A small module for creating a card deck, used for making card games

Overview

card-deck

This module can be used to create small card games such as BlackJack etc..

To initialize the deck, use:

Deck()

To shuffle the deck, use:

Deck().shuffle()

To restart/renew the deck, use:

Deck().restart()

To draw a card from the deck, use:

Deck().draw()

This returns a list[tuple[str, int]], it could look something like [("Hearts", 5)].

Classes Methods/Properties Paremeters/Arguments
Deck Method: shuffle, draw, restart optional: draw(amount=1), restart(shuffle=True)
Card Properties: name, value, suit required: Card(tuple[str, int])

Try to except EmptyDeckError and CardAmountError when drawing a card since the deck can end up being empty at some point or you maybe try to draw more cards than what the deck has.

Examples

from card_deck import Deck, Card, EmptyDeck

# Instantiating and initializing the deck
deck = Deck()

# Shuffling the deck so it becomes in random orders when drawing a card
deck.shuffle()

# Creating the hand of a player
player_hand = []

while True:
    # Asking if the user wants to draw a card
    inp = input("Do you wanna draw a card? (yes/no): ")
    
    if inp == "yes":
        try:
            player_hand.append(deck.draw())
        except EmptyDeckError: # If the Deck is empty, deck.draw() will raise a EmptyDeckError
            break
    else:
        break

# Lets say we draw a card two times, player_hand would look like: [[("Hearts", 5)], [("Spades", 10)]]
# So what we can do to pretty print it is to iterate through player_hand
for cards in player_hand:
    card = Card(cards[0]) # Since Cards only takes a tuple of str and int, we need to do cards[0]
    print(card.suit, card.name, card.value)
Owner
Hi, I'm 17 (soon 18) and I'm a Python develeoper, currently learning Rust and also working on small Python scripts. Wann be a software engineer in the future :)
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