Python module providing simple game networking

Overview

nethelper

Python module providing simple game networking

This module was originally created to facilitate a class on creating multiplayer games in Pygame Zero. It designed to be simple for beginner programmers to use, and will not be as full featured or efficient as other networking libraries.

Features

  • Work over the internet or LAN
  • Designed specifically for game networking (...send and receive never blocks, messages are batched)
  • Very simple to use
  • No dependencies or installation. Just download and import one file.

How it Works

nethelper relies on a server to help relay messages between nodes (...players). This enables it to work across the internet without requiring each user to perform firewall / router configuration or share IP address. You can also run the server within your own LAN, but users outside of your LAN will likely not be able to connect to it.

Each player is a node, and nodes are organized into groups. This means that two students can play a pong game within a "pong" group, while another three students play a maze game within a "maze" group, all using the same server. There are no hardcoded limits to the number of groups, and each group can have up to 253 concurrent players.

Messages are encoded with JSON (...with a custom binary header), and transmitted via TCP to the message relay server. The message relay server will then relay the message to the intended recipient(s).

Each running game can send data to either a specific node within the same group, or to all nodes in the group. The former is useful for clients to send control commands to a game host, while the latter is useful for a game host to send the game state to all clients. See the example folder for examples of games using this pattern.

Starting the Server

For this module to work, you will require a message relay server. To start the server, simply run the module as a script.

python3 nethelper.py -g net_demo

This will start the server and configure it to recognize the "net_demo" group. Your game can use any string as a group name, as long as it is recognized by the server.

IMPORTANT : Your server must be accessible on its listening port (default to 65042). Read the section on "Server Access" for some tips on how to set this up.

You can also configure the server to recognize multiple groups.

python3 nethelper.py -g demo1 demo2 demo3

This will configure the server to recognize 3 groups; "demo1", "demo2", and "demo3". Games can only talk to others in the same group, so a game that's on "demo1" will not be able to talk to a game on "demo2".

You can also write your group names into a file and provide the filename on the command line.

python3 nethelper.py -f file_containing_groups.txt

Each group name must be on it's own line, and lines starting with # are ignored.

To see more options, run...

python3 nethelper.py -h

Game Setup

First, import the NetNode class.

from nethelper import NetNode

Next, create a NetNode object and connect to the message relay server (...make sure to start it first).

net = NetNode()
net.connect('localhost', 'foo', 'net_demo')

Now your game should be connected to the server as a node. Every node in the same group can talk to each other via the message relay server.

localhost is what I'm using here as the server address, but that will only work if the game is running on the same computer as the server. If the game is not running on the same computer as the server, you'll want to replace localhost with the IP address or domain name of the server.

foo is the name that this node is identifying itself as. You can use any string as a name, as long as every node in the same group has a unique name.

net_demo is the group that I am are connecting to. The server must be configured to recognize this group, and nodes can only communicate with other computers in the same group.

In your update() function, you should start with a...

net.process_recv()

This will receive all the incoming messages server, making them available to read.

To send a message to other nodes, use...

net.send_msg('bar', 'pp', players_pos)

This will send a message with the title pp to the node named bar. The content of the message will be the value of the variable players_pos.

To send to all nodes in the group, use ALL as the destination name.

net.send_msg('ALL', 'pp', players_pos)

To read incoming messages, use...

msg = net.get_msg('bar', 'controls')

This will get the content of the message titled controls from bar, and put it in the msg variable. If no messages are available, get_msg will return None.

Finally, you should end your update() function with a...

net.process_send()

This will push all the sent messages to the server. If you do not run process_send(), your messages will never get sent out.

One last useful function is net.get_peers(). This function will return a list containing the names of all nodes in your group.

More Documentations

See Wiki page on Github for detailed documentations.

The Wiki docs are generated from the docstrings in the nethelper.py source, so you can also read that.

Examples

As nethelper is designed for use with games, both of these examples uses Pygame Zero. However, nothing in nethelper requires Pygame Zero and it can also be used on its own without any other modules. A message relay server must be running and configured for group "net_demo" for the example to work.

Message sender:

import pgzrun
from nethelper import NetNode

net = NetNode()
net.connect('localhost', 'Tom', 'net_demo')

def update():
    if keyboard.up:
        net.send_msg('Jerry', 'controls', 'up')
    elif keyboard.down:
        net.send_msg('Jerry', 'controls', 'down')

    net.process_send()

pgzrun.go()

Message receiver:

import pgzrun
from nethelper import NetNode

net = NetNode()
net.connect('localhost', 'Jerry', 'net_demo')

msg = None
def update():
    global msg
    
    net.process_recv()
    msg = net.get_msg('Tom', 'controls')    

def draw():
    if msg:
        screen.clear()
        screen.draw.text(msg, (100,100), color="white")

pgzrun.go()

See the examples folder for more complete examples of games using nethelper.

Server Access

You can run the message relay server on either a computer within your own LAN, or on an internet server (...typically through a cloud service).

Computer within LAN

Running it on a computer within your own LAN can be faster and uses no internet bandwidth, but this may be blocked by your firewall or router. To open up access through the firewall, you need to allow incoming connections on TCP port 65042.

On Linux (Including Raspberry Pi)

On the command line, run...

sudo ufw allow 65042

On Windows

Visit this link for instructions https://www.tomshardware.com/news/how-to-open-firewall-ports-in-windows-10,36451.html

On Mac

Visit this link for instructions https://www.macworld.co.uk/how-to/how-open-specific-ports-in-os-x-1010-firewall-3616405/

Router Blocking Access

If the connection is being blocked by your router, you'll likely need to disable an option typically named "Wireless Isolation", "Client Isolation", or "Wireless client separation". There are many ways to configure a router to block client-to-client communications, so if that doesn't work, you'll need to consult your router manual or your network administrator for help. Alternatively, use an internet server instead.

Internet Server

Running the message relay server on the internet may be slower (ie. laggy), but will allow players on different networks to play together (eg. for an online class where every student is at their own home). It can also have less issues with network configurations. You will need to pay for a cloud hosting service, but these are not expensive (...typically 1 cent per hour).

Most cloud services including Amazon AWS, DigitalOcean, and Linode, will do just fine. The following instructions are based on DigitalOcean.

  1. Register for an account on DigitalOcean
  2. Create a new Droplet:
    • Choose Ubuntu as your distribution.
    • The cheapest plan should be sufficient for dozens of students.
    • Choose a datacenter region that is close to you.
    • For Authentication, a password will be sufficient (...no sensitive data will be stored on the server)
  3. Wait for your droplet to be ready (...this may take a few minutes), then login using an SSH client and your password.
  4. Download nethelper.py using the command:
wget https://raw.githubusercontent.com/QuirkyCort/nethelper/main/nethelper.py
  1. Open the port on the firewall using:
sudo ufw allow 65042
  1. Run nethelper.py (...see Starting the Server for details)
Owner
Cort
Cort
A Pygame game made in 48 hours

Flappuccino Flappuccino is a game created in 48 hours for the PyGame Community New Years Jam using Python with Pygame. Screenshots Background Informat

PolyMars 242 Jan 02, 2023
For educational purposes, a simple script that assists in solving the word game Wordle.

WordleSolver For educational purposes, a simple script that assists in solving the word game Wordle. Instructions Pick your first word from the sugges

Christian De Leon 2 Mar 25, 2022
2D ping pong game

pingpong 2D Ping Pong game How to play: player 1 w To move up s To move Down player 2 up To move up down To move Down To change the game settings, you

menachem 0 Mar 27, 2022
An easy to use game engine/framework for python.

A game engine powered by python and panda3d.

Petter Amland 1.6k Jan 05, 2023
XO game with server, client and visualizer for AI bots.

XO game with server, client and visualizer for AI bots.

Ali 4 Jul 14, 2022
An single python server emulator of MMORPG game WindSlayer also known as WS1.

PySlayer An single python server emulator of MMORPG game WindSlayer also known as WS1. Requirements Python = 3.7 Old windslayer client (Korea Yahoo!

mirusu400 29 Dec 19, 2022
Datamining of 15 Days of (free) Games at the Epic Games Store (EGS).

EGS: 15 Days of Games This repository contains Python code to data-mine the 15 Days of (free) Games at the Epic Games Store (EGS). Requirements Instal

Wok 9 Dec 27, 2022
Continuous form of the game Wits & Wagers

wager Continuous form of the game Wits & Wagers Requires: Pygame, Pygame_gui

1 Nov 22, 2021
Game of life, with python code.

Game of Life The Game of Life, also known simply as Life, is a cellular automaton. It is a zero-player game, meaning that its evolution is determined

Mohammad Dori 3 Jul 15, 2022
Este repositorio es creado con el fin de brindar soporte a las personas que están en el proceso de aprendizaje MISIONTIC 2022 en la universidad de Antioquia

Este repositorio es creado con el fin de brindar soporte a las personas que están en el proceso de aprendizaje MISIONTIC 2022 en la universidad de Antioquia. Hecho por los estudiantes para los estudi

Andrés Mauricio Gómez 11 Jun 22, 2022
Visualizing and learning from games on chess.com

Better Your Chess What for? This project aims to help you learn from all the chess games you've played online, starting with a simple way to download

Luc d'Hauthuille 0 Apr 17, 2022
🕹️ Jeu Azul en Python avec 4 IAs 🤖 implémentées, jouable de 1 à 4 joueurs

Projet jeu Azul 🕹️ Jeu Azul en Python avec 4 IAs 🤖 implémentées, jouable de 1 à 4 joueurs Par : Berachem MARKRIA et Tristan MARTINEZ Projet réalisé

Berachem Markria 2 Jun 07, 2022
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.

cocos2d-x Win32 Others cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is

cocos2d 16.7k Jan 04, 2023
Snake game made in python with the pygame library.

Pygame snake Snake game made in python with the pygame library. Requirements pip pygame Pygame Installation On the command line, type: pip install pyg

Ayza 3 Oct 02, 2022
Quantum version of the game Tic Tac Toe.

QTicTacToe Quantum version of the game Tic Tac Toe. This game was inspired by the game at this site. Installation The game requires the qiskit python

1 Jan 05, 2022
Simple Covid-19 shooter game in python.

Covid_game 🍹 Simple Single Player Covid Game Using Python. 🍹 Has amazing background music theme. 😄 Game Instructions: Initial Health is 5, try to s

Tanya Yadav 2 Aug 05, 2022
Tic tac toe game developed by naman in python

TIC TAC TOE GAME DEVELOPED BY NAMAN IN PYTHON . IT USES MINMAX ALGORITHM TO COMPETE IN DIFFICULTY MODE

Naman Anand 4 Jun 24, 2022
A small game I made back in think 2011

Navi Network A small game I made back in think 2011. An online game inspired by the self-hosted nature of Minecraft, made with pygame, based on the Me

Peder Bergebakken Sundt 2 Jan 19, 2022
Magic: The Gathering Arena draft tool that utilizes 17Lands data

MTGA_Draft_17Lands Magic: The Gathering Arena draft tool that utilizes 17Lands data. Steps for Windows Step 1: Download and unzip the MTGA_Draft_17Lan

41 Dec 31, 2022
A python snake game based on pygame.

PySnake A python snake game based on pygame. Requirements Package version pygame = 2.1.2 opencv-python = 4.5.1.48 Run Windows python main.py Linux &

2 Jan 31, 2022