A script for creating battle animations in FEGBA format.

Related tags

MiscellaneousAA2
Overview

AA2

Made by Huichelaar. I heavily referenced FEBuilderGBA. I also referenced circleseverywhere's Animation Assembler. This is also where I took lzss.py from. lzss.py is used to compress palettes and spritesheets.

What is this?

This is an environment that serves as an example use of AA2. AA2 is a python script that takes an FEGBA battle animation script (in the usual format) as input. It'll also need the images referred to in the script to be present in the same directory as the script. AA2 produces an EA Installer.event file as output. This installer file can be included in a buildfile to insert the battle animation. Make sure to keep lzss.py in the same directory as AA2.py, as AA2 imports lzss.

Implementation details

The palette of the animation is grabbed from one frame's image. Which frame's palette is used might depend on which version of Python you're running. Frames are kept in a dictionary, which seems to be ordered in later versions of Python, but unordered in earlier versions. AA2 grabs the first frame in the dictionary (which would be the first frame in the script if the dictionary is ordered) and uses its palette to construct the installer's palette. Only the first four palettes (or eight if using 2-palette mode) are used.

How to use AA2.

If you want to use/test this environment, apply Main.event to an FE8U ROM using Event Assembler. This will install a repaletted version of Spud & Gamma's bow knight. This repalette uses 27 colours, to show off AA2's two-palette option. The bow animation is set to overwrite battle animation entry 0x19, which is the Fighter's axe animation. This should be the first enemy you fight in the Prologue of FE8U, so you can see the animation in action as soon as possible (although the enemy won't hit the player, maybe due to the bow script not matching the weapon used).

I've added a [batch script](Anims/5. Bow/AA2.bat) to both weapon folders of the bow knight. Simply drag'n'drop the battle animation script (bow.txt for example) onto the AA2.bat file. It expects AA2.py to be two directories back from the current one, but changing this should be straightforward. If everything works correctly this'll run AA2.py and produce a Installer.event file. You'll have to replace the AnimTableEntry( ) slot with the animation slot you wish to overwrite. You can then include this installer file in your buildfile, and re-build your ROM to see the results.

Options

There's a few options you can add to the battle animation script to change AA2's output. These options can be added to the script in this format:

@

These options need to be put at the start of the script, before "/// - Mode 1". Only EMPTYTILEPER64 actually uses the argument. The other options don't take arguments. These are the possible options:

2PALETTES

Frames will be split in two, each using a different palette. This way it's possible to display two palettes at the cost of two free paletteslots, and more sprites (meaning more sheets, therefore more ROM consumption and more frequent decompression). You'll need to add an "#include "ASM/ASM.event"" to your buildfile, to enable some asm that allows the second palette to be loaded correctly.

HALFSIZESHEETS

Sheets will only be half the usual size (256x32 instead of 256x64). This allows for more battle anims to display at once (pair-up here we go?). The split is horizontal (256x32 instead of 128x64) to avoid having to decompress the sheet elsewhere before then moving it to VRAM. This does mean 64x64 and 32x64 sprites won't fit and will be split into smaller sprites.

NOSPLITSPRITES

Sprites will not be split into smaller chunks if there's otherwise no room left on the current sheet. Instead a new sheet will be created. More sheets means more ROM consumed and more frequent decompression, but fewer sprites. This option is ignored if 1D sprites are turned on, as it's functionally pointless.

EMPTYTILEPER64

Indicates how many empty tiles will be allowed in a 64-tiled sprite. This value is used for both 1D and 2D spritesheets. Divide this value by two to get how many empty tiles will be allowed in a 32-tiled sprite, etc. The more empty tiles are allowed in a sprite, the fewer sprites are necessary to represent a frame. This provides the same advantages and disadvantages as NOSPLITSPRITES. If this option isn't in the script, no empty tiles will be allowed in a sprite.

1DSPRITES

Sprite sheets will be set up to work with one-dimensional OBJ Character VRAM Mapping. There's info on 1D and 2D sprite mapping in tonc 8.2.1. Normally, either OAM can be conserved at the cost of more sheets, (which costs more ROM and leads to more decompression in equal time) or more OAM will be consumed in exchange for fewer sheets. 1D sprites can use the best of both worlds. They conserve OAM and sheets. However, all vanilla battle animation spritesheets are made to be used with 2-dimensional mapping. These (and other battle sprites such as UI-stuff (item icons), battle & death quote portraits, spells using OBJ) would need re-doing to not get scrambled in 1D sprite mode. In my, admittedly limited, testing, earlier frames on 1D sheets still produce the same amount of sprites, whereas later ones produce fewer (makes sense in theory, I guess).

TODO

  • I'll probably compress palettes after all. I'll have to allocate some 320 bytes of RAM, which isn't too much. As a result, less ROM will be consumed and two-palette animations should preview a little better in FEBuilderGBA.
  • It'd be nice if NOSPLITSPRITES and EMPTYTILEPER64 could be activated and deactived at other points in the script. This way a battle anim's standing motions and dodge frames could focus on using fewer sprites to allow the opposing battle animation to use more sprites when they're attacking, whilst the other modes could still allow more sprites.

Closing

If there's any bugs or other weirdness, feel free to let me know.

XAC HID Gamepad implementation for CircuitPython 7 or above.

CircuitPython_XAC_Gamepad Setup process Install CircuitPython 7 or above in your board. Add the init.py file under \lib\adafruit_hid directory of CIRC

5 Dec 19, 2022
A frontend to ease the use of pulseaudio's routing capabilities, mimicking voicemeeter's workflow

Pulsemeeter A frontend to ease the use of pulseaudio's routing capabilities, mimicking voicemeeter's workflow Features Create virtual inputs and outpu

Gabriel Carneiro 164 Jan 04, 2023
A topology optimization framework written in Taichi programming language, which is embedded in Python.

Taichi TopOpt (Under Active Development) Intro A topology optimization framework written in Taichi programming language, which is embedded in Python.

Li Zhehao 41 Nov 17, 2022
A script that convert WiiU BotW mods to Switch

UltimateBoTWConverter A script that convert WiiU BotW mods to Switch. It uses every resource I could find under the sun that allows for conversion, wi

11 Nov 08, 2022
Simple Python API for the Ergo Platform Explorer

Ergo is a "Resilient Platform for Contractual Money." It is designed to be a platform for applications with the main focus to provide an efficient, se

7 Jul 06, 2021
One Ansible Module for using LINE notify API to send notification. It can be required in the collection list.

Ansible Collection - hazel_shen.line_notify Documentation for the collection. ansible-galaxy collection install hazel_shen.line_notify --ignore-certs

Hazel Shen 4 Jul 19, 2021
Think DSP: Digital Signal Processing in Python, by Allen B. Downey.

ThinkDSP LaTeX source and Python code for Think DSP: Digital Signal Processing in Python, by Allen B. Downey. The premise of this book (and the other

Allen Downey 3.2k Jan 08, 2023
Python Function to manage users via SCIM

Python Function to manage users via SCIM This script helps you to manage your v2 users. You can add and delete users or groups, add users to groups an

4 Oct 11, 2022
This is a multi-app executor that it used when we have some different task in a our applications and want to run them at the same time

This is a multi-app executor that it used when we have some different task in a our applications and want to run them at the same time. It uses SQLAlchemy for ORM and Alembic for database migrations.

Majid Iranpour 5 Apr 16, 2022
Number calculator application.

Number calculator application.

Michael J Bailey 3 Oct 08, 2021
Repls goes to sleep due to inactivity, but to keep it awake, simply host a webserver and ping it.

Repls goes to sleep due to inactivity, but to keep it awake, simply host a webserver and ping it. This repo will help you make a webserver with a bit of console controls.

2 Mar 01, 2022
A simple but complete exercise to learning Python

ResourceReservationProject This is a simple but complete exercise to learning Python. Task and flow chart We are going to do a new fork of the existin

2 Nov 14, 2022
Cylc: a workflow engine for cycling systems

Cylc: a workflow engine for cycling systems. Repository master branch: core meta-scheduler component of cylc-8 (in development); Repository 7.8.x branch: full cylc-7 system.

The Cylc Workflow Engine 205 Dec 20, 2022
Multiple GNOME terminals in one window

Terminator by Chris Jones [email protected] and others. Description Terminator was

GNOME Terminator 1.5k Jan 01, 2023
Open source home automation that puts local control and privacy first

Home Assistant Open source home automation that puts local control and privacy first. Powered by a worldwide community of tinkerers and DIY enthusiast

Home Assistant 57k Jan 02, 2023
The Google Assistant on a rotary phone

Google Assistant Rotary Phone Shoutout to my dad who had this idea a year ago and I'm only now getting around to doing it. Notes This is the code used

rydercalmdown 10 Nov 04, 2022
Python script to preprocess images of all Pokémon to finetune ruDALL-E

ai-generated-pokemon-rudalle Python script to preprocess images of all Pokémon (the "official artwork" of each Pokémon via PokéAPI) into a format such

Max Woolf 132 Dec 11, 2022
TrackGen - The simplest tropical cyclone track map generator

TrackGen - The simplest tropical cyclone track map generator Usage Each line is a point to be plotted on the map Each field gives information about th

TrackGen 6 Jul 20, 2022
Import Apex legends mprt files exported from Legion

Apex-mprt-importer-for-Blender Import Apex legends mprt files exported from Legion. REQUIRES CAST IMPORTER Usage: Use a VPK extracter to extract the m

15 Dec 18, 2022
A carrot-based color palette you didn't know you needed.

A package to produce a carrot-inspired color palette for python/matplotlib. Install: pip install carrotColors Update: pip install --upgrade carrotColo

10 Sep 28, 2021