GANTheftAuto is a fork of the Nvidia's GameGAN

Overview

Description

GANTheftAuto is a fork of the Nvidia's GameGAN, which is research focused on emulating dynamic game environments. The early research done with GameGAN was with games like Pacman, and we aimed to try to emulate one of the most complex environments in games to date with Grand Theft Auto 5.

Video

(click to watch)

GAN Theft Auto Video

GANTheftAuto focuses mainly on the Grand Theft Auto 5 (GTA5) game, but contains other environments as well. In addition to the original project, we provide a set of improvements and fixes, with the most important ones being:

  • ability to use the newest PyTorch version, which as of now is 1.8.1
  • ability to use non-square images (16:8 in our case)
  • larger generator and discriminator models
  • ability to use more than 2 generators
  • inference script (which is absent in the GameGAN repository)
  • ability to use upsample model with inference
  • ability to show generator outputs live during training (training preview) (soon with one of the future commits)

The work is still in progress as we know that our results can be greatly improved still.

GANTheftAuto

GANTheftAuto output on the left, upscaled 4x for better visibility, and upsampled output (by a separate model)

Playable demo

You can instantly run the demo:

(you need a CUDA capable Nvidia GPU to run this demo)

  • Download and unzip or clone this repository:

    git clone https://github.com/Sentdex/GANTheftAuto.git
    cd GANTheftAuto
    
  • Install requirements

    Install (the highest) CUDA version of PyTorch following instructions at PyTorch's website (there is no universal command to do so). ROCm and CPU versions are currently not supported by the project.

    pip3 install -r requirements.txt
    pip3 install tensorflow-gpu tensorflow_addons
    
  • Run inference:

    ./scripts/gtav_inference_demo.sh
    

    or

    scripts\gtav_inference_demo.bat
    

We are providing one of our trained models on GTA5 data as well as an 8x upsample model (part of a separate project). There's no GTA V running, this is the actual GAN output of a human playing within the GAN environment.

Example actual output of these demo models:

GANTheftAuto - demo

Trainable demo

(you need a CUDA capable Nvidia GPU to run this demo)

Since we cannot share out data collecting script, which involves a GTA5 mod and python code, we are sharing a sample dataset which you can use to train your model on. It's included within the data/gtav/gtagan_2_sample folder.

To train your own model, follow the steps above, but run a training script instead.

  • Run training:
    ./scripts/gtav_multi_demo.sh
    
    or
    scripts\gtav_inference_demo.bat
    

You'll need a GPU with at least 8 GB of VRAM.

Batch size in the demo scripts is currently set to 1. If you have 16 GB of VRAM or more, try to find the biggest batch that you can fit in your GPU(s).

General

(you need a CUDA capable Nvidia GPU to run this code, but we are open for contribution to make it running on AMD GPUs as well)

Environment Setup

  • Download and unzip or clone the repository

    git clone https://github.com/Sentdex/GANTheftAuto.git
    cd GANTheftAuto
    
  • Install dependencies

    Install (the highest) CUDA version of PyTorch following instructions at PyTorch's website (there is no universal command to do so). ROCm and CPU versions are currently not supported by the project.

    pip3 install -r requirements.txt
    

Dataset extraction

Currently, GTA V, Vroom and Cartpole are the only implemented data sources.

GTA V environment

This is an environment created using Grand Theft Auto V. We created our own GTA5 mod accompanied by a Python script to collect the data. It contains a simple driving AI (which we named DumbAI ;) ). We are pulling road nodes from the game and apply math transformations to create paths, then we are spawning multiple cars at the same time and alternate them to pull multiple streams at the same time (to speedup training). Game mod accepts steering commands from the Python script as well as limits the speed and sets other options like weather, traffic, etc. Python script analyzes current car position and nearest road nodes to drive using different paths to cover all possible actions and car positions as best as possible. This is important for further seamless experience with player "playing" the environment - it needs to output coherent and believable images.

Data collecting demo with visible road nodes (not included in the final training data): GANTheftAuto data collecting demo

(click to watch on YouTube)

As mentioned above, we can't share our data collecting scripts, but we are providing sample dataset. If you believe you have a model that has interesting results, feel free to reach out and we may try to train it on the full dataset.

You can also create your own dataset by recording frames and actions at 10 FPS. Save format is gzipped pickle file containing a dictionary of 'actions' and 'observations'. Actions are a single-dimensional NumPy array of 0 (left), 1 (straight) and 2 (right), while observations are a four-dimensional array where the first dimension are samples, and the other are (48, 80, 3) - RGB image size. Ungzip and unpickle example sample from the sample dataset to learn more about the data structure. Each file should contain a single sequence length of at least 32 frames.

Example train script is available at scripts/gtav_multi.sh (as well as its .bat version).

Vroom environment

Vroom is our own environment based on the OpenmAI Gym's Box2D CarRacing environment, but this one does not require Gym to run. Its only dependencies are OpenCV and NumPy.

Example track with a slice of what's actually saved as a training data:

GANTheftAuto - Vroom data

(blue, red and purple lines are shown for visualization purposes only and are not a part of the training data)

Example model output (we've never hunted for best possible output and switch to GTAV instead): GANTheftAuto - Vroom playing

We are including the data collecting script - a simple AI (DumbAI) is playing the environment to collect the data. The car is "instructed" to follow the road, with additional constantly changing offset from the center of teh road, turns and u-turns to cover all possible scenarios.

To run the data collector:

  • Install dependencies
    cd data/vroom
    pip3 install - requirements.txt
    
  • Edit collect_data.py if you need to change any defaults
  • Run the data extraction
    python3 collect_data.py
    

NEAT-Cartpole

This environment is created with OpenAI Gym's Cartpole. However, the data collecting part is unattended as we are first training the NEAT algoritm to play it, then collect data generated this way.

Warning: recently we've discovered a possible issue with this environment causing actions to alternate between a direction and no action. As for now we have no fix for this environment, so your model results are highly likely to not be very useful. We'd recommend trying to build your own agent to play cartpole instead of a NEAT bot.

To run the data collector:

  • Install dependencies
    cd data/cartpole
    pip3 install - requirements.txt
    
  • Edit neat_cartpole.py and update constants (at the bottom of the script) to your needs
  • Run the data extraction
    python3 neat_cartpole.py
    

Training

We provide training scripts in './scripts'.

GTA V

  • For training the full GameGAN model, run:
    ./scripts/gtav_multi.sh
    

Vroom

  • For training the full GameGAN model, run:
    ./scripts/vroom_multi.sh
    

NEAT-Cartpole

  • For training the full GameGAN model, run:
    ./scripts/cartpole_multi.sh
    

Monitoring

  • You can monitor the training process with tensorboard:
    tensorboard --logdir=./results
    

Inference

Inference is currently unfinished - can be ran, but actions are randomly generated instead of taken from the user input. We'll finish it up shortly.

Vroom

Edit scripts/gtav_inference.sh and update the model filename, then run:

./scripts/gtav_inference.sh

Vroom

Edit scripts/cartpole_inference.sh and update the model filename, then run:

./scripts/cartpole_inference.sh

NEAT-Cartpole

Edit scripts/cartpole_inference.sh and update the model filename, then run:

./scripts/cartpole_inference.sh

Parts of the Original Nvidia's GameGAN readme

(head to the GameGAN for a full version)

This part describes the VidDom environment which we did not use in our work. The repository also contains Pac Man environment which have been never described and no data collection scrpts were provided.

Dataset extraction

Please clone and follow https://github.com/hardmaru/WorldModelsExperiments/tree/master/doomrnn to install the VizDoom environment.

  • Copy extraction scripts and run
cp data/extract.py DOOMRNN_DIR/
cp data/extract_data.sh DOOMRNN_DIR/
cd DOOMRNN_DIR
./extract_data.sh
  • Now, extracted data is saved in 'DOOMRNN_DIR/vizdoom_skip3'
cd GameGAN_code/data
python dataloader.py DOOMRNN_DIR/vizdoom_skip3 vizdoom
  • You should now see .npy files extracted in 'data/vizdoom' directory.

For custom datasets, you can construct .npy files that contain a sequence of image and action pairs and define a dataloader similar to 'class vizdoom_dataset'. Please refer to 'data/dataloder.py'.

-- The above repository is deprecated and VizDoom environment might not run correctly in certain systems. In that case, you can use the docker installtaion of https://github.com/zacwellmer/WorldModels and copy the extraction scripts in the docker environment.

Training

We provide training scripts in './scripts'.

  • For training the full GameGAN model, run:
./scripts/vizdoom_multi.sh
  • For training the GameGAN model without the external memory module, run:
./scripts/vizdoom_single.sh

Monitoring

  • You can monitor the training process with tensorboard:
tensorboard --port=PORT --logdir=./results

Tips

  • Different environments might need different hyper-parameters. The most important hyper-parameter is 'recon_loss_multiplier' in 'config.py', which usually works well with 0.001 ~ 0.05.
  • Environments that do not need long-term consistency usually works better without the external memory module
Owner
Harrison
Harrison
Automatic library of congress classification, using word embeddings from book titles and synopses.

Automatic Library of Congress Classification The Library of Congress Classification (LCC) is a comprehensive classification system that was first deve

Ahmad Pourihosseini 3 Oct 01, 2022
Yoloxkeypointsegment - An anchor-free version of YOLO, with a simpler design but better performance

Introduction 关键点版本:已完成 全景分割版本:已完成 实例分割版本:已完成 YOLOX is an anchor-free version of

23 Oct 20, 2022
Easy to use Audio Tagging in PyTorch

Audio Classification, Tagging & Sound Event Detection in PyTorch Progress: Fine-tune on audio classification Fine-tune on audio tagging Fine-tune on s

sithu3 15 Dec 22, 2022
Attention-guided gan for synthesizing IR images

SI-AGAN Attention-guided gan for synthesizing IR images This repository contains the Tensorflow code for "Pedestrian Gender Recognition by Style Trans

1 Oct 25, 2021
Code for the paper A Theoretical Analysis of the Repetition Problem in Text Generation

A Theoretical Analysis of the Repetition Problem in Text Generation This repository share the code for the paper "A Theoretical Analysis of the Repeti

Zihao Fu 37 Nov 21, 2022
PyTorch implementations of algorithms for density estimation

pytorch-flows A PyTorch implementations of Masked Autoregressive Flow and some other invertible transformations from Glow: Generative Flow with Invert

Ilya Kostrikov 546 Dec 05, 2022
Underwater industrial application yolov5m6

This project wins the intelligent algorithm contest finalist award and stands out from over 2000teams in China Underwater Robot Professional Contest, entering the final of China Underwater Robot Prof

8 Nov 09, 2022
Code for "Localization with Sampling-Argmax", NeurIPS 2021

Localization with Sampling-Argmax [Paper] [arXiv] [Project Page] Localization with Sampling-Argmax Jiefeng Li, Tong Chen, Ruiqi Shi, Yujing Lou, Yong-

JeffLi 71 Dec 17, 2022
Employee-Managment - Company employee registration software in the face recognition system

Employee-Managment Company employee registration software in the face recognitio

Alireza Kiaeipour 7 Jul 10, 2022
Does Oversizing Improve Prosumer Profitability in a Flexibility Market? - A Sensitivity Analysis using PV-battery System

Does Oversizing Improve Prosumer Profitability in a Flexibility Market? - A Sensitivity Analysis using PV-battery System The possibilities to involve

Babu Kumaran Nalini 0 Nov 19, 2021
BLEND: A Fast, Memory-Efficient, and Accurate Mechanism to Find Fuzzy Seed Matches

BLEND is a mechanism that can efficiently find fuzzy seed matches between sequences to significantly improve the performance and accuracy while reducing the memory space usage of two important applic

SAFARI Research Group at ETH Zurich and Carnegie Mellon University 19 Dec 26, 2022
use machine learning to recognize gesture on raspberrypi

Raspberrypi_Gesture-Recognition use machine learning to recognize gesture on raspberrypi 說明 利用 tensorflow lite 訓練手部辨識模型 分辨 "剪刀"、"石頭"、"布" 之手勢 再將訓練模型匯入

1 Dec 10, 2021
Representing Long-Range Context for Graph Neural Networks with Global Attention

Graph Augmentation Graph augmentation/self-supervision/etc. Algorithms gcn gcn+virtual node gin gin+virtual node PNA GraphTrans Augmentation methods N

UC Berkeley RISE 67 Dec 30, 2022
Learning to Estimate Hidden Motions with Global Motion Aggregation

Learning to Estimate Hidden Motions with Global Motion Aggregation (GMA) This repository contains the source code for our paper: Learning to Estimate

Shihao Jiang (Zac) 221 Dec 18, 2022
Official implementation of Deep Burst Super-Resolution

Deep-Burst-SR Official implementation of Deep Burst Super-Resolution Publication: Deep Burst Super-Resolution. Goutam Bhat, Martin Danelljan, Luc Van

Goutam Bhat 113 Dec 19, 2022
For auto aligning, cropping, and scaling HR and LR images for training image based neural networks

ImgAlign For auto aligning, cropping, and scaling HR and LR images for training image based neural networks Usage Make sure OpenCV is installed, 'pip

15 Dec 04, 2022
SLAMP: Stochastic Latent Appearance and Motion Prediction

SLAMP: Stochastic Latent Appearance and Motion Prediction Official implementation of the paper SLAMP: Stochastic Latent Appearance and Motion Predicti

Kaan Akan 34 Dec 08, 2022
A Pose Estimator for Dense Reconstruction with the Structured Light Illumination Sensor

Phase-SLAM A Pose Estimator for Dense Reconstruction with the Structured Light Illumination Sensor This open source is written by MATLAB Run Mode Open

Xi Zheng 14 Dec 19, 2022
Code for the ECCV2020 paper "A Differentiable Recurrent Surface for Asynchronous Event-Based Data"

A Differentiable Recurrent Surface for Asynchronous Event-Based Data Code for the ECCV2020 paper "A Differentiable Recurrent Surface for Asynchronous

Marco Cannici 21 Oct 05, 2022
A pytorch implementation of the ACL2019 paper "Simple and Effective Text Matching with Richer Alignment Features".

RE2 This is a pytorch implementation of the ACL 2019 paper "Simple and Effective Text Matching with Richer Alignment Features". The original Tensorflo

287 Dec 21, 2022