Wrapper for the undocumented CodinGame API. Can be used both synchronously and asynchronlously.

Overview

codingame API wrapper

PyPI version info Supported Python versions Lint and test workflow status Documentation build status Code coverage Code style: Black Discord support server

Pythonic wrapper for the undocumented CodinGame API.

Installation

Python 3.6 or higher is required.

Install codingame with pip:

pip install codingame

Quickstart

Create an application, in example.py:

import codingame

client = codingame.Client()

# get a codingamer
codingamer = client.get_codingamer("username")
print(codingamer.pseudo)

# get the global leaderboard
global_leaderboard = client.get_global_leaderboard()
# print the pseudo of the top codingamer
print(global_leaderboard.users[0].pseudo)

See the docs.

Contribute

Support

If you are having issues, please let me know by joining the discord support server at https://discord.gg/8HgtN6E

License

The project is licensed under the MIT license.

Links

Comments
  • [FR] Make Client useable for any authenticated POST request

    [FR] Make Client useable for any authenticated POST request

    Is your feature request related to a problem? Please describe. I made a small app that downloads all my CodinGame solutions. I need to make authenticated API requests to different URLs e.g. https://www.codingame.com/services/Puzzle/findAllMinimalProgress, /Solution/findSolution, etc.

    I've now blocked with the login problem #5 and at the same time I was guessing about some solution you were building it! (wow!)

    Describe the solution you'd like Add codingame.Client.request(service: str, func: str, json: list = []) to the public API for both the sync and async clients.

    Describe alternatives you've considered

    • I think my app could invoke client.request() but as it's undocumented it seems to be an internal API?
    • I could add cookie session in my own repo, but I'd rather rely on some dedicated client to handle the logic.
    • It would be awesome if this client natively supported the various CodinGame APIs my puzzle solution download app needed, but that feels like a big request. Instead, having the generic .request() escape hatch enables the library to be used for any new APIs that CodinGame releases!

    Additional context I'm impressed by this project! Nice!

    enhancement good first issue 
    opened by darthwalsh 2
  • [RELEASE] 1.4.x

    [RELEASE] 1.4.x

    Version 1.4.0

    Added

    • Client.mark_notifications_as_seen and Client.mark_notifications_as_read.
    • Notification.mark_as_seen and Notification.mark_as_read.

    Removed

    • Removed support for python 3.6 as it has reached its end of life. For more information, see PEP 494.
    release 
    opened by takos22 1
  • implement state.current_language

    implement state.current_language

    implement state.current_language

    def str(self) -> str:

    return self[state.current_language]

    https://github.com/takos22/codingame/blob/a169a0c6ccb4b096fe599ffc2b725ea8c90e6bc5/codingame/notification/data.py#L77

    
    import re
    import typing
    from datetime import datetime
    
    from ..abc import Mapping
    from ..types import notification as types
    from ..utils import to_datetime
    from .enums import (
        CommentType,
        ContributionModeratedActionType,
        ContributionType,
        NotificationType,
    )
    
    if typing.TYPE_CHECKING:
        from ..state import ConnectionState
    
    __all__ = (
        "LanguageMapping",
        "NotificationData",
        "AchievementUnlockedData",
        "LeagueData",
        "NewBlogData",
        "ClashInviteData",
        "ClashOverData",
        "Contribution",
        "PuzzleSolution",
        "NewCommentData",
        "ContributionData",
        "FeatureData",
        "NewHintData",
        "ContributionModeratedData",
        "NewPuzzleData",
        "PuzzleOfTheWeekData",
        "QuestCompletedData",
        "FriendRegisteredData",
        "NewLevelData",
        "GenericData",
        "CustomData",
        "CareerCandidateData",
        "TestFinishedData",
        "JobAcceptedData",
        "JobExpiredData",
        "NewWorkBlogData",
        "OfferApplyData",
    )
    
    
    class LanguageMapping(Mapping):
        """Mapping to store text with multiple languages.
    
        This class has the same interface as :class:`dict` for backwards
        compatibility.
    
        Attributes
        -----------
            en: :class:`str`
                The text in english.
    
            fr: :class:`str`
                The text in french.
        """
    
        en: str
        fr: str
    
        __slots__ = ("en", "fr")
    
        def __init__(
            self, state: "ConnectionState", mapping: types.LanguageMapping
        ):
            self.en = mapping["en"]
            self.fr = mapping["fr"]
    
            super().__init__(state, mapping)
    
        # TODO implement state.current_language
        # def __str__(self) -> str:
        #     return self[state.current_language]
    
    
    class NotificationData(Mapping):
        """Base class for the notification data classes.
    
        This class has the same interface as :class:`dict` for backwards
        compatibility.
    
        Attributes
        -----------
            _raw: :class:`dict`
                Raw data of the :class:`Notification`, useful when one of the values
                isn't an attribute.
        """
    
        _raw: dict
    
        def __init__(self, state: "ConnectionState", data: types.NotificationData):
            super().__init__(state, data)
    
        @classmethod
        def from_type(
            cls,
            type: NotificationType,
            state: "ConnectionState",
            data: types.NotificationData,
        ) -> typing.Optional["NotificationData"]:
            """Create the correct :class:`NotificationData` subclass according to
            the :class:`notification type <NotificationType>`.
    
            Parameters
            ----------
                type : :class:`NotificationType`
                    The notification type.
    
                data : :class:`dict`
                    The notification data.
    
            Returns
            -------
                :class:`NotificationData`
                    The parsed data of the notifcation.
            """
    
            NT = NotificationType
            type_to_obj = {
                NT.achievement_unlocked: AchievementUnlockedData,
                NT.new_league: LeagueData,
                NT.eligible_for_next_league: LeagueData,
                NT.promoted_league: LeagueData,
                NT.new_league_opened: LeagueData,
                NT.new_blog: NewBlogData,
                NT.clash_invite: ClashInviteData,
                NT.clash_over: ClashOverData,
                NT.new_comment: NewCommentData,
                NT.new_comment_response: NewCommentData,
                NT.contribution_received: ContributionData,
                NT.contribution_accepted: ContributionData,
                NT.contribution_refused: ContributionData,
                NT.contribution_clash_mode_removed: ContributionData,
                NT.feature: FeatureData,
                NT.new_hint: NewHintData,
                NT.contribution_moderated: ContributionModeratedData,
                NT.new_puzzle: NewPuzzleData,
                NT.puzzle_of_the_week: PuzzleOfTheWeekData,
                NT.quest_completed: QuestCompletedData,
                NT.friend_registered: FriendRegisteredData,
                NT.new_level: NewLevelData,
                NT.info_generic: GenericData,
                NT.warning_generic: GenericData,
                NT.important_generic: GenericData,
                NT.custom: CustomData,
                NT.career_new_candidate: CareerCandidateData,
                NT.career_update_candidate: CareerCandidateData,
                NT.test_finished: TestFinishedData,
                NT.job_accepted: JobAcceptedData,
                NT.job_expired: JobExpiredData,
                NT.new_work_blog: NewWorkBlogData,
                NT.offer_apply: OfferApplyData,
            }
            return (
                type_to_obj.get(type, NotificationData)(state, data)
                if data
                else None
            )
    
    
    # achievement
    
    
    class AchievementUnlockedData(NotificationData):
        """Data of a :attr:`NotificationType.achievement_unlocked` notification."""
    
        id: str
        label: LanguageMapping
        points: int
        level: str
        completion_time: datetime
        image_url: str
    
        __slots__ = (
            "id",
            "label",
            "points",
            "level",
            "completion_time",
            "image_url",
        )
    
        def __init__(
            self, state: "ConnectionState", data: types.AchievementUnlockedData
        ):
            self.id = data["id"]
            self.label = LanguageMapping(state, data["label"])
            self.points = data["points"]
            self.level = data["level"]
            self.completion_time = to_datetime(data["completionTime"])
            self.image_url = state.http.get_file_url(
                data["imageId"], format="notification_picture"
            )
    
            super().__init__(state, data)
    
    
    # arena and new-league-opened
    
    
    class LeagueData(NotificationData):
        """Data of :attr:`NotificationType.new_league`,
        :attr:`NotificationType.eligible_for_next_league`,
        :attr:`NotificationType.promoted_league` and
        :attr:`NotificationType.new_league_opened` notifications."""
    
        title_label: LanguageMapping
        division_index: int
        division_count: int
        division_offset: int
        threshold_index: int
        thumbnail_url: str
        test_session_handle: str
    
        __slots__ = (
            "title_label",
            "division_index",
            "division_count",
            "division_offset",
            "threshold_index",
            "thumbnail_url",
            "test_session_handle",
        )
    
        def __init__(self, state: "ConnectionState", data: types.LeagueData):
            self.title_label = LanguageMapping(state, data["titleLabel"])
            self.division_index = data["divisionIndex"]
            self.division_count = data["divisionCount"]
            self.division_offset = data["divisionOffset"]
            self.threshold_index = data["thresholdIndex"]
            self.thumbnail_url = state.http.get_file_url(
                data["thumbnailBinaryId"], format="notification_picture"
            )
            self.test_session_handle = data["testSessionHandle"]
    
            super().__init__(state, data)
    
    
    # blog
    
    
    class NewBlogData(NotificationData):
        """Data of a :attr:`NotificationType.new_blog` notification."""
    
        title: LanguageMapping
        url: LanguageMapping
    
        __slots__ = (
            "title",
            "url",
        )
    
        def __init__(self, state: "ConnectionState", data: types.NewBlogData):
            self.title = LanguageMapping(state, data["title"])
            self.url = LanguageMapping(state, data["url"])
    
            super().__init__(state, data)
    
    
    # clash
    
    
    class ClashInviteData(NotificationData):
        """Data of a :attr:`NotificationType.clash_invite` notification."""
    
        handle: str
    
        __slots__ = ("handle",)
    
        def __init__(self, state: "ConnectionState", data: types.ClashInviteData):
            self.handle = data["handle"]
    
            super().__init__(state, data)
    
    
    class ClashOverData(NotificationData):
        """Data of a :attr:`NotificationType.clash_over` notification."""
    
        handle: str
        rank: int
        player_count: int
    
        __slots__ = (
            "handle",
            "rank",
            "player_count",
        )
    
        def __init__(self, state: "ConnectionState", data: types.ClashOverData):
            self.handle = data["handle"]
            self.rank = data["rank"]
            self.player_count = data["playerCount"]
    
            super().__init__(state, data)
    
    
    # comment
    
    
    class Contribution(Mapping):
        """Data about a contribution.
    
        This class has the same interface as :class:`dict` for backwards
        compatibility.
        """
    
        handle: str
        title: typing.Optional[str]
        type: typing.Optional[ContributionType]
    
        __slots__ = ("handle", "title", "type")
    
        def __init__(self, state: "ConnectionState", data: types.ContributionData):
            self.handle = data["handle"]
            self.title = data.get("title")
            self.type = ContributionType(data["type"]) if "type" in data else None
    
            super().__init__(state, data)
    
    
    class PuzzleSolution(Mapping):
        """Data about a puzzle solution.
    
        This class has the same interface as :class:`dict` for backwards
        compatibility.
        """
    
        puzzle_id: str
        puzzle_url: typing.Optional[str]
        test_session_submission_id: int
    
        __slots__ = ("puzzle_id", "puzzle_url", "test_session_submission_id")
    
        def __init__(
            self, state: "ConnectionState", data: types.PuzzleSolutionData
        ):
            self.puzzle_id = data["puzzleId"]
            self.puzzle_url = (
                (state.http.BASE_URL + data["puzzleDetailsPageUrl"])
                if "puzzleDetailsPageUrl" in data
                else None
            )
            self.test_session_submission_id = data["testSessionSubmissionId"]
    
            super().__init__(state, data)
    
    
    class NewCommentData(NotificationData):
        """Data of a :attr:`NotificationType.new_comment` and
        :attr:`NotificationType.new_comment_response` notifications."""
    
        type: LanguageMapping
        comment_type: typing.Optional[CommentType]
        type_data: typing.Union[Contribution, PuzzleSolution, None]
        url: typing.Optional[str]
    
        __slots__ = ("type", "comment_type", "type_data", "url")
    
        def __init__(self, state: "ConnectionState", data: types.NewCommentData):
            self.type = LanguageMapping(state, data["type"])
            self.comment_type = (
                CommentType(data["commentType"]) if "commentType" in data else None
            )
            self.type_data = None
            if "typeData" in data:
                self.type_data = (
                    Contribution(state, data["typeData"])
                    if self.comment_type == CommentType.contribution
                    else PuzzleSolution(state, data["typeData"])
                )
            self.url = (
                (state.http.BASE_URL + data["url"]) if "url" in data else None
            )
    
            super().__init__(state, data)
    
    
    # contribution
    
    
    class ContributionData(Mapping):
        """Data of :attr:`NotificationType.contribution_received`,
        :attr:`NotificationType.contribution_accepted`,
        :attr:`NotificationType.contribution_refused` and
        :attr:`NotificationType.contribution_clash_mode_removed` notifications."""
    
        handle: str
        title: typing.Optional[str]
        type: typing.Optional[ContributionType]
    
        __slots__ = ("handle", "title", "type")
    
        def __init__(self, state: "ConnectionState", data: types.ContributionData):
            self.handle = data["handle"]
            self.title = data.get("title")
            self.type = ContributionType(data["type"]) if "type" in data else None
    
            super().__init__(state, data)
    
    
    # feature
    
    
    class FeatureData(NotificationData):
        """Data of a :attr:`NotificationType.feature` notification."""
    
        title: typing.Optional[LanguageMapping]
        description: LanguageMapping
        image_url: str
        url: str
    
        __slots__ = (
            "title",
            "description",
            "image_url",
            "url",
        )
    
        def __init__(self, state: "ConnectionState", data: types.FeatureData):
            self.title = (
                LanguageMapping(state, data["title"]) if "title" in data else None
            )
            self.description = LanguageMapping(state, data["description"])
            self.image_url = data["image-instant"]
            self.url = (
                data["url"]
                if re.match(r"https?://", data["url"])
                else (state.http.BASE_URL + data["url"])
            )
    
            super().__init__(state, data)
    
    
    # hints
    
    
    class NewHintData(NotificationData):
        """Data of a :attr:`NotificationType.new_hint` notification."""
    
        puzzle_title: LanguageMapping
        thumbnail_url: str
        test_session_handle: str
    
        __slots__ = (
            "puzzle_title",
            "thumbnail_url",
            "test_session_handle",
        )
    
        def __init__(self, state: "ConnectionState", data: types.NewHintData):
            self.puzzle_title = LanguageMapping(state, data["puzzleTitle"])
            self.thumbnail_url = state.http.get_file_url(
                data["thumbnailBinaryId"], format="notification_picture"
            )
            self.test_session_handle = data["testSessionHandle"]
    
            super().__init__(state, data)
    
    
    # moderation
    
    
    class ContributionModeratedData(NotificationData):
        """Data of a :attr:`NotificationType.contribution_moderated`
        notification."""
    
        action_type: ContributionModeratedActionType
        contribution: Contribution
    
        __slots__ = (
            "action_type",
            "contribution",
        )
    
        def __init__(
            self, state: "ConnectionState", data: types.ContributionModeratedData
        ):
            self.action_type = ContributionModeratedActionType(data["actionType"])
            self.contribution = Contribution(state, data["contribution"])
    
            super().__init__(state, data)
    
    
    # puzzle
    
    
    class NewPuzzleData(NotificationData):
        """Data of a :attr:`NotificationType.new_puzzle` notification."""
    
        level: LanguageMapping
        name: LanguageMapping
        image_url: str
        puzzle_id: int
    
        __slots__ = (
            "level",
            "name",
            "image_url",
            "puzzle_id",
        )
    
        def __init__(self, state: "ConnectionState", data: types.NewPuzzleData):
            self.level = LanguageMapping(state, data["level"])
            self.name = LanguageMapping(state, data["name"])
            self.image_url = data["image"]
            self.puzzle_id = data["puzzleId"]
    
            super().__init__(state, data)
    
    
    class PuzzleOfTheWeekData(NotificationData):
        """Data of a :attr:`NotificationType.puzzle_of_the_week` notification."""
    
        puzzle_id: int
        puzzle_level: str
        puzzle_pretty_id: str
        puzzle_name: LanguageMapping
        puzzle_image_url: str
        contributor_pseudo: str
        contributor_avatar_url: typing.Optional[str]
    
        __slots__ = (
            "puzzle_id",
            "puzzle_level",
            "puzzle_pretty_id",
            "puzzle_name",
            "puzzle_image_url",
            "contributor_pseudo",
            "contributor_avatar_url",
        )
    
        def __init__(
            self, state: "ConnectionState", data: types.PuzzleOfTheWeekData
        ):
            self.puzzle_id = data["puzzleId"]
            self.puzzle_level = data["puzzleLevel"]
            self.puzzle_pretty_id = data["puzzlePrettyId"]
            self.puzzle_name = LanguageMapping(state, data["puzzleName"])
            self.puzzle_image_url = state.http.get_file_url(
                data["puzzleOfTheWeekImageId"], format="notification_picture"
            )
            self.contributor_pseudo = data["contributorNickname"]
            self.contributor_avatar_url = (
                state.http.get_file_url(
                    data["contributorAvatarId"], format="notification_picture"
                )
                if "contributorAvatarId" in data
                else None
            )
    
            super().__init__(state, data)
    
    
    # quest
    
    
    class QuestCompletedData(NotificationData):
        """Data of a :attr:`NotificationType.quest_completed` notification."""
    
        id: int
        label: LanguageMapping
    
        __slots__ = (
            "id",
            "label",
        )
    
        def __init__(
            self, state: "ConnectionState", data: types.QuestCompletedData
        ):
            self.id = data["questId"]
            self.label = LanguageMapping(state, data["label"])
    
            super().__init__(state, data)
    
    
    # social
    
    
    class FriendRegisteredData(NotificationData):
        """Data of a :attr:`NotificationType.friend_registered` notification."""
    
        name: str
    
        __slots__ = ("name",)
    
        def __init__(
            self, state: "ConnectionState", data: types.FriendRegisteredData
        ):
            self.name = data["name"]
    
            super().__init__(state, data)
    
    
    # xp
    
    
    class NewLevelData(NotificationData):
        """Data of a :attr:`NotificationType.new_level` notification."""
    
        level: int
        reward: typing.Optional[LanguageMapping]
        trigger_career_popup: typing.Optional[bool]
    
        __slots__ = (
            "level",
            "reward",
            "trigger_career_popup",
        )
    
        def __init__(self, state: "ConnectionState", data: types.NewLevelData):
            self.level = data["level"]
            self.reward = (
                LanguageMapping(state, data["reward"]) if "reward" in data else None
            )
            self.trigger_career_popup = data.get("triggerCareerPopup")
    
            super().__init__(state, data)
    
    
    # generic
    
    
    class GenericData(NotificationData):
        """Data of a :attr:`NotificationType.info_generic`,
        :attr:`NotificationType.warning_generic` and
        :attr:`NotificationType.important_generic` notifications."""
    
        title: LanguageMapping
        description: LanguageMapping
        image_url: str
        url: str
    
        __slots__ = (
            "title",
            "description",
            "image_url",
            "url",
        )
    
        def __init__(self, state: "ConnectionState", data: types.GenericData):
            self.description = LanguageMapping(state, data["description"])
            self.url = data["url"]
    
            super().__init__(state, data)
    
    
    # custom
    
    
    class CustomData(NotificationData):
        """Data of a :attr:`NotificationType.custom` notification."""
    
        title: LanguageMapping
        description: LanguageMapping
        image_url: str
        url: str
    
        __slots__ = (
            "title",
            "description",
            "image_url",
            "url",
        )
    
        def __init__(self, state: "ConnectionState", data: types.CustomData):
            self.title = LanguageMapping(state, data["title"])
            self.description = LanguageMapping(state, data["description"])
            self.image_url = state.http.STATIC_URL + data["image"]
            self.url = (
                (state.http.BASE_URL + data["url"])
                if data["url"].startswith("/")
                else data["url"]
            )
    
            super().__init__(state, data)
    
    
    # other
    
    
    class CareerCandidateData(NotificationData):
        """Data of a :attr:`NotificationType.career_new_candidate` and
        :attr:`NotificationType.career_update_candidate` notifications."""
    
        handle: str
        username: typing.Optional[str]
        country: str
        region: str
        avatar_url: typing.Optional[str]
    
        __slots__ = (
            "handle",
            "username",
            "country",
            "region",
            "avatar_url",
        )
    
        def __init__(
            self, state: "ConnectionState", data: types.CareerCandidateData
        ):
            self.handle = data["handle"]
            self.username = data.get("username")
            self.country = data["country"]
            self.region = data["region"]
            self.avatar_url = (
                state.http.get_file_url(
                    data["avatar"], format="notification_picture"
                )
                if "avatar" in data
                else None
            )
    
            super().__init__(state, data)
    
    
    # no category
    
    
    class TestFinishedData(NotificationData):
        """Data of a :attr:`NotificationType.test_finished` notification."""
    
        campaign_id: int
        candidate_id: int
        candidate_name: typing.Optional[str]
        candidate_email: str
    
        __slots__ = (
            "campaign_id",
            "candidate_id",
            "candidate_name",
            "candidate_email",
        )
    
        def __init__(self, state: "ConnectionState", data: types.TestFinishedData):
            self.campaign_id = data["campaignId"]
            self.candidate_id = data["candidateId"]
            self.candidate_name = data.get("candidateName")
            self.candidate_email = data["candidateEmail"]
    
            super().__init__(state, data)
    
    
    class JobAcceptedData(NotificationData):
        """Data of a :attr:`NotificationType.job_accepted` notification."""
    
        job_name: typing.Optional[str]
        job_offer_location: str
        challenge_id: typing.Optional[int]
    
        __slots__ = (
            "job_name",
            "job_offer_location",
            "challenge_id",
        )
    
        def __init__(self, state: "ConnectionState", data: types.JobAcceptedData):
            self.job_name = data.get("jobName")
            self.job_offer_location = data["jobOfferLocation"]
            self.challenge_id = data.get("challengeId")
    
            super().__init__(state, data)
    
    
    class JobExpiredData(NotificationData):
        """Data of a :attr:`NotificationType.job_expired` notification."""
    
        job_name: typing.Optional[str]
    
        __slots__ = ("job_name",)
    
        def __init__(self, state: "ConnectionState", data: types.JobExpiredData):
            self.job_name = data.get("jobName")
    
            super().__init__(state, data)
    
    
    class NewWorkBlogData(NotificationData):
        """Data of a :attr:`NotificationType.new_work_blog` notification."""
    
        title: LanguageMapping
        url: LanguageMapping
    
        __slots__ = (
            "title",
            "url",
        )
    
        def __init__(self, state: "ConnectionState", data: types.NewWorkBlogData):
            self.title = LanguageMapping(state, data["title"])
            self.url = LanguageMapping(
                state,
                {
                    lang: state.http.BASE_URL + path
                    for lang, path in data["url"].items()
                },
            )
    
            super().__init__(state, data)
    
    
    class OfferApplyData(NotificationData):
        """Data of a :attr:`NotificationType.offer_apply` notification."""
    
        candidate_name: str
        job_name: typing.Optional[str]
        job_offer_location: str
        challenge_id: typing.Optional[int]
        job_offer_id: typing.Optional[int]
        job_offer_applicant_id: typing.Optional[int]
    
        __slots__ = (
            "candidate_name",
            "job_name",
            "job_offer_location",
            "challenge_id",
            "job_offer_id",
            "job_offer_applicant_id",
        )
    
        def __init__(self, state: "ConnectionState", data: types.OfferApplyData):
            self.candidate_name = data["candidateName"]
            self.job_name = data.get("jobName")
            self.job_offer_location = data["jobOfferLocation"]
            self.challenge_id = data.get("challengeId")
            self.job_offer_id = data.get("jobOfferId")
            self.job_offer_applicant_id = data.get("jobOfferApplicantId")
    
            super().__init__(state, data)
    
    

    3e717771f317d9ca1ad8ad0078d2a34a832f2ad2

    todo 
    opened by github-actions[bot] 1
  • [RELEASE] v1.2.4

    [RELEASE] v1.2.4

    Version 1.2.4

    Fixed

    • CodinGamer.get_followers and CodinGamer.get_followed now work while being logged in as any user, not just as the user you want to get the followers of.
    release 
    opened by takos22 1
  • Fix docs bug with remember_me_cookie as login param

    Fix docs bug with remember_me_cookie as login param

    codingame.Client() doesn't have param remember_me_cookie Update example code to pass cookie to login()

    (Sorry if the PR isn't based from the right branch; I didn't see CONTRIBUTING docs about which branch the PR should merge into. Maybe it should go to 1.2.x if you are still updating that.)

    opened by darthwalsh 1
  • [FR] Use ID of the logged in user for following endpoints

    [FR] Use ID of the logged in user for following endpoints

    Duplicate of #8

    Generated automatically

    fix this to use [id, logged_in.id]

    https://github.com/takos22/codingame/blob/a09f6bd11a1475c84add70b7231f07bd50246b8e/codingame/http/base.py#L92

    
        ):
            ...  # pragma: no cover
    
        def get_file_url(self, id: int, format: str = None) -> str:
            url = f"https://static.codingame.com/servlet/fileservlet?id={id}"
            if format:
                url += f"&format={format}"
            return url
    
        # Search
    
        def search(self, query: str):
            return self.request("Search", "search", [query, "en", None])
    
        # ProgrammingLanguage
    
        def get_language_ids(self) -> typing.List[str]:
            return self.request("ProgrammingLanguage", "findAllIds")
    
        # CodinGamer
    
        def login(self, email: str, password: str):
            return self.request(
                "CodinGamer", "loginSiteV2", [email, password, True]
            )
    
        def get_codingamer_from_handle(self, handle: str) -> PointsStatsFromHandle:
            return self.request(
                "CodinGamer", "findCodingamePointsStatsByHandle", [handle]
            )
    
        def get_codingamer_from_id(self, id: int) -> CodinGamerFromID:
            return self.request(
                "CodinGamer", "findCodinGamerPublicInformations", [id]
            )
    
        def get_codingamer_followers(self, id: int) -> typing.List[Follower]:
            # TODO fix this to use [id, logged_in.id, None]
            return self.request("CodinGamer", "findFollowers", [id, id, None])
    
        def get_codingamer_follower_ids(self, id: int) -> typing.List[int]:
            return self.request("CodinGamer", "findFollowerIds", [id])
    
        def get_codingamer_following(self, id: int) -> typing.List[Following]:
            # TODO fix this to use [id, logged_in.id]
            return self.request("CodinGamer", "findFollowing", [id, id])
    
        def get_codingamer_following_ids(self, id: int) -> typing.List[int]:
            return self.request("CodinGamer", "findFollowingIds", [id])
    
        # ClashOfCode/
    
        def get_codingamer_clash_of_code_rank(self, id: int) -> int:
            return self.request("ClashOfCode", "getClashRankByCodinGamerId", [id])
    
        def get_clash_of_code_from_handle(self, handle: str) -> ClashOfCode:
            return self.request("ClashOfCode", "findClashByHandle", [handle])
    
        def get_pending_clash_of_code(self) -> ClashOfCode:
            return self.request("ClashOfCode", "findPendingClashes")
    
        # Notification
    
        def get_unread_notifications(self, id: int) -> typing.List[Notification]:
            return self.request("Notification", "findUnreadNotifications", [id])
    
        def get_unseen_notifications(self, id: int) -> typing.List[Notification]:
            return self.request("Notification", "findUnseenNotifications", [id])
    
        def get_last_read_notifications(self, id: int) -> typing.List[Notification]:
            return self.request(
                "Notification", "findLastReadNotifications", [id, None]
            )
    
        # Leaderboards
    
        def get_global_leaderboard(
            self,
    
    

    23aaa6ecba8d489eb5cda32f2848dd0a2601700e

    duplicate todo 
    opened by github-actions[bot] 1
  • [BUG] Login service not found

    [BUG] Login service not found

    Describe the bug

    When logging in to CodinGame API, with Client.login(email, password), a LoginError is raised saying Service not found: codingamer.loginsitev2(3). This means that the endpoint in the API no longer exists, so the login endpoint was changed.

    To Reproduce

    Steps to reproduce the behavior:

    1. Copy this code to a file (you can replace email and password with your own but that doesn't change anything to the error):
      import codingame
      client = codingame.Client()
      client.login("[email protected]", "password")
      
    2. Execute the previously copied code.
    3. See error: codingame.exceptions.LoginError: Service not found: codingamer.loginsitev2(3)

    Expected behavior

    Login works and doesn't raise an error.

    Environment information:

    • OS: Windows 10 (but works on any OS)
    • Python version: 3.7.6 (but works on any version)
    • codingame module version: 1.0.1 (but works on any version)

    Additional context

    The login endpoint was moved to CodinGamer/loginSite and now needs a Captcha or a valid session.

    bug 
    opened by takos22 1
  • Add marking notifications as seen or read

    Add marking notifications as seen or read

    Feature description

    Add Client.mark_notifications_as_seen, Client.mark_notifications_as_read, Notification.mark_as_seen`` andNotification.mark_as_read` to mark a notification as seen or read.

    Added to both the Notification class and Client class for convenience. Client.mark_notifications_as_seen and Client.mark_notifications_as_read take a list of Notification objects or notification IDs to mark them all at the same time and only with one API call.

    Checklist

    • [x] If classes/methods/attributes were added/changed then they have been documented and tested.
      • [x] I have updated the documentation to reflect the changes.
      • [x] I have updated the tests to support the changes.
    • [ ] This PR fixes an issue.
    • [x] This PR adds something new (e.g. new class, method or attribute).
    • [ ] This PR is a breaking change (e.g. classes, methods, attributes or parameters removed/renamed)
    • [ ] This PR is not a code change (e.g. documentation, README, ...)
    • [x] The code follows the style guidelines and passes linting and testing.
    enhancement 
    opened by takos22 0
  • [RELEASE] 1.3.0

    [RELEASE] 1.3.0

    Version 1.3.0

    Added

    • Client.get_unread_notifications.
    • Client.get_read_notifications.
    • PartialCodinGamer.
    • Notification.codingamer.
    • Notification.seen, Notification.seen_date, Notification.read and Notification.read_date.
    • NotificationType and NotificationTypeGroup enums for Notification.type and Notification.type_group.
    • NotificationData and subclasses.

    Changed

    • Deprecated Notification.creation_time in favor of Notification.date

    Removed

    • Removed Notification._raw.
    release 
    opened by takos22 0
  • [RELEASE] v1.2.0

    [RELEASE] v1.2.0

    Version 1.2.0

    Added

    • Client.request to make requests to CodinGame API services that aren't implemented yet in the library. Resolves #7.

    Removed

    • codingame.endpoints submodule.
    release 
    opened by takos22 0
  • [FR] Use ID of the logged in user for follower endpoints

    [FR] Use ID of the logged in user for follower endpoints

    Related problem

    Only the followers and follows of the logged in CodinGamer can be accessed with CodinGamer.get_followers and CodinGamer.get_followed.

    Wanted solution

    Being able to access anyone's followers and follows, the 2nd parameter to the API in HTTPClient.get_codingamer_followers and HTTPClient.get_codingamer_following need to be updated to self.state.codingamer.id

        def get_codingamer_followers(self, id: int) -> typing.List[Follower]:
            # TODO fix this to use [id, logged_in.id, None]
            return self.request("CodinGamer", "findFollowers", [id, id, None])
    
        def get_codingamer_following(self, id: int) -> typing.List[Following]:
            # TODO fix this to use [id, logged_in.id]
            return self.request("CodinGamer", "findFollowing", [id, id])
    

    Considered alternatives

    Using CodinGamer.get_followers_ids and CodinGamer.get_followed_ids, but that would be slower as it requires way more requests to the API.

    Additional context

    None

    enhancement good first issue todo 
    opened by github-actions[bot] 0
  • [FR] Add ConnectionState.current_language

    [FR] Add ConnectionState.current_language

    Related problem

    When dealing with endpoint that give a title/description in both French and English, displaying both is a bit bulky, so having the ConnectionState know its current language would help displaying only the message in the correct language.

    Wanted solution

    Adding a ConnectionState.current_language attribute/property to display texts in the right language.

    Considered alternatives

    None

    Additional context

    None

    enhancement good first issue todo 
    opened by github-actions[bot] 0
Releases(v1.4.0)
  • v1.4.0(Aug 18, 2022)

    Version 1.4.0

    Changelog

    Added

    • Client.mark_notifications_as_seen and Client.mark_notifications_as_read.
    • Notification.mark_as_seen and Notification.mark_as_read.

    Removed

    • Removed support for python 3.6 as it has reached its end of life. For more information, see PEP 494.

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io

    Source code(tar.gz)
    Source code(zip)
  • v1.3.0(Jun 20, 2022)

    Version 1.3.0

    Changelog

    Added

    • Client.get_unread_notifications.
    • Client.get_read_notifications.
    • PartialCodinGamer.
    • Notification.codingamer.
    • Notification.seen, Notification.seen_date, Notification.read and Notification.read_date.
    • NotificationType and NotificationTypeGroup enums for Notification.type and Notification.type_group.
    • NotificationData and subclasses.

    Changed

    • Deprecated Notification.creation_time in favor of Notification.date

    Removed

    • Removed Notification._raw.

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io

    Source code(tar.gz)
    Source code(zip)
  • v1.2.4(Jun 16, 2022)

    Version 1.2.4

    Changelog

    Fixed

    • CodinGamer.get_followers and CodinGamer.get_followed now work while being logged in as any user, not just as the user you want to get the followers of.

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io

    Source code(tar.gz)
    Source code(zip)
  • v1.2.3(Nov 7, 2021)

    Version 1.2.3

    Changelog

    Fixed

    • ImportError of codingame.types submodule when importing codingame, the 1.2.1 and 1.2.2 fixes don't work.

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io

    Source code(tar.gz)
    Source code(zip)
  • v1.2.2(Nov 6, 2021)

    Version 1.2.2

    Changelog

    Fixed

    • ImportError of codingame.types submodule when importing codingame.

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io

    Source code(tar.gz)
    Source code(zip)
  • v1.2.1(Nov 6, 2021)

    Version 1.2.1

    Changelog

    Fixed

    • ModuleNotFoundError of codingame.types submodule when importing codingame.

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io

    Source code(tar.gz)
    Source code(zip)
  • v1.2.0(Nov 4, 2021)

    Version 1.2.0

    Changelog

    Added

    • Client.request to make requests to CodinGame API services that aren't implemented yet in the library.

    Removed

    • codingame.endpoints submodule.

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io

    Source code(tar.gz)
    Source code(zip)
  • v1.1.0(Nov 1, 2021)

    Version 1.1.0

    Changelog

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io

    Source code(tar.gz)
    Source code(zip)
  • v1.0.1(Jul 12, 2021)

    Version 1.0.1

    Changelog

    • Add CodinGamer.profile_url

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io

    Source code(tar.gz)
    Source code(zip)
  • v1.0.0(Jul 11, 2021)

    Version 1.0

    Changelog

    • Add support for asynchronous client with Client(is_async=True), see the docs.

    • Add support for context managers:

      # synchronous
      with Client() as client:
          client.get_global_leaderboard()
      
      # asynchronous
      async with Client(is_async=True) as client:
          await client.get_global_leaderboard()
      
    • Remove properties like CodinGamer.followers in favor of methods like CodinGamer.get_followers to better differentiate API calls and to make it compatible with async API calls. Here's a list of all of the changed ones:

      • Client.language_ids -> Client.get_language_ids
      • Client.unseen_notifications -> Client.get_unseen_notifications
      • CodinGamer.followers -> CodinGamer.get_followers
      • CodinGamer.followers_ids -> CodinGamer.get_followers_ids
      • CodinGamer.following -> CodinGamer.get_followed
      • CodinGamer.following_ids -> CodinGamer.get_followed_ids
      • CodinGamer.clash_of_code_rank -> CodinGamer.get_clash_of_code_rank
    • Add more exceptions: LoginError regroups all the exceptions related to login: LoginRequired, EmailRequired, MalformedEmail, PasswordRequired, EmailNotLinked and IncorrectPassword. And NotFound regroups CodinGamerNotFound, ClashOfCodeNotFound, ChallengeNotFound and PuzzleNotFound.

    • Make all attributes of CodinGame models read-only.

    • Add ChallengeLeaderboard.has_leagues and PuzzleLeaderboard.has_leagues.

    • Add Notification._raw.

    • Change ClashOfCode.time_before_start and ClashOfCode.time_before_end from float to datetime.timedelta.

    • Remove argument type validation, not my fault if you can't read the docs.

    • Rewrite the way the client works to implement a class to manage the connection state and separate the Client that the user uses from the HTTP client that interacts with the API.

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io

    Source code(tar.gz)
    Source code(zip)
  • v0.4.0(Jun 19, 2021)

    Version 0.4

    Changelog

    • Add support for leaderboards in Client.get_global_leaderboard, Client.get_challenge_leaderboard and Client.get_puzzle_leaderboard. See docs.
    • Bug fixes

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io/en/latest/index.html

    Source code(tar.gz)
    Source code(zip)
  • v0.3.5(Dec 10, 2020)

    Version 0.3.5

    Changelog

    • Add support for ids in Client.get_codingamer.

      import codingame
      client = codingame.Client()
      codingamer = client.get_codingamer(3877165)
      print(codingamer.pseudo)
      
    • Add CodinGamer.followers_ids and CodinGamer.following_ids to get information without logging in.

      import codingame
      client = codingame.Client()
      codingamer = client.get_codingamer(3877165)
      print(codingamer.followers_ids)
      print(codingamer.following_ids)
      
    • Add CodinGamer.clash_of_code_rank to get the CodinGamer’s ranking in Clash of Codes.

      import codingame
      client = codingame.Client()
      codingamer = client.get_codingamer(3877165)
      print(codingamer.clash_of_code_rank)
      
    • Bug fixes

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io/en/latest/index.html

    Source code(tar.gz)
    Source code(zip)
  • v.0.3.4(Dec 1, 2020)

  • v0.3.3(Nov 6, 2020)

    Version 0.3.3

    Changelog

    Add support for usernames in Client.get_codingamer.

    import codingame
    client = codingame.Client()
    codingamer= client.get_codingamer("takos")
    print(codingamer.pseudo)
    

    Bug fixes

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io/en/latest/index.html

    Source code(tar.gz)
    Source code(zip)
  • v0.3.2(Sep 23, 2020)

    Version 0.3.2

    Changelog

    Add Client.get_pending_clash_of_code that returns a pending public Clash of Code.

    import codingame
    client = codingame.Client()
    clash_of_code = client.get_pending_clash_of_code()
    print(clash_of_code.join_url)
    

    Bug fixes

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io/en/latest/index.html

    Source code(tar.gz)
    Source code(zip)
  • v0.3.1(Sep 20, 2020)

    Version 0.3.1

    Changelog

    Add Client.notifications that returns a generator of all the notifications. Note: you need to login for the notifications.

    import codingame
    client = codingame.Client("email", "password")
    notifications = [n for n in client.notifications]
    

    Bug fixes

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io/en/latest/index.html

    Source code(tar.gz)
    Source code(zip)
  • v0.3.0(Sep 20, 2020)

    Version 0.3.0

    Changelog

    Add login with Client:

    import codingame
    # like this
    client = codingame.Client()
    client.login("email", "password")
    # or like this
    client = codingame.Client("email", "password")
    # then you can get the loged in user with like this
    if client.logged_in:
        user = client.codingamer
    

    Add list of language ids accessible with Client().language_ids Add CodinGamer.followers and CodinGamer.following for the currently logged in CodinGamer Bug fixes

    Update

    Update the module by doing pip install codingame --upgrade

    Links

    PyPi: https://pypi.org/project/codingame Docs: https://codingame.readthedocs.io/en/latest/index.html

    Source code(tar.gz)
    Source code(zip)
  • v0.2.1(Sep 16, 2020)

  • v0.2.0(Sep 13, 2020)

    Version 0.2.0

    Changelog

    Add Client.get_clash_of_code() and data classes for it (ClashOfCode and Player)

    Update

    Update the module by doing pip install codingame --upgrade

    Source code(tar.gz)
    Source code(zip)
  • v0.1.0(Sep 12, 2020)

Owner
Takos
Python developer and freelancer
Takos
Anonfiles files leaker via keyword.

Anonfiles files leaker via keyword

Trac3D1y 6 Nov 23, 2022
An example module hooking system, will be used in PySAMP.

An example module hooking system, will be used in PySAMP.

2 May 01, 2022
Some usefull scripts for the Nastran's 145 solution (Flutter Analysis) using the pyNastran package.

nastran-aero-flutter This project is intended to analyse the Supersonic Panel Flutter using the NASTRAN software. The project uses the pyNastran and t

zuckberj 11 Nov 16, 2022
Python: Wrangled and unpivoted gaming datasets. Tableau: created dashboards - Market Beacon and Player’s Shopping Guide.

Created two information products for GameStop. Using Python, wrangled and unpivoted datasets, and created Tableau dashboards.

Zinaida Dvoskina 2 Jan 29, 2022
【幼盾】个性化图片徽章服务!

【幼盾】个性化图片徽章服务! 你对方形的徽章感到无聊了吗?想要定制属于自己的开源项目徽章了吗? 快来使用unv-shield吧! unv-shield提供包含自定义图片的徽章服务,可以让你的项目主页更加个性化!

黄巍 130 Dec 23, 2022
Sample python script for monitoring Rocketchat database and get statistics of users.

rocketchat-DB-monitoring Sample python script for monitoring Rocketchat database and get statistics of users. 1. Update python: yum check-update && yu

Mojtaba Taleghani 1 Apr 12, 2022
Python decorator for `TODO`s

Python decorator for `TODO`s. Don't let your TODOs rot in your python projects anymore !

Klemen Sever 74 Sep 13, 2022
Make dbt docs and Apache Superset talk to one another

dbt-superset-lineage Make dbt docs and Apache Superset talk to one another Why do I need something like this? Odds are rather high that you use dbt to

Slido 81 Jan 06, 2023
Linux Security and Monitoring Scripts

Linux Security and Monitoring Scripts These are a collection of security and monitoring scripts you can use to monitor your Linux installation for sec

Andre Pawlowski 65 Aug 27, 2022
Collections of python projects

nppy, mostly contains projects written in Python. Some projects are very simple while some are a bit lenghty and difficult(for beginners) Requirements

ghanteyyy 75 Dec 20, 2022
Lock a program and kills it indefinitely if it is started.

Kill By Lock Lock a program and kills it indefinitely if it is started. How start it? It' simple, you just have to double-click on the python file (.p

1 Jan 12, 2022
E5自动续期

AutoApi v6.3 (2021-2-18) ———— E5自动续期 AutoApi系列: AutoApi(v1.0) 、 AutoApiSecret(v2.0) 、 AutoApiSR(v3.0) 、 AutoApiS(v4.0) 、 AutoApiP(v5.0) 说明 E5自动续期程序,但是

34 Feb 20, 2021
A reminder for stand-up roster

roster-reminder A reminder for stand-up roster Run the project Setup database The project use SQLite as database. You can create tables refer to roste

Jason Zhang 5 Oct 28, 2022
Final project for ENGG 5402 Advanced Robotics in CUHK

Final project Final project Update Foundations Ubuntu virtual machine Ubuntu How to use Github to keep tracking the change of code version? Docker Set

Junjia Liu 8 Aug 01, 2022
Python Repository for Bachelor Ski Sign.

BachelorSkiSign Python Repository for Bachelor Ski Sign. This application reads data from https://bachelorapi.azurewebsites.net/ It is written in Ciru

Winston 1 Jan 04, 2022
The Begin button and menu for the Meadows operating system. The start button for UNIX/Linux.

By: Seanpm2001, Meadows Et; Al. Top README.md Read this article in a different language Sorted by: A-Z Sorting options unavailable ( af Afrikaans Afri

Sean P. Myrick V19.1.7.2 4 Aug 28, 2022
SWS Filters App - SWS Filters App With Python

SWS Filters App Fun 😅 ... Fun 😅 Click On photo and see 😂 😂 😂 Your Video rec

Sagar Jangid 3 Jul 07, 2022
Socorro is the Mozilla crash ingestion pipeline. It accepts and processes Breakpad-style crash reports. It provides analysis tools.

Socorro Socorro is a Mozilla-centric ingestion pipeline and analysis tools for crash reports using the Breakpad libraries. Support This is a Mozilla-s

Mozilla Services 552 Dec 19, 2022
Battle-Ship - Python-console battle ship

Battle-Ship this SHOULD work in lenux(if i spelled it wrong spam issues till I fix it) the thing that maby wont work is where it clears the screen the

pl608 2 Jan 06, 2022
This repository contains code for building education startup.

Learning Management System Overview It's the code for EssayBrain, a tool for teacher that automatically grades and validates essays. In order to valid

Shyam Das Shrestha 1 Nov 21, 2021