MikuMikuRig是一款集生成控制器,自动导入动画,自动布料为一体的blender插件

Overview

Miku_Miku_Rig

MikuMikuRig是一款集生成控制器,自动导入动画,自动布料为一体的blender插件。

MikumiKurig is a Blender plugin that can generates rig, automatically imports animations as nla track, and automatically generates cloth.

功能 Functions

自动为mmd骨骼生成rigify控制器,包含了各种特殊情况的修复。

自动为生成的控制器导入mixamo动画和vmd动画。导入的动画将作为NLA片段存在。导入mixamo动画时还能重定向成ik动画。

自动把mmd刚体物理转换为布料系统,包括表面形变和骨骼约束两种传递模式。

Automatically generates Rigify controllers for MMD armature, including fixes for various special cases.

Automatically import Mixamo animations and VMD animations as NLA .Also support IK retargeting.

Automatically converts rigid bodies to cloth system,including bone constrain and surface deform.

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视频演示: https://www.bilibili.com/video/BV1vZ4y1P71a/

Comments
  • [BUG][已解决]在导入A-SOUL乃琳模型时产生的一个bug

    [BUG][已解决]在导入A-SOUL乃琳模型时产生的一个bug

    插件版本:0.3.8.5 MMD模型:【A-SOUL】乃琳 https://www.aplaybox.com/details/model/P0OJOhB0qt29 问题描述: 1、点击“生成控制器”后,等待时间超长。 2、等待结束后,生成MMR_Rig_relative,rig(与原本角色的“NaiLin全物理-姿势调整”在同一层级)。rig控制器只能控制部分头发。 不能控制身体。 3、使用控制器K帧稍微有点卡(cpu型号 AMD3700X, gpu型号1660s6g,内存64g)

    opened by yspl-1993 1
  • 0.45版本生成控制器报错

    0.45版本生成控制器报错

    Python: Traceback (most recent call last): File "C:\Users\onin\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\MikuMikuRig\operators\preset.py", line 281, in execute rig.RIG2(context) File "C:\Users\onin\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\MikuMikuRig\operators\rig.py", line 1006, in RIG2 rig=bpy.data.objects["rig"] KeyError: 'bpy_prop_collection[key]: key "rig" not found'

    opened by 0onin 0
  • 版本0.56 Blender 2.93.9 生成控制器报错

    版本0.56 Blender 2.93.9 生成控制器报错

    版本0.56 Blender 2.93.9 生成控制器报错

    image

    bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) 已删除 3 个物体 bpy.context.space_data.recent_folders_active = 4 bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.import_scene.gltf(filepath="C:\Users\ABCD\AppData\Local\Temp\tmpzpph8_94\indexed.vrm", loglevel=50, import_pack_images=True, bone_heuristic='FORTUNE') bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.transform_apply(location=False, rotation=True, scale=False, properties=False) bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.delete() bpy.ops.object.editmode_toggle() bpy.ops.armature.select_all(action='SELECT') bpy.ops.object.editmode_toggle() bpy.ops.object.shade_smooth() bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.shade_smooth() bpy.ops.object.select_all(action='DESELECT') bpy.ops.import_scene.vrm(filepath="C:\tmp\a.vrm") bpy.context.space_data.shading.type = 'MATERIAL' bpy.context.space_data.context = 'DATA' bpy.context.object.show_in_front = True bpy.context.scene.mmr_property.rig_preset_name = 'VRoid' bpy.ops.mmr.read_preset() bpy.data.window_managers["WinMan"].addon_search = "mik" bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) bpy.ops.object.editmode_toggle() bpy.ops.armature.select_all(action='DESELECT') bpy.ops.armature.select_all(action='DESELECT') bpy.ops.armature.calculate_roll(type='GLOBAL_POS_Z') bpy.ops.armature.select_all(action='DESELECT') bpy.ops.armature.calculate_roll(type='GLOBAL_POS_X') bpy.ops.armature.select_all(action='DESELECT') bpy.ops.armature.calculate_roll(type='GLOBAL_NEG_X') bpy.ops.armature.select_all(action='DESELECT') bpy.ops.armature.calculate_roll(type='GLOBAL_NEG_Y') bpy.ops.object.editmode_toggle() bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.duplicate() bpy.ops.object.join() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() 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has no attribute 'hide'

    location: :-1

    bpy.ops.mmr.read_preset() bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) bpy.ops.object.editmode_toggle() bpy.ops.armature.select_all(action='DESELECT') bpy.ops.armature.select_all(action='DESELECT') bpy.ops.armature.calculate_roll(type='GLOBAL_POS_Z') bpy.ops.armature.select_all(action='DESELECT') bpy.ops.armature.calculate_roll(type='GLOBAL_POS_X') bpy.ops.armature.select_all(action='DESELECT') bpy.ops.armature.calculate_roll(type='GLOBAL_NEG_X') bpy.ops.armature.select_all(action='DESELECT') bpy.ops.armature.calculate_roll(type='GLOBAL_NEG_Y') bpy.ops.object.editmode_toggle() bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.duplicate() bpy.ops.object.join() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() 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bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.posemode_toggle() bpy.ops.object.posemode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() bpy.ops.object.posemode_toggle() bpy.ops.object.posemode_toggle() bpy.ops.object.select_all(action='DESELECT') bpy.ops.mmr.rig_preset() Python: Traceback (most recent call last): File "C:\Users\ABCD\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\MikuMikuRig\mmr_operators\preset.py", line 303, in execute rig.RIG2(context) File "C:\Users\ABCD\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\MikuMikuRig\mmr_operators\rig.py", line 707, in RIG2 mmd_arm.hide = True AttributeError: 'Object' object has no attribute 'hide'

    location: :-1

    opened by km-markdown 0
  • [Bug] 生成控制器后导入VMD动画手IK表现异常

    [Bug] 生成控制器后导入VMD动画手IK表现异常

    Version

    MikuMikuRig 0.46

    Reproduce

    MMDTools导入模型后生成物理, 生成Rigify, 此时pose mode下手IK正常, 选择生成的Rigify后点击MMR-Auto animation import- Import VMD Animation as NLA. 此时进入pose mode, 手IK不工作或者位置对不上

    opened by ShiinaManatsu 0
  • 对生成的控制器导入动作时,膝盖的转动方向总是与原动作相反

    对生成的控制器导入动作时,膝盖的转动方向总是与原动作相反

    插件版本:0.4.5 Blender版本:2.93.7 模型:https://www.aplaybox.com/details/model/6cVYTwNfrrdW 以及许多其他模型 导入的动作:mixamo中的 Crouch To Stand 以及许多其他动作 问题描述: 1.按照视频的提示对模型的骨骼进行指定后,导入动作,发现膝盖部分的运动很不正常。 2.与mixamo原动作相比,发现是膝盖的旋转方向是相反的。 3.尝试将腿部骨骼按左右对调指定,发现膝盖部分的动作正常了,但其余的腿部动作又是错的。

    这是Blender内的截图,骨骼按提示指定的,可以看到右小腿的动作很不自然 image 这是mixamo的截图 image

    opened by LudashMix 1
Owner
小威廉伯爵
小威廉伯爵
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