial visibility is fixed.

0.2.1

  • Editor should reload files properly now.

0.2

  • Saving + loading should work better on Windows.
  • Fixed merge tag still generating child textures.
  • Fixed JPEG error because of no alpha channel.
  • Fixed polygon generation not working with some image formats.
  • If settings file is changed, image will be rebuilt.

Solutions

WEBP

If WEBP exporting isn't working, try installing, reinstalling, or updating PILLOW, and/or libwebp:

On Ubuntu:

sudo apt-get install -y libwebp-dev
Console images in 48 colors, 216 colors and full rgb

console_images Console images in 48 colors, 216 colors and full rgb Full RGB 216 colors 48 colors If it does not work maybe you should change color_fu

Урядов Алексей 5 Oct 11, 2022
A minimal python script for generating bip39 seed phrases, and corresponding Seed Signer Seed seed phrase qr code ready for offline printing.

A minimal python script for generating bip39 seed phrases, and corresponding Seed Signer Seed seed phrase qr code ready for offline printing.

CypherToad 8 Sep 12, 2022
MaryJane is a simple MJPEG server written in Python.

MaryJane is a simple MJPEG server written in Python.

bootrino 152 Dec 13, 2022
Simple AI app that is guessing color of apple in picture

Apple Color Determinant Application that is guessing color of apple from image Install Pillow, sklearn and numpy, using command for your package manag

Gleb Nikitin 1 Oct 25, 2021
FrostedGlass is a translucent frosted glass effect widget, that creates a context with the background behind it.

FrostedGlass FrostedGlass is a translucent frosted glass effect widget, that creates a context with the background behind it. The effect is drawn on t

Kivy Garden 24 Dec 10, 2022
🎨 Generate and change color-schemes on the fly.

Generate and change color-schemes on the fly. Pywal is a tool that generates a color palette from the dominant colors in an image. It then applies the

dylan 6.9k Jan 03, 2023
LabelMe annotation tool source code

LabelMe annotation tool source code Here you will find the source code to install the LabelMe annotation tool on your server. LabelMe is an annotation

MIT CSAIL Computer Vision 1.3k Jan 03, 2023
New program to export a Blender model to the LBA2 model format.

LBA2 Blender to Model 2 This is a new program to export a Blender model to the LBA2 model format. This is also the first publicly released version of

2 Nov 30, 2022
Hide sensitive information in images

Data-Preserved Script allowing to blur the most sensitive information on images. Prerequisites Before you begin, ensure you have met the following req

2 Dec 01, 2021
Javascript image annotation tool based on image segmentation.

JS Segment Annotator Javascript image annotation tool based on image segmentation. Label image regions with mouse. Written in vanilla Javascript, with

Kota Yamaguchi 513 Nov 15, 2022
Python avatar generator for absolute nerds

pagan Welcome to the Python Avatar Generator for Absolute Nerds. Current version: 0.4.3 View the change history here. Remember those good old days whe

David Bothe 280 Dec 16, 2022
Create a random fluent image based on multiple colors.

FluentGenerator Create a random fluent image based on multiple colors. Navigation Example Install Update Usage In Python console FluentGenerator Fluen

1 Feb 02, 2022
A simple plugin to view APR images in napari

napari-apr-viewer A simple plugin to view APR images in napari This napari plugin was generated with Cookiecutter using @napari's cookiecutter-napari-

5 Jan 24, 2022
Dynamic image server for web and print

Quru Image Server - dynamic imaging for web and print QIS is a high performance web server for creating and delivering dynamic images. It is ideal for

Quru 84 Jan 03, 2023
Leshycam - Generate Inscryption styled portrait sprites from any image

Leshy's Camera Generate Inscryption styled portrait sprites from any image. Setu

3 Sep 27, 2022
An application that maps an image of a LaTeX math equation to LaTeX code.

Convert images of LaTex math equations into LaTex code.

1.3k Jan 06, 2023
LSB Image Steganography Using Python

Steganography is the science that involves communicating secret data in an appropriate multimedia carrier, e.g., image, audio, and video files

Mahmut Can Gönül 2 Nov 04, 2021
Blender addon - convert empty image reference to image plane

Reference to image plane Convert reference images to a textured image mesh plane. As if it was imported with import image as plane Use on drag'n'dropp

Samuel Bernou 6 Nov 25, 2022
python binding for libvips using cffi

README PyPI package: https://pypi.python.org/pypi/pyvips conda package: https://anaconda.org/conda-forge/pyvips We have formatted docs online here: ht

libvips 467 Dec 30, 2022
PSD (Photoshop, Krita, Gimp...) -> Godot.

limage v0.2.2 Features Getting Started Tags Settings Todo Customizer Changes Solutions WARNING: Requires Python to be installed PSD (Photoshop, Krita,

21 Nov 10, 2022