GTK4 + Python tutorial with code examples

Overview

Taiko's GTK4 Python tutorial

Wanna make apps for Linux but not sure how to start with GTK? This guide will hopefully help! The intent is to show you how to do some common things with basic code examples so that you can get up and running making your own GTK app quickly.

Ultimately you want to be able to refer to the official documentation here yourself. But I find it can be hard getting started without an initial understanding of how to do things. The code examples here should hopefully help.

How to use this tutorial: You can either follow along or just use it to refer to specific examples.

Prerequisites: You have learnt the basics of Python. Ideally have some idea of how classes work. You will also need the following packages installed on your system: GTK4, PyGObject and Libadwaita.

Topics covered:

  • A basic GTK window
  • Widgets: Button, check button, switch, slider
  • Layout: Box layout
  • Adding a header bar
  • Showing an open file dialog
  • Adding a menu-button with a menu
  • Adding an about dialog
  • "Open with" and single instancing
  • Custom drawing with Cairo
  • Handling mouse input
  • Setting the cursor
  • Setting dark colour theme
  • Spacing and padding
  • Custom drawing with Snapshot

For beginners, I suggest walking through each example and try to understand what each line is doing. I also recommend taking a look at the docs for each widget.

Helpful is the GTK4 Widget Gallery which shows you all the common widgets.

A most basic program

import gi
gi.require_version('Gtk', '4.0')
from gi.repository import Gtk

def on_activate(app):
    win = Gtk.ApplicationWindow(application=app)
    win.present()

app = Gtk.Application()
app.connect('activate', on_activate)

app.run(None)

This should display a small blank window.

A blank GTK window

This is a minimal amount of code to show a window. But we will start off with a better example:

  • Making the code into classes. 'Cause doing it functional style is a little awkward in Python.
  • Switching to Libawaita, since many GNOME apps now use its new styling.
  • Pass in the app arguments.
  • Give the app an application id.

Here's what we got now:

A better structured basic GTK4 + Adwaita

import sys
import gi
gi.require_version('Gtk', '4.0')
gi.require_version('Adw', '1')
from gi.repository import Gtk, Adw


class MainWindow(Gtk.ApplicationWindow):
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        # Things will go here

class MyApp(Adw.Application):
    def __init__(self, **kwargs):
        super().__init__(**kwargs)
        self.connect('activate', self.on_activate)

    def on_activate(self, app):
        self.win = MainWindow(application=app)
        self.win.present()

app = MyApp(application_id="com.example.GtkApplication")
app.run(sys.argv)

Soo we have an instance of an app class and a window which we extend! We run our app and it makes a window!

Tip: Don't worry too much if you don't understand the __init__(self, *args, **kwargs) stuff for now.

Tip: For a serious app, you'll need to think of your own application id. It should be the reverse of a domain or page you control. If you don't have your own domain you can do like "com.github.me.myproject".

So! What's next?

Well, we want to add something to our window. That would likely be a layout of some sort!

Most basic layout is a Box.

Lets add a box to the window! (Where the code comment "things will go here" is above)

self.box1 = Gtk.Box()
self.set_child(self.box1)

We make a new box, and attach it to the window. Simple. If you run the app now you'll see no difference, because there's nothing in the layout yet either.

Add a button!

One of the most basic widgets is a Button. Let's make one and add it to the layout.

self.button = Gtk.Button(label="Hello")
self.box1.append(self.button)

Now our app has a button! (The window will be small now)

But it does nothing when we click it. Let's connect it to a function! Make a new method that prints hello world, and we connect it!

Here's our MainWindow so far:

class MainWindow(Gtk.ApplicationWindow):
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        self.box1 = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
        self.set_child(self.box1)

        self.button = Gtk.Button(label="Hello")
        self.box1.append(self.button)
        self.button.connect('clicked', self.hello)

    def hello(self, button):
        print("Hello world")

Cool eh?

By the way the Box layout lays out widgets in like a vertical or horizontal order. We should set the orientation of the box. See the change:

self.box1 = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)

Set some window parameters

self.set_default_size(600, 250)
self.set_title("MyApp")

More boxes

You'll notice our button is stretched with the window. Let's add two boxes inside that first box we made.

self.box1 = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL)
self.box2 = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
self.box3 = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)

self.button = Gtk.Button(label="Hello")
self.button.connect('clicked', self.hello)

self.set_child(self.box1)  # Horizontal box to window
self.box1.append(self.box2)  # Put vert box in that box
self.box1.append(self.box3)  # And another one, empty for now

self.box2.append(self.button) # Put button in the first of the two vertial boxes

Now that's more neat!

Add a check button!

So, we know about a button, next lets add a Checkbutton.

    ...
    self.check = Gtk.CheckButton(label="And goodbye?")
    self.box2.append(self.check)


def hello(self, button):
    print("Hello world")
    if self.check.get_active():
        print("Goodbye world!")
        self.close()

Our window so far

When we click the button, we can check the state of the checkbox!

Extra Tip: Radio Buttons

Check buttons can be turned into radio buttons by adding them to a group. You can do it using the .set_group method like this:

radio1 = Gtk.CheckButton(label="test")
radio2 = Gtk.CheckButton(label="test")
radio3 = Gtk.CheckButton(label="test")
radio2.set_group(radio1)
radio3.set_group(radio1)

You can handle the toggle signal like this:

radio1.connect("toggled", self.radio_toggled)

When connecting a signal it's helpful to pass additional parameters like as follows. This way you can have one function handle events from multiple widgets. Just don't forget to handle the extra parameter in your handler function.

radio1.connect("toggled", self.radio_toggled, "test")

(This can apply to other widgets too)

Add a switch

For our switch, we'll want to put our switch in a Box, otherwise it'll look all stretched.

        ...
        self.switch_box = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL)

        self.switch = Gtk.Switch()
        self.switch.set_active(True)  # Let's default it to on
        self.switch.connect("state-set", self.switch_switched) # Lets trigger a function

        self.switch_box.append(self.switch)
        self.box2.append(self.switch_box)

    def switch_switched(self, switch, state):
        print(f"The switch has been switched {'on' if state else 'off'}")

Try it out!

Our switch is looking rather nondescript, so let's add a label to it!

...with a Label

A label is like a basic line of text

self.label = Gtk.Label(label="A switch")
self.switch_box.append(self.label)
self.switch_box.set_spacing(5) # Add some spacing

It should look like this now:

Our window including switch and label

The file part1.py is an example of the code so far.

Adding a slider (Aka scale)

Here's an example of adding a Scale with a range from 0 to 10

        self.slider = Gtk.Scale()
        self.slider.set_digits(0)  # Number of decimal places to use
        self.slider.set_range(0, 10)
        self.slider.set_draw_value(True)  # Show a label with current value
        self.slider.set_value(5)  # Sets the current value/position
        self.slider.connect('value-changed', self.slider_changed)
        self.box2.append(self.slider)

    def slider_changed(self, slider):
        print(int(slider.get_value()))

Adding a button into the header bar

First we need to make a header bar

        self.header = Gtk.HeaderBar()
        self.set_titlebar(self.header)

Simple.

Now add a button

        self.open_button = Gtk.Button(label="Open")
        self.header.pack_start(self.open_button)

We already know how to connect a function to the button, so I've omitted that.

Done! But... it would look nicer with an icon rather than text.

        self.open_button.set_icon_name("document-open-symbolic")

This will be an icon name from the icon theme.

For some defaults you can take a look at /usr/share/icons/Adwaita/scalable/actions.

If you were adding a new action icon it would go in /usr/share/icons/hicolor/scalable/actions

Help! Todo! Is this the best way? How do icons work in a development environment?

Open file dialog

Let's make that open button actually show an open file dialog

        self.open_dialog = Gtk.FileChooserNative.new(title="Choose a file",
                                                     parent=self, action=Gtk.FileChooserAction.OPEN)

        self.open_dialog.connect("response", self.open_response)
        self.open_button.connect("clicked", self.show_open_dialog)

    def show_open_dialog(self, button):
        self.open_dialog.show()

    def open_response(self, dialog, response):
        if response == Gtk.ResponseType.ACCEPT:
            file = dialog.get_file()
            filename = file.get_path()
            print(filename)  # Here you could handle opening or saving the file

The action type can also be SAVE and SELECT_FOLDER

If you wanted to restrict the file types shown, you could add a filter. For example:

        f = Gtk.FileFilter()
        f.set_name("Image files")
        f.add_mime_type("image/jpeg")
        f.add_mime_type("image/png")
        self.open_dialog.add_filter(f)

Adding a button with menu

For this there are multiple new concepts we need to introduce:

  • The MenuButton widget.
  • The Popover, but here we will use a PopoverMenu which is built using an abstract menu model.
  • A Menu. This is an abstract model of a menu.
  • Actions. An abstract action that can be connected to our abstract menu.

So, we click a MenuButton, which shows a Popover that was generated from a MenuModel that is composed of Actions.

First make sure Gio is added to the list of things we're importing from gi.repository:

from gi.repository import Gtk, Adw, Gio
        # Create a new "Action"
        action = Gio.SimpleAction.new("something", None)
        action.connect("activate", self.print_something)
        self.add_action(action)  # Here the action is being added to the window, but you could add it to the
                                 # application or an "ActionGroup"

        # Create a new menu, containing that action
        menu = Gio.Menu.new()
        menu.append("Do Something", "win.something")  # Or you would do app.something if you had attached the
                                                      # action to the application

        # Create a popover
        self.popover = Gtk.PopoverMenu()  # Create a new popover menu
        self.popover.set_menu_model(menu)

        # Create a menu button
        self.hamburger = Gtk.MenuButton()
        self.hamburger.set_popover(self.popover)
        self.hamburger.set_icon_name("open-menu-symbolic")  # Give it a nice icon

        # Add menu button to the header bar
        self.header.pack_start(self.hamburger)

    def print_something(self, action, param):
        print("Something!")

Add an about dialog

from gi.repository import Gtk, Adw, Gio, GLib  # Add GLib to imports
        # Set app name
        GLib.set_application_name("My App")

        # Create an action to run a *show about dialog* function we will create 
        action = Gio.SimpleAction.new("about", None)
        action.connect("activate", self.show_about)
        self.add_action(action)
        
        menu.append("About", "win.about")  # Add it to the menu we created in previous section

    def show_about(self, action, param):
        self.about = Gtk.AboutDialog()
        self.about.set_transient_for(self)  # Makes the dialog always appear in from of the parent window
        self.about.set_modal(self)  # Makes the parent window unresponsive while dialog is showing

        self.about.set_authors(["Your Name"])
        self.about.set_copyright("Copyright 2022 Your Full Name")
        self.about.set_license_type(Gtk.License.GPL_3_0)
        self.about.set_website("http://example.com")
        self.about.set_website_label("My Website")
        self.about.set_version("1.0")
        self.about.set_logo_icon_name("org.example.example")  # The icon will need to be added to appropriate location
                                                 # E.g. /usr/share/icons/hicolor/scalable/apps/org.example.example.svg

        self.about.show()

For further reading on what you can add, see AboutDialog.

A basic menu in headerbar

"Open with" and single instancing

Note that I haven't fully tested the code in this section

We already covered how to open a file with an explicit dialog box, but there are other ways users might want to open a file with our application, such as a command line argument, or when they click "Open with" in their file browser etc.

Also, when the user launches another instance, we may want to determine the behavior of if the file is opened in the original window or a new one. Fortunately, GTK handles most of the hard work for us, but there are some things we need to do if we want handle file opening.

By default, our GApplication will maintain the first process as the primary process, and if a second process is launched, one of two signals will be called on that first primary process, with the 2nd process promptly exiting.

Those two signals are two possible entry points to our app; activate which we already implemented, and open which we haven't yet implemented. The open function handles the opening of files.

Currently, in our example app, activate will launch another identical window. (The app will exit when all windows are closed)

So what if we wanted only one window open at a time? Just detect if we have already opened a window and return from the activate function if we have.

Maintain a single instance:

class MyApp(Adw.Application):
    def __init__(self, **kwargs):
        super().__init__(**kwargs)
        self.connect('activate', self.on_activate)
        self.win = None  # Forgot to add this originally

    def on_activate(self, app):
        if not self.win:  # added this condition
            self.win = MainWindow(application=app)
        self.win.present()  # if window is already created, this will raise it to the front

What about opening files? We need to implement that function:

class MyApp(Adw.Application):
    def __init__(self, **kwargs):
        super().__init__(**kwargs)
        self.connect('activate', self.on_activate)
        self.connect('open', self.on_open)
        self.set_flags(Gio.ApplicationFlags.HANDLES_OPEN)  # Need to tell GApplication we can handle this
        self.win = None

    def on_activate(self, app):
        if not self.win:
            self.win = MainWindow(application=app)
        self.win.present()

   def on_open(self, app, files, n_files, hint):
        self.on_activate(app)  # Adding this because window may not have been created yet with this entry point
        for file in n_files:
            print("File to open: " + file.get_path())  # How you handle it from here is up to you, I guess
        

Note that having an "Open with" option with your application would require a .desktop file that registers a mime type that your application can open, but setting up a desktop file is outside to scope of this tutorial.

Custom drawing area using Cairo

There are two main methods of custom drawing in GTK4, the Cairo way and the Snapshot way. Cairo provides a more high level drawing API but uses slow software rendering. Snapshot uses a little more low level API but uses much faster hardware accelerated rendering.

To draw with Cairo we use the DrawingArea widget.

        self.dw = Gtk.DrawingArea()

        # Make it fill the available space (It will stretch with the window)
        self.dw.set_hexpand(True)
        self.dw.set_vexpand(True)

        # Instead, If we didn't want it to fill the available space but wanted a fixed size
        #self.dw.set_content_width(100)
        #self.dw.set_content_height(100)

        self.dw.set_draw_func(self.draw, None)
        self.box3.append(self.dw)

    def draw(self, area, c, w, h, data):
        # c is a Cairo context

        # Fill background with a colour
        c.set_source_rgb(0, 0, 0)
        c.paint()

        # Draw a line
        c.set_source_rgb(0.5, 0.0, 0.5)
        c.set_line_width(3)
        c.move_to(10, 10)
        c.line_to(w - 10, h - 10)
        c.stroke()

        # Draw a rectangle
        c.set_source_rgb(0.8, 0.8, 0.0)
        c.rectangle(20, 20, 50, 20)
        c.fill()

        # Draw some text
        c.set_source_rgb(0.1, 0.1, 0.1)
        c.select_font_face("Sans")
        c.set_font_size(13)
        c.move_to(25, 35)
        c.show_text("Test")

A drawing area

Further resources on Cairo:

Note that Cairo uses software rendering. For accelerated rendering, Gtk Snapshot can be used (todo)

Input handling in our drawing area

Handling a mouse / touch event

        ...
        evk = Gtk.GestureClick.new()
        evk.connect("pressed", self.dw_click)  # could be "released"
        self.dw.add_controller(evk)

        self.blobs = []

    def dw_click(self, gesture, data, x, y):
        self.blobs.append((x, y))
        self.dw.queue_draw()  # Force a redraw

    def draw(self, area, c, w, h, data):
        # c is a Cairo context

        # Fill background
        c.set_source_rgb(0, 0, 0)
        c.paint()

        c.set_source_rgb(1, 0, 1)
        for x, y in self.blobs:
            c.arc(x, y, 10, 0, 2 * 3.1415926)
            c.fill()
        ...

A drawing area with purple dots where we clicked

Ref: GestureClick

Extra example. If we wanted to listen to other mouse button types:

        ...
        evk.set_button(0)  # 0 for all buttons
    def dw_click(self,  gesture, data, x, y):
        button = gesture.get_current_button()
        print(button)

See also: EventControllerMotion. Example:

        evk = Gtk.EventControllerMotion.new()
        evk.connect("motion", self.mouse_motion)
        self.add_controller(evk)
    def mouse_motion(self, motion, x, y):
        print(f"Mouse moved to {x}, {y}")

See also: EventControllerKey

        evk = Gtk.EventControllerKey.new()
        evk.connect("key-pressed", self.key_press)
        self.add_controller(evk)  # add to window
    def key_press(self, event, keyval, keycode, state):
        if keyval == Gdk.KEY_q and state & Gdk.ModifierType.CONTROL_MASK:   # Add Gdk to your imports. i.e. from gi import Gdk
            self.close()

Setting the cursor

We can set a cursor for a widget.

First we need to import Gdk, so we append it to this line like so:

from gi.repository import Gtk, Adw, Gio, Gdk

Now setting the cursor is easy.

        self.cursor_crosshair = Gdk.Cursor.new_from_name("crosshair")
        self.dw.set_cursor(self.cursor_crosshair)

You can find a list of common cursor names here.

Setting a dark color scheme

We can use:

        app = self.get_application()
        sm = app.get_style_manager()
        sm.set_color_scheme(Adw.ColorScheme.PREFER_DARK)

See here for more details.

Spacing and padding

For a better look we can add spacing to our layout. We can also add a margin to any widget, here I've added a margin to our box layout.

        self.box2.set_spacing(10)
        self.box2.set_margin_top(10)
        self.box2.set_margin_bottom(10)
        self.box2.set_margin_start(10)
        self.box2.set_margin_end(10)

Spacing and padding

Custom drawing with Snapshot

As mentioned in the Cairo section, Snapshot uses fast hardware accelerated drawing, but it's a little more complicated to use. Treat this section as more of a general guide of how it works than a tutorial of how you should do things.

First, we create our own custom widget class which will implement the Snapshot virtual method. (To implement a virtual method we need to prepend do_ to the name as it is in the docs.)

class CustomDraw(Gtk.Widget):
    def __init__(self):
        super().__init__()

    def do_snapshot(self, s):
        pass

Then it can be added in the same way as any other widget. If we want to manually trigger a redraw we can use the same .queue_draw() method call on it.

If we want the widget to have a dynamic size we can set the usual .set_hexpand(True)/.set_vexpand(True), but if it is to have a fixed size, you would need to implement the Measure virtual method.

Have a read of the snapshot docs. It's a little more complex, but once you know what you're doing you could easily create your own helper functions. You can use your imagination!

Here's some examples:

Draw a solid rectangle

Here we use:

    def do_snapshot(self, s):
        colour = Gdk.RGBA()
        colour.parse("#e80e0e")
        
        rect = Graphene.Rect().__init__(10, 10, 40, 60)   # Add Graphene to your imports. i.e. from gi import Graphene

        s.append_color(colour, rect)

Draw a solid rounded rectangle / circle

This is a little more complicated...

        colour = Gdk.RGBA()
        colour.parse("rgb(159, 222, 42)") # another way of parsing

        rect = Graphene.Rect().init(50, 70, 40, 40)
        
        rounded_rect = Gsk.RoundedRect()  # Add Gsk to your imports. i.e. from gi import Gsk
        rounded_rect.init_from_rect(rect, radius=20)  # A radius of 90 would make a circle
        
        s.push_rounded_clip(rounded_rect)
        s.append_color(colour, rect)
        s.pop()   # remove the clip

Outline of rect / rounded rect / circle

Fairly straightforward, see append_border.

An Image

    texture = Gdk.Texture.new_from_filename("example.png")
    # Warning: For the purposes of demonstration ive shown this declared in our drawing function,
    #  but of course you would REALLY need to define this somewhere else so that its only called 
    # once as we don't want to reload/upload the data every draw call.
    
    # Tip: There are other functions to load image data from in memory pixel data
    
    rect = Graphene.Rect().__init__(50, 50, texture.get_width(), texture.get_height())  # See warning below
    s.append_texture(texture, rect)    

Warning: On a HiDPI display the logical and physical measurements may differ in scale, typically by a factor of 2. In most places we're dealing in logical units but these methods give physical units. So... you might not want to define the size of the rectangle by the texture.

Text

Text is drawn using Pango layouts. Pango is quite powerful and really needs a whole tutorial on its own, but here's a basic example of a single line of text:

        colour = Gdk.RGBA()
        colour.red = 0.0    # Another way of setting colour
        colour.green = 0.0
        colour.blue = 0.0
        colour.alpha = 1.0

        font = Pango.FontDescription.new()
        font.set_family("Sans")
        font.set_size(12 * Pango.SCALE)  # todo how do we follow the window scaling factor?

        context = self.get_pango_context()
        layout = Pango.Layout(context)  # Add Pango to your imports. i.e. from gi import Pango
        layout.set_font_description(font)
        layout.set_text("Example text")
        
        point = Graphene.Point()
        point.x = 50  # starting X co-ordinate
        point.y = 50  # starting Y co-ordinate
        
        s.save()
        s.translate(point)
        s.append_layout(layout, colour)
        s.restore()
    

Todo...

Text box: Entry

Number changer: SpinButton

Picture.

UI from XML.

Custom Styles.

Owner
he/him | hey there
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