A bunch of codes for procedurally modeling and texturing futuristic cities.

Overview

Procedural Futuristic City

This is our final project for CPSC 479. We created a procedural futuristic city complete with Worley noise procedural textures and boids flying around.

Structure

The folder futuristic_city contains the source code for a Blender add-on that was our midterm project (with some modifications). You can go to futuristic_city/README.md for more detailed instructions on creating buildings, creating the city, and viewing the boids. It also contains links to demo videos showing the boid animations we created.

The folder voronoi contains code for the Worley noise procedural texture. You can go to voronoi/README.md for more detailed instructions on how to run the code and use the texture in Blender.

Authors

Yifei Shen and Zacharie Sciamma

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