Procedural modeling of fruit and sandstorm in Blender (bpy).

Overview

SandFruit

Procedural modelling of fruit and sandstorm. Created by Adriana Arcia and Maya Boateng. Last updated December 19, 2020

Goal & Inspiration

Our goal for this project was to create a way of procedurally modeling fruits, specifically exotic fruits, as they have a wide range of shapes and textures that we found interesting. We were inspired by papers about using sweeps of a profile along a path to generate shapes as well as papers about particle systems and surface textures.

To generate the fruit shapes, we used a general form of a profile of a variety of fruits with round shapes, such as apples, pears, and lemos and used rotation to generate a solid surface. The spike texture was created using a particle system, which we were inspired to after our presentation of Reeves’s paper on particle systems. We also included two bump texturing options for the fruits and added more variance to the shape by jittering random vertices using proportional editing in Blender, and animated a scene with the fruit as part of a sandstorm.

Roles and Responsibilities

This project was very collaborative, so there was considerable fluidity in roles and responsibilities. Maya worked primarily on the script that generated the pear meshes, the script that jittered random vertices, and the texturing. Adriana mainly worked on the texturing, sandstorm animation, and building of the scene layout, including the terrain.

Description of how the code works

To generate the meshes for the fruit shapes, we first begin with a bezier curve with 4 points on it. Then depending on a random factor that determines the type of fruit shape being generated, a function translates the points and positions the handles in such a way that forms a general shape for the fruit type. Then, the points and handles of the curve are sent to a function that jitters them randomly to create some variation in the profile shape. Finally, the points and handles are scaled by the same random factor in the x and y directions to create some variation in fruit size as well. Then, using the “screw” modifier in Blender, the shape is rotated around an axis to create the solid shape and turned into a mesh. After this, random vertices are selected and jittered by a random amount to create even more variance in shape and irregularities in the mesh. We also use two different textures to give our fruit an even more bumpy effect without having to make the mesh more complex.

To generate a fruit shape, import the fruitNew.py file into blender and run the script until you have found a desired mesh shape. To add a texture to the fruit, you must install the Fruit texture addon and the panel should show up in the sidebar, where you can choose one of two textures and a base color and apply it to the active object. To add spikes, use spikes.py and run bpy.ops.mesh.spikes() as in our midterm project.

The sandstorm portion of our project is run similarly, by running bpy.ops.mesh.sandstorm(). This function also utilizes another function we implemented, bpy.ops.mesh.terrain(). The inputs are the x scale, y scale, z scale, and the strength of the displacement or the turbulence. The terrain function is a very simple implementation of terrain generation using ‘cloud’ noise in conjunction with a displacement modifier. If the user wants to use their own terrain or use the terrain function, they should run the sandstorm function with the terrain selected. This will make the sandstorm active on that terrain. If there is no object selected, the sandstorm function defaults to a flat plane. The inputs to the sandstorm terrain are the size of the sandstorm’s base (x, y, and z scale), its rotation (x, y, and z rotation) and the total displacement along the y axis. This last parameter is included because the sandstorm can currently only move in a straight line.

To create the sandstorm we start with a simple cylinder mesh. We use a similar technique as mentioned earlier for the terrain function to create noise on the surface. Then we also add a vertex weight modifier between the storm and the terrain. We also used a lattice modifier to make the cylinder appear flatter on the bottom as it rotates, to create a more realistic sandstorm. The surface of the cylinder is then used as an emitter for a particle system. We also enable physics for fluids on the cylinder. Then a ‘bounding box’ is added, a cube surrounding the central cylinder which functions as a fluid domain.

Challenges

Some challenges associated with the general fruit shape are that the profiles are only loosely based on the general profile of the shape, so certain random jitters can make the fruits look irregular and misshapen beyond any normal irregularities that fruits may have. In addition, sometimes the random selection of vertices or the location of the jitter is strange and leads to the fruit looking strange. This was a problem while attempting to implement aging of the fruit. Subdividing the vertices every couple of iterations may help with these issues.

One challenge with the sandstorm was getting the cylinder not to be too noticeable. This still isn't perfect, and you can see in our animation that it is still fairly darker and distinguishable from the overall sandstorm. It was difficult to find a balance between this aesthetic caveat and having a sandstorm that is full rather than sparse.

Future ideas/expansion

In the future, it may be possible to refine the functions that generate the profile shapes so that there are not as many unnatural looking ridges and bumps, and possibly use a more mathematical function to generate the profiles instead of hard coding them in, in addition to writing functions for more types of fruit families. There is also the possibility of using the bevel function rather than the “screw” modifier to generate the shapes, by having the profile beveled around a circle or any other closed shape. This would allow us to define sections within the fruit shape to give a taper to the radius at certain points around the edge of the fruit, like that of a pumpkin. We could also add in a function to generate stem shapes of the fruits by extruding a profile along an arc or path with a taper defined for the size of the profile at a given point along the path. Although we attempted this, we would like to continue to try to animate and model the aging of fruits in some way, even if it is an imaginary framework. While trying to select random vertices and scale them down iteratively, we encountered jagged edges and little change beyond what we were getting from the vertex jitter.

It would also be ideal if the sandstorm could move more flexibly instead of moving in a straight line. It also does not work as smoothly on non-flat terrain, so there is room for improvement in terms of being more dynamic. As mentioned earlier, there could be some improvement made to help the cylinder particle system less noticeable. We also did not get a chance to improve much on our spikes, which could still be perfected with more randomness and perhaps adding curvature.

Results

The results folder contains screenshots of some possible output.

Sources

Reeves, W. T. (1983). Particle Systems—a Technique for Modeling a Class of Fuzzy Objects. ACM Transactions on Graphics, 2(2), 91-108. doi:10.1145/357318.357320

John M. Snyder California Institute of Technology et al. 1992. Generative modeling: a symbolic system for geometric modeling. (July 1992). Retrieved October 19, 2020 from https://dl.acm.org/doi/10.1145/133994.134094

Owner
Adriana Arcia
Adriana Arcia
Simple Python tool to check if there is an Office 365 instance linked to a domain.

o365chk.py Simple Python script to check if there is an Office365 instance linked to a particular domain.

Steven Harris 37 Jan 02, 2023
Gitlab py scripts

Gitlab py scripts The code can be used to gather the list of GitHub groups/projects and the permissions of the users in those groups/projects. group/p

Roghuchi 1 Aug 29, 2022
Free APN For Python

Free APN For Python

XENZI GANZZ 4 Apr 22, 2022
Python Project Template

A low dependency and really simple to start project template for Python Projects.

Bruno Rocha 651 Dec 29, 2022
All kinds of programs are accepted here, raise a genuine PR, and claim a PR, Make 4 successful PR's and get the Stickers and T-Shirt from hacktoberfest 2021

this repository is excluded from hacktoberfest Hacktoberfest-2021 This repository aims to help code beginners with their first successful pull request

34 Sep 11, 2022
Covid-19-Trends - A project that me and my friends created as the CSC110 Final Project at UofT

Covid-19-Trends Introduction The COVID-19 pandemic has caused severe financial s

1 Jan 07, 2022
This repository contains Python Projects for Beginners as well as for Intermediate Developers built by Contributors.

Python Projects {Open Source} Introduction The repository was built with a tree-like structure in mind, it contains collections of Python Projects. Mo

Gaurav Pandey 115 Apr 30, 2022
Interactivity Lab: Household Pulse Explorable

Interactivity Lab: Household Pulse Explorable Goal: Build an interactive application that incorporates fundamental Streamlit components to offer a cur

1 Feb 10, 2022
Interfaces between napari and pymeshlab library to allow import, export and construction of surfaces.

napari-pymeshlab Interfaces between napari and the pymeshlab library to allow import, export and construction of surfaces. This is a WIP and feature r

Zach Marin 4 Oct 12, 2022
Xkcd.py - Script to generate wallpapers based on XKCD comics

xkcd.py Script to generate wallpapers based on XKCD comics Usage python3 xkcd.py

Gideon Wolfe 11 Sep 06, 2022
Web app to find your chance of winning at Texas Hold 'Em

poker_mc Web app to find your chance of winning at Texas Hold 'Em A working version of this project is deployed at poker-mc.ue.r.appspot.com. It's run

Aadith Vittala 7 Sep 15, 2021
Improve current data preprocessing for FTM's WOB data to analyze Shell and Dutch Governmental contacts.

We're the hackathon leftovers, but we are Too Good To Go ;-). A repo by Lukas Schubotz and Raymon van Dinter. We aim to improve current data preprocessing for FTM's WOB data to analyze Shell and Dutc

ASReview hackathon for Follow the Money 5 Dec 09, 2021
A similarity measurer on two programming assignments on Online Judge.

A similarity measurer on two programming assignments on Online Judge. Algorithm implementation details are at here. Install Recommend OS: Ubuntu 20.04

StardustDL 6 May 21, 2022
PyLaboratory 0 Feb 07, 2022
The only purpose of a byte-sized application is to help you create .desktop entry files for downloaded applications.

Turtle 🐢 The only purpose of a byte-sized application is to help you create .desktop entry files for downloaded applications. As of usual with elemen

TenderOwl 14 Dec 29, 2022
Djangoblog - A blogging site where people can make their accout and write blogs and read other author's blogs

This a blogging site where people can make their accout and write blogs and read other author's blogs.

1 Jan 26, 2022
This is a program for Carbon Emission calculator.

Summary This is a program for Carbon Emission calculator. Usage This will calculate the carbon emission by each person on various factors. Contributor

Ankit Rane 2 Feb 18, 2022
디텍션 유틸 모음

Object detection utils 유틸모음 설명 링크 convert convert 관련코드 https://github.com/AI-infinyx/ob_utils/tree/main/convert crawl 구글, 네이버, 빙 등 크롤링 관련 https://gith

codetest 41 Jan 22, 2021
The Python Fuzzer that the world deserves 🐍

pip3 install frelatage Current release : 0.0.2 The Python Fuzzer that the world deserves Installation | How it works | Features | Use Frelatage | Conf

Rog3r 219 Dec 21, 2022
Blender 2.80+ Timelapse Capture Tool Addon

SimpleTimelapser Blender 2.80+ Timelapse Capture Tool Addon Developed for Blender 3.0.0, tested working on 2.80.0 It's no ZBrush undo history but it's

4 Jan 19, 2022