The zero player Darwinism simulation game as described by Conway (demonstrates Turing Completeness)

Overview

Conway's Game of Life

The zero player Darwinism simulation game as described by Conway (demonstrates Turing Completeness).

I created this script after having made attempts to do the same project in the past, but being limited by the horizons of my knowledge. I've tried again recently and the algorithms I chose to use in this one were much faster. My old project often ran out of memory or spent ~20 seconds in between each generation, this project gets through a couple hundred at least in the same amount of time, but I digress.

If you aren't already aware, Conway's Game of Life is a thought experiment turned into a program which simulates natural selection in order to demonstrate the idea of Turing Completeness. In this "zero player game" as Conway described it, cells are given an initial state, or seed, and then the rules below are applied over and over, for an undecidable amount of time in most cases.

The rules are as follows:

  1. Any live cell with fewer than two live neighbours dies, as if by underpopulation.
  2. Any live cell with two or three live neighbours lives on to the next generation.
  3. Any live cell with more than three live neighbours dies, as if by overpopulation.
  4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

For further information on the game itself (and for generally interesting information told in a digestible format) see this video: https://www.youtube.com/watch?v=HeQX2HjkcNo

Keep reading if you care to know the implementation / thought process behind the program's algorithm (it isn't obvious just looking), otherwise you can stop here. (Note: this is all pure Python, no Cython)

The most naive approach, and the one I had used to tackle this problem the first time is essentially brute force. In this method, I stored every cell in a list. When I needed a particular cell in a particular position, I used a method that would search that list, checking each and every Cell's x and y values until I found the exact one I needed. Not the best time complexity wise, especially when you have to do something that simple so often. Even worse, when grabbing the neighbors, I simply repeated the same thing 8 times. The benefits of such an approach are limited mostly to simplicity, and of course, this approach did not work. At extremely small scales, with "non explosive" patterns, the algorithm did appear to work in terms of the rules, but it certainly did not work with my GPU.

The next approach I tried, some few months later, was to use a dictionary to store cells by location. This is certainly getting there, and is actually implemented in my current version, however it does not go far enough. Neighbors were still grabbed manually, methods handling cell positions and graphics were stil slow and unoptimized, and there was a lot of unnecessary clutter.

In the current approach, I store the grid in the format dict[tuple[int, int], dict[tuple[int, int], bool]] such that the outer tuples are the locations of a cell, the inner dict tuples are locations of that cells neighbors, and the boolean values are the cells dead or alive status. This comes with the benefit of constant lookup times in all aspects regarding cells, leaving almost all time constraints up to the algorithms themselves. I would love to say there are more major optimizations but this data structure is actually hyper-efficient compared to my previous iterations of this project, and it's likely doing all the heavy lifting. That isn't to say there aren't other optimizations, though. There are probably hundreds of micro-optimizations scattered throughout this code compared to the old attempts.

##################################################################################################################################################################

The reason I chose to write so much about this project is due to my lack of having a GitHub account before this. I did not upload the old versions of this project, nor anything else I have ever written, and my digital organizational skills are poor, so they are lost to the sands of time as far as I'm considered. This readme is to make up for that lost history, I suppose. In the future I'll only be doing this much if there is really this much to say. I'll also be uploading all my major and minor projects (anything that is more than a "quick script") on GitHub from here on out. Thanks for reading.

Owner
jachinema
Been coding for a little while, I do projects for fun when I can. Rate of doing so is slow at the moment because of school, but I try.
jachinema
Average Clicker Game (AVG) is a Python made game using tkinter

Average-Clicker-Game Average Clicker Game (AVG) is a Python clicker game not made with pygame but with tkinter, it has worker, worker upgrades, times

Zacky2613 1 Dec 21, 2021
Atari2600 Training / Evaluation with RLlib

Training Atari2600 by Reinforcement Learning Train Atari2600 and check how it works! How to Setup You can setup packages on your local env. $ make set

Jinwoo Park (Curt) 1 Dec 12, 2021
Visualizing and learning from games on chess.com

Better Your Chess What for? This project aims to help you learn from all the chess games you've played online, starting with a simple way to download

Luc d'Hauthuille 0 Apr 17, 2022
3D online shooter written on Panda3D 1.10.10 and Python 3.10.1

на русском itch.io page Droid Game 3D This is a fresh game that was developed using the Panda3D game engine and Python language in the PyCharm IDE (I

Marcus Kemaul 5 Jun 04, 2022
Orbital-patterns - A program which plots pattern that revolving planets make

orbital-patterns Click to spawn planets Press "S" to capture screenshot. Image w

Yuvraj.M 11 Dec 24, 2022
Minecraft-Bedrock-Modpack-Maker - Simple tool to combine multiple addons into one. Not finished

Minecraft-Bedrock-Modpack-Maker Simple tool to combine multiple addons into one. Not finished! Any contributing is welcome. How to use: Move all .mcpa

MivianCoin 1 Jan 06, 2022
Finding a method to objectively quantify skill expression in games, using reinforcement learning

Analyzing Skill Expression in Games This is a repo where I describe a method to measure the amount of skill expression games have. Table of Contents M

Marcus Chiam 4 Nov 19, 2022
Launcherpi - Minecraft Launcher for Raspberry Pi computers

launcherpi Minecraft Launcher for Raspberry Pi computers. ASLO BIG THANKS TO KLO

8 Sep 24, 2022
Lucky Balls is gambling game where user try to guess 6 numbers from 1 to 48 that computer has picked.

LUCKY BALLS Lucky Balls is gambling game where user try to guess 6 numbers from 1 to 48 that computer has picked. INSTRUCTIONS User input his bet, tha

rile037 2 Dec 28, 2021
用于 blivechat 的图形界面

blivechat GUI 用于 blivechat 的图形界面。 有朋友在搞 Vtuber,像 blivechat 类似的项目能通过自定义 CSS 的方式在 OBS 上添加一个非常好看的聊天栏。但是想要在桌面端看到弹幕的话得要再开一个浏览器页面,十分不方便。就想写一个背景透明的浮窗浏览器。 挺喜欢

Silence 11 Dec 29, 2022
A simple log-frequency helper for solving Wordle puzzles

A Simple Helper for Wordle Basic Usage Clone the repo and run python play.py Select a word from the list, or type your own choice of word Type the sam

Christian Casey 2 Feb 14, 2022
Wordle - Wordle Clone With Python

Wordle Clone Python This is a cli clone of the famous wordle game developed by J

Shivam Pandya 20 Jul 07, 2022
The Classic Fruit Collecting game made in python with pygame

FruitCollect A classic fruit Collecting game made with pygame Install pygame before running: "pip install pygame" Rules: Random fruits will drop from

Pranav Bobby 1 Dec 01, 2021
Chess - A python gui application

Chess Python version 3.10 or greater is required to play. Note This is a gui application, and as such will not run inside WSL.

Jonxslays 1 Dec 16, 2021
KBYD - Simple Bulls and Cows Game

KBYD KBYD - Simple Bulls and Cows Game How to Play KBYD is a simple Bulls and Cows Game. When the game starts, the computer randomly generates 3 to 5

1 Dec 04, 2021
AI based assitant for minecarft

Minecraft_AI_assistant AI-based assistant for Minecraft There are 4 steps to build 1-I'm using collecting_data.png as a structure to take shots with c

Murat Ali Avcu 13 Oct 16, 2022
Multi minecraft server helper for python

呐 Yuki 您的群组服操作小助手。 使用Python3编写。使用 .yaml 配置文件记录子服,配合Screen管理Linux系统上的Minecraft子服,支持MCDR子服与非MCDR子服。 功能: 开启所有子服 关闭所有子服 重载所有子服MCDR 重载所有子服ChatBridge 使用方法:

3 Mar 17, 2022
Scalable computer implemented in the game of life.

scalable-gol-computer This is a computer built in Conway’s game of life. It supports variable sizes of 8, 16 and 32 bit. Maximum program size: 256 lin

Nicolas Loizeau 19 Nov 19, 2022
This is the card game like HearthStone and Magic

Territory War How to use it use pip3 to install django and channels: pip3 install Django pip3 install channels go to CardGame/first/consumers.py and g

Caesar 3 Oct 24, 2022
🐥Flappy Birds🐤 Video game. With your help I can go through🚀 the pipes. All UI is made with 🐍Pygame🐍

🐠 Flappy Fish 🐢 I am Flappy Fish 🐟 . With your help I can jump through the pipes and experience an interesting and exciting flight deep into the fi

MohammadReza 2 Jan 14, 2022