A script for creating battle animations in FEGBA format.

Related tags

MiscellaneousAA2
Overview

AA2

Made by Huichelaar. I heavily referenced FEBuilderGBA. I also referenced circleseverywhere's Animation Assembler. This is also where I took lzss.py from. lzss.py is used to compress palettes and spritesheets.

What is this?

This is an environment that serves as an example use of AA2. AA2 is a python script that takes an FEGBA battle animation script (in the usual format) as input. It'll also need the images referred to in the script to be present in the same directory as the script. AA2 produces an EA Installer.event file as output. This installer file can be included in a buildfile to insert the battle animation. Make sure to keep lzss.py in the same directory as AA2.py, as AA2 imports lzss.

Implementation details

The palette of the animation is grabbed from one frame's image. Which frame's palette is used might depend on which version of Python you're running. Frames are kept in a dictionary, which seems to be ordered in later versions of Python, but unordered in earlier versions. AA2 grabs the first frame in the dictionary (which would be the first frame in the script if the dictionary is ordered) and uses its palette to construct the installer's palette. Only the first four palettes (or eight if using 2-palette mode) are used.

How to use AA2.

If you want to use/test this environment, apply Main.event to an FE8U ROM using Event Assembler. This will install a repaletted version of Spud & Gamma's bow knight. This repalette uses 27 colours, to show off AA2's two-palette option. The bow animation is set to overwrite battle animation entry 0x19, which is the Fighter's axe animation. This should be the first enemy you fight in the Prologue of FE8U, so you can see the animation in action as soon as possible (although the enemy won't hit the player, maybe due to the bow script not matching the weapon used).

I've added a [batch script](Anims/5. Bow/AA2.bat) to both weapon folders of the bow knight. Simply drag'n'drop the battle animation script (bow.txt for example) onto the AA2.bat file. It expects AA2.py to be two directories back from the current one, but changing this should be straightforward. If everything works correctly this'll run AA2.py and produce a Installer.event file. You'll have to replace the AnimTableEntry( ) slot with the animation slot you wish to overwrite. You can then include this installer file in your buildfile, and re-build your ROM to see the results.

Options

There's a few options you can add to the battle animation script to change AA2's output. These options can be added to the script in this format:

@

These options need to be put at the start of the script, before "/// - Mode 1". Only EMPTYTILEPER64 actually uses the argument. The other options don't take arguments. These are the possible options:

2PALETTES

Frames will be split in two, each using a different palette. This way it's possible to display two palettes at the cost of two free paletteslots, and more sprites (meaning more sheets, therefore more ROM consumption and more frequent decompression). You'll need to add an "#include "ASM/ASM.event"" to your buildfile, to enable some asm that allows the second palette to be loaded correctly.

HALFSIZESHEETS

Sheets will only be half the usual size (256x32 instead of 256x64). This allows for more battle anims to display at once (pair-up here we go?). The split is horizontal (256x32 instead of 128x64) to avoid having to decompress the sheet elsewhere before then moving it to VRAM. This does mean 64x64 and 32x64 sprites won't fit and will be split into smaller sprites.

NOSPLITSPRITES

Sprites will not be split into smaller chunks if there's otherwise no room left on the current sheet. Instead a new sheet will be created. More sheets means more ROM consumed and more frequent decompression, but fewer sprites. This option is ignored if 1D sprites are turned on, as it's functionally pointless.

EMPTYTILEPER64

Indicates how many empty tiles will be allowed in a 64-tiled sprite. This value is used for both 1D and 2D spritesheets. Divide this value by two to get how many empty tiles will be allowed in a 32-tiled sprite, etc. The more empty tiles are allowed in a sprite, the fewer sprites are necessary to represent a frame. This provides the same advantages and disadvantages as NOSPLITSPRITES. If this option isn't in the script, no empty tiles will be allowed in a sprite.

1DSPRITES

Sprite sheets will be set up to work with one-dimensional OBJ Character VRAM Mapping. There's info on 1D and 2D sprite mapping in tonc 8.2.1. Normally, either OAM can be conserved at the cost of more sheets, (which costs more ROM and leads to more decompression in equal time) or more OAM will be consumed in exchange for fewer sheets. 1D sprites can use the best of both worlds. They conserve OAM and sheets. However, all vanilla battle animation spritesheets are made to be used with 2-dimensional mapping. These (and other battle sprites such as UI-stuff (item icons), battle & death quote portraits, spells using OBJ) would need re-doing to not get scrambled in 1D sprite mode. In my, admittedly limited, testing, earlier frames on 1D sheets still produce the same amount of sprites, whereas later ones produce fewer (makes sense in theory, I guess).

TODO

  • I'll probably compress palettes after all. I'll have to allocate some 320 bytes of RAM, which isn't too much. As a result, less ROM will be consumed and two-palette animations should preview a little better in FEBuilderGBA.
  • It'd be nice if NOSPLITSPRITES and EMPTYTILEPER64 could be activated and deactived at other points in the script. This way a battle anim's standing motions and dodge frames could focus on using fewer sprites to allow the opposing battle animation to use more sprites when they're attacking, whilst the other modes could still allow more sprites.

Closing

If there's any bugs or other weirdness, feel free to let me know.

CircuitPython Driver for Adafruit 24LC32 I2C EEPROM Breakout 32Kbit / 4 KB

Introduction CircuitPython driver for Adafruit 24LC32 I2C EEPROM Breakout Dependencies This driver depends on: Adafruit CircuitPython Bus Device Regis

Adafruit Industries 4 Oct 03, 2022
A parser of Windows Defender's DetectionHistory forensic artifact, containing substantial info about quarantined files and executables.

A parser of Windows Defender's DetectionHistory forensic artifact, containing substantial info about quarantined files and executables.

Jordan Klepser 101 Oct 30, 2022
In this project we will implement AirBnB clone using console

AirBnB Clone In this project we will implement AirBnB clone using console. Usage The shell should work like this

Nandweza Allan 1 Feb 07, 2022
Generates Windows 95 and 95 OEM keys using the modulus 7 check algorithm

w95keygen-python windowskeygen.py - Generates Windows 95 and 95 OEM keys using the modulus 7 check algorithm Just download and drop in the directory y

Joshua Alto 1 Dec 06, 2021
Blender addon, import and update mixamo animation

This is a blender addon for import and update mixamo animations.

ywaby 7 Apr 19, 2022
Hello World in different languages !

Hello World And some Examples in different Programming Languages This repository contains a big list of programming languages and some examples for th

AmirHossein Mohammadi 131 Dec 26, 2022
IPO Checker for NEPSE

IPO Checker Checks more than one account for an IPO. Usage: ipo_checker.py [-h] --file FILE IPO Checker for a list. optional arguments: -h, --help

Sagar Tamang 4 Sep 20, 2022
A git extension for seeing your Cloud Build deployment

A git extension for seeing your Cloud Build deployment

Katie McLaughlin 13 May 10, 2022
Biohacking con Python honeycon21

biohacking-honeycon21 This repository includes the slides of the public presentation 'Biohacking con Python' in the Hack&Beers of HoneyCON21 (PPTX and

3 Nov 13, 2021
Write-ups for CTF Internacional MetaRed 2021 5th stage

MetaRed2021-5th-Writeups Write-ups for CTF Internacional MetaRed 2021 5th stage Easy (15) No Status Category Name Creator(s) 01 Done osint Cybersecuri

UA Cybersecurity 2 Dec 22, 2021
Check a discord message and give it a percentage of scamminess

scamChecker Check a discord message and give it a percentage of scamminess Run the bot, and run the command !scamCheck and it will return a percentage

3 Sep 22, 2022
A multi purpose password managing and generating tool called Kyper.

Kyper A multi purpose password managing and generating tool called Kyper. Setup The setup for Kyper is fairly simple only involving the command python

Jan Dorian Poczekaj 1 Feb 05, 2022
My attempt at this years Advent of Code!

Advent-of-code-2021 My attempt at this years Advent of Code! day 1: ** day 2: ** day 3: ** day 4: ** day 5: ** day 6: ** day 7: ** day 8: * day 9: day

1 Jul 06, 2022
Sathal's Python Projects Repository

Sathal's Python Projects Repository Purpose and Motivation I come from a mainly C Programming Language background and have previous classroom experien

Sam 1 Oct 20, 2021
Gmvault: Backup and restore your gmail account

Gmvault: Backup and restore your gmail account Gmvault is a tool for backing up your gmail account and never lose email correspondence. Gmvault is ope

Guillaume Aubert 3.5k Jan 01, 2023
A micro-service that can be extended to help in monitoring systems

A micro-service that can be extended to help in monitoring systems. Be extensible to be incorporated in any of the systems to facilitate timely interventions.

Peter Kagwe 1 Feb 06, 2022
Demodulate and error correct FIS-B and ADS-B signals on 978 MHz.

FIS-B 978 ('fisb-978') is a set of programs that demodulates and error corrects FIS-B (Flight Information System - Broadcast) and ADS-B (Automatic Dep

2 Nov 15, 2022
Subnet calculator script using python

subnetCalculator Subnet calculator script using python3 Interactive Version Define the subnet variable interactively Use: subnetDict = subnetCalculato

1 Feb 15, 2022
Gaia: a chrome extension that curates environmental news of a company

Gaia - Gaia: Your Environment News Curator Call for Code 2021 Gaia: a chrome extension that curates environmental news of a company Explore the docs ยป

4 Mar 19, 2022
A minimalist personal blogging system that natively supports Markdown, LaTeX, and code highlighting.

December Welcome to the December blogging system's code repository! Introduction December is a minimalist personal blogging system that natively suppo

TriNitroTofu 10 Dec 05, 2022