EL JUEGO DEL GUSANITO

Overview

EL JUEGO DEL GUSANITO

This is an image

El juego consiste en una línea que no para de moverse, el usuario lo controla con las flechas de:

→ derecha

← izquierda

↑ arriba

↓ abajo

Así el gusanito no puede chocarse con las paredes ni consigo mismo.

El obejtivo del juego es no chocarse y comer la mayor cantidad de manzanas rojas y que el gusano crezca lo más que máximo posible.

INTEGRANTES

  1. Noé Ananias Paredes Rauraico / NoeParedes
  2. Kevin Richard Dulanto / kevinrdf
  3. Valeria Saidid Miranda Ibarra / ALYA-MIKAEL
  4. Jhan Charles Manchay Flores/ JhanUTEC

CORTO RESUMEN DEL JUEGO

Importamos nuestro módulo Ursina y también el módulo random, de esta manera, podemos generar aleatoriamente una manzana y colocarla en una ubicación aleatoria.

Para crear un fondo: app=ursina()

La aplicación es igual a la función de Ursina: app.run()

La aplicación se va a ejecutar: Entity(model='quad', scale=60, texture='fondo_utec')

Se crea la entidad para crear el fondo de nuestro juego, que es igual a un cuádruple con una escala de 60 y con una textura de la UTEC.

Ahora creamos el campo del juego: campo = Entity(model='quad',texture=’campo_del_jusanito’,scale=(12,12), position=(19 // 2,19// 2, -0.01))

Agregamos dos sonidos, que están en la carpeta "imagenes_sonidos", que permitirán una mejor experiencia al usuario. Con el “mordida.mp3”, cada vez que la serpiente se come una manzana hay un sonido de comer y cuando se estrella contra una pared o a sí mismo, hay un silbido gracias al “perdedor.mp3”.

Al ejecutar el código, el usuario deberá utilizar las flechas:

→ derecha

← izquierda

↑ arriba

↓ abajo

Y evitar chocarse contra las paredes, o se perderá.

VISTA PREVIA DEL JUEGO

image

Owner
Valeria Saidid Miranda Ibarra
𝕰𝖘𝖙𝖚𝖉𝖎𝖆𝖓𝖙𝖊 𝖉𝖊 𝕮𝖎𝖊𝖓𝖈𝖎𝖆𝖘 𝖉𝖊 𝖑𝖆 𝕮𝖔𝖒𝖕𝖚𝖙𝖆𝖈𝖎ó𝖓 - 𝖕𝖗𝖎𝖒𝖊𝖗 𝖈𝖎𝖈𝖑𝖔. Eco friendly🎓🏳️‍🌈
Valeria Saidid Miranda Ibarra
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