Python module providing simple game networking

Overview

nethelper

Python module providing simple game networking

This module was originally created to facilitate a class on creating multiplayer games in Pygame Zero. It designed to be simple for beginner programmers to use, and will not be as full featured or efficient as other networking libraries.

Features

  • Work over the internet or LAN
  • Designed specifically for game networking (...send and receive never blocks, messages are batched)
  • Very simple to use
  • No dependencies or installation. Just download and import one file.

How it Works

nethelper relies on a server to help relay messages between nodes (...players). This enables it to work across the internet without requiring each user to perform firewall / router configuration or share IP address. You can also run the server within your own LAN, but users outside of your LAN will likely not be able to connect to it.

Each player is a node, and nodes are organized into groups. This means that two students can play a pong game within a "pong" group, while another three students play a maze game within a "maze" group, all using the same server. There are no hardcoded limits to the number of groups, and each group can have up to 253 concurrent players.

Messages are encoded with JSON (...with a custom binary header), and transmitted via TCP to the message relay server. The message relay server will then relay the message to the intended recipient(s).

Each running game can send data to either a specific node within the same group, or to all nodes in the group. The former is useful for clients to send control commands to a game host, while the latter is useful for a game host to send the game state to all clients. See the example folder for examples of games using this pattern.

Starting the Server

For this module to work, you will require a message relay server. To start the server, simply run the module as a script.

python3 nethelper.py -g net_demo

This will start the server and configure it to recognize the "net_demo" group. Your game can use any string as a group name, as long as it is recognized by the server.

IMPORTANT : Your server must be accessible on its listening port (default to 65042). Read the section on "Server Access" for some tips on how to set this up.

You can also configure the server to recognize multiple groups.

python3 nethelper.py -g demo1 demo2 demo3

This will configure the server to recognize 3 groups; "demo1", "demo2", and "demo3". Games can only talk to others in the same group, so a game that's on "demo1" will not be able to talk to a game on "demo2".

You can also write your group names into a file and provide the filename on the command line.

python3 nethelper.py -f file_containing_groups.txt

Each group name must be on it's own line, and lines starting with # are ignored.

To see more options, run...

python3 nethelper.py -h

Game Setup

First, import the NetNode class.

from nethelper import NetNode

Next, create a NetNode object and connect to the message relay server (...make sure to start it first).

net = NetNode()
net.connect('localhost', 'foo', 'net_demo')

Now your game should be connected to the server as a node. Every node in the same group can talk to each other via the message relay server.

localhost is what I'm using here as the server address, but that will only work if the game is running on the same computer as the server. If the game is not running on the same computer as the server, you'll want to replace localhost with the IP address or domain name of the server.

foo is the name that this node is identifying itself as. You can use any string as a name, as long as every node in the same group has a unique name.

net_demo is the group that I am are connecting to. The server must be configured to recognize this group, and nodes can only communicate with other computers in the same group.

In your update() function, you should start with a...

net.process_recv()

This will receive all the incoming messages server, making them available to read.

To send a message to other nodes, use...

net.send_msg('bar', 'pp', players_pos)

This will send a message with the title pp to the node named bar. The content of the message will be the value of the variable players_pos.

To send to all nodes in the group, use ALL as the destination name.

net.send_msg('ALL', 'pp', players_pos)

To read incoming messages, use...

msg = net.get_msg('bar', 'controls')

This will get the content of the message titled controls from bar, and put it in the msg variable. If no messages are available, get_msg will return None.

Finally, you should end your update() function with a...

net.process_send()

This will push all the sent messages to the server. If you do not run process_send(), your messages will never get sent out.

One last useful function is net.get_peers(). This function will return a list containing the names of all nodes in your group.

More Documentations

See Wiki page on Github for detailed documentations.

The Wiki docs are generated from the docstrings in the nethelper.py source, so you can also read that.

Examples

As nethelper is designed for use with games, both of these examples uses Pygame Zero. However, nothing in nethelper requires Pygame Zero and it can also be used on its own without any other modules. A message relay server must be running and configured for group "net_demo" for the example to work.

Message sender:

import pgzrun
from nethelper import NetNode

net = NetNode()
net.connect('localhost', 'Tom', 'net_demo')

def update():
    if keyboard.up:
        net.send_msg('Jerry', 'controls', 'up')
    elif keyboard.down:
        net.send_msg('Jerry', 'controls', 'down')

    net.process_send()

pgzrun.go()

Message receiver:

import pgzrun
from nethelper import NetNode

net = NetNode()
net.connect('localhost', 'Jerry', 'net_demo')

msg = None
def update():
    global msg
    
    net.process_recv()
    msg = net.get_msg('Tom', 'controls')    

def draw():
    if msg:
        screen.clear()
        screen.draw.text(msg, (100,100), color="white")

pgzrun.go()

See the examples folder for more complete examples of games using nethelper.

Server Access

You can run the message relay server on either a computer within your own LAN, or on an internet server (...typically through a cloud service).

Computer within LAN

Running it on a computer within your own LAN can be faster and uses no internet bandwidth, but this may be blocked by your firewall or router. To open up access through the firewall, you need to allow incoming connections on TCP port 65042.

On Linux (Including Raspberry Pi)

On the command line, run...

sudo ufw allow 65042

On Windows

Visit this link for instructions https://www.tomshardware.com/news/how-to-open-firewall-ports-in-windows-10,36451.html

On Mac

Visit this link for instructions https://www.macworld.co.uk/how-to/how-open-specific-ports-in-os-x-1010-firewall-3616405/

Router Blocking Access

If the connection is being blocked by your router, you'll likely need to disable an option typically named "Wireless Isolation", "Client Isolation", or "Wireless client separation". There are many ways to configure a router to block client-to-client communications, so if that doesn't work, you'll need to consult your router manual or your network administrator for help. Alternatively, use an internet server instead.

Internet Server

Running the message relay server on the internet may be slower (ie. laggy), but will allow players on different networks to play together (eg. for an online class where every student is at their own home). It can also have less issues with network configurations. You will need to pay for a cloud hosting service, but these are not expensive (...typically 1 cent per hour).

Most cloud services including Amazon AWS, DigitalOcean, and Linode, will do just fine. The following instructions are based on DigitalOcean.

  1. Register for an account on DigitalOcean
  2. Create a new Droplet:
    • Choose Ubuntu as your distribution.
    • The cheapest plan should be sufficient for dozens of students.
    • Choose a datacenter region that is close to you.
    • For Authentication, a password will be sufficient (...no sensitive data will be stored on the server)
  3. Wait for your droplet to be ready (...this may take a few minutes), then login using an SSH client and your password.
  4. Download nethelper.py using the command:
wget https://raw.githubusercontent.com/QuirkyCort/nethelper/main/nethelper.py
  1. Open the port on the firewall using:
sudo ufw allow 65042
  1. Run nethelper.py (...see Starting the Server for details)
Owner
Cort
Cort
A python program for playing rock-paper-scissors with computer .

Rock_Paper_Scissors_Cut A time passing famous hand game known as rock paper scissors cut game. Starting from children to adults everyone plays this ga

Arghya Banerjee 1 Dec 16, 2021
A multiplayer RPG Discord bot, where you play as a god.

To run Ensure your Python is up to date, and install packages from requirements.txt Duplicate secrets-template.yaml, and name it secrets.yaml Insert y

4 Jan 18, 2022
Replicating Minecraft World Generation in Python

Minecraft World Generation in Python This is an attempt to replicate Minecraft world generation in Python. This is part of an article published on Med

Bilal Himite 159 Dec 19, 2022
Description NerdQuest is a social site for creating events and/or meet ups based on games.

NerdQuest Description NerdQuest is a social site for creating events and/or meet

David Allen 1 Jul 11, 2022
Flappy Bird clone in Python using Pyglet

python_Flappy-Bird This is the Game Flappy Bird which was originally developt by Dong Nguyen under .Gears recreated in Python. Requirements (used to d

Konstantin Opora 1 Dec 10, 2021
Minimalistic generic chess variant GUI using pyffish and PySimpleGUI, based on the PySimpleGUI Chess Demo

FairyFishGUI Minimalistic generic chess variant GUI using pyffish and PySimpleGUI, based on the PySimpleGUI Chess Demo. Supports all chess variants su

Fabian Fichter 6 Dec 20, 2022
A short non 100% Accurate Solar System in pygame

solar-system-pygame Controls UP/DOWN for Emulation Speed Control ESC for Pause/Unpause q to Quit c or ESC again to Continue LEFT CLICK to Add an orbit

LightCrimson 2 May 28, 2022
ReplitTD - Replit Tower Defense Game

IMPORTANT: I mean no offense at all in this game, this is only based off of cycl

kokomi simp :3 3 Jun 25, 2022
Stock game is a python program that simulates real-life stock marketing, saving, and investments

Stock game is a python program that simulates real-life stock marketing, saving, and investments. Users get to trade and manage their portfolio and manage their 100,000 dollar portfolio.

Sai Praneth Raju K. 1 Jul 14, 2022
This is a python implementation of wordle, which uses the same set of available words as the hit game, Wordle

Wordle Game This is a python implementation of wordle, which uses the same set of available words as the hit game, Wordle. Play the game manually pyth

Pierre Theo Klein 11 Mar 04, 2022
A "guess the number" game on a GUI interface using Tkinter library🙂

A "guess the number" game on a GUI interface using Tkinter library🙂

Arsalan 2 Feb 01, 2022
Automates cubemap generation for Source Engine games.

AutoCube Automates cubemap generation for Source Engine games during compile-time. Download: see the release page Installation Using with CompilePal A

5 Feb 18, 2022
a simple keyboard game

Maxwell-Demon-Game Powered by Taichi. a simple keyboard game This is hw2 of Taichi course, as a basic exercise of class. Rigid 2d bodies and resolve c

8 Feb 01, 2022
This is a classic guess coin game (Heads or Tails) implemented by the Chialisp.

This is a classic guess coin game (Heads or Tails) implemented by the Chialisp. It is an absolutely fair P2P game based on the Chia blockchain. You can play with anyone in the world without custody.

Kronus91 14 Jul 02, 2022
🕹️ Jeu Azul en Python avec 4 IAs 🤖 implémentées, jouable de 1 à 4 joueurs

Projet jeu Azul 🕹️ Jeu Azul en Python avec 4 IAs 🤖 implémentées, jouable de 1 à 4 joueurs Par : Berachem MARKRIA et Tristan MARTINEZ Projet réalisé

Berachem Markria 2 Jun 07, 2022
Pyout - A little Krakout clone called Pyout written in Python 3

Pyout My little Krakout clone called Pyout written in Python 3

Jan Karger ツ ☀ 4 Feb 20, 2022
Yo-Snake - A blend of yolov5 and deepsnake

Yo-Snake A blend of yolov5 and deepsnake 结合了yolov5和Deepsnake模型 Deepsnake 模型代码比较复

7 Apr 01, 2022
Brawl Stars open source server for v20

Laser Scratch Brawl Stars open source server for v20! Implemented Features Battle End Leaderboard Player Profile Lobby Info Menu Notifications Club Wa

TheIke 17 Nov 19, 2022
Inject custom C++ code into GameMaker Studio 2 YYC builds

YYC Boost Inject custom C++ code into GameMaker Studio 2 YYC builds! WARNING: This tool is currently in an early stage of development and it is not gu

Patrik Kraif 7 Dec 30, 2022
PyChess - a chess client for Linux/Windows

PyChess - a free chess client for Linux/Windows The mission of PyChess is to create a free, pleasant, PyGObject based chess game for the Linux desktop

559 Dec 28, 2022