Python module providing simple game networking

Overview

nethelper

Python module providing simple game networking

This module was originally created to facilitate a class on creating multiplayer games in Pygame Zero. It designed to be simple for beginner programmers to use, and will not be as full featured or efficient as other networking libraries.

Features

  • Work over the internet or LAN
  • Designed specifically for game networking (...send and receive never blocks, messages are batched)
  • Very simple to use
  • No dependencies or installation. Just download and import one file.

How it Works

nethelper relies on a server to help relay messages between nodes (...players). This enables it to work across the internet without requiring each user to perform firewall / router configuration or share IP address. You can also run the server within your own LAN, but users outside of your LAN will likely not be able to connect to it.

Each player is a node, and nodes are organized into groups. This means that two students can play a pong game within a "pong" group, while another three students play a maze game within a "maze" group, all using the same server. There are no hardcoded limits to the number of groups, and each group can have up to 253 concurrent players.

Messages are encoded with JSON (...with a custom binary header), and transmitted via TCP to the message relay server. The message relay server will then relay the message to the intended recipient(s).

Each running game can send data to either a specific node within the same group, or to all nodes in the group. The former is useful for clients to send control commands to a game host, while the latter is useful for a game host to send the game state to all clients. See the example folder for examples of games using this pattern.

Starting the Server

For this module to work, you will require a message relay server. To start the server, simply run the module as a script.

python3 nethelper.py -g net_demo

This will start the server and configure it to recognize the "net_demo" group. Your game can use any string as a group name, as long as it is recognized by the server.

IMPORTANT : Your server must be accessible on its listening port (default to 65042). Read the section on "Server Access" for some tips on how to set this up.

You can also configure the server to recognize multiple groups.

python3 nethelper.py -g demo1 demo2 demo3

This will configure the server to recognize 3 groups; "demo1", "demo2", and "demo3". Games can only talk to others in the same group, so a game that's on "demo1" will not be able to talk to a game on "demo2".

You can also write your group names into a file and provide the filename on the command line.

python3 nethelper.py -f file_containing_groups.txt

Each group name must be on it's own line, and lines starting with # are ignored.

To see more options, run...

python3 nethelper.py -h

Game Setup

First, import the NetNode class.

from nethelper import NetNode

Next, create a NetNode object and connect to the message relay server (...make sure to start it first).

net = NetNode()
net.connect('localhost', 'foo', 'net_demo')

Now your game should be connected to the server as a node. Every node in the same group can talk to each other via the message relay server.

localhost is what I'm using here as the server address, but that will only work if the game is running on the same computer as the server. If the game is not running on the same computer as the server, you'll want to replace localhost with the IP address or domain name of the server.

foo is the name that this node is identifying itself as. You can use any string as a name, as long as every node in the same group has a unique name.

net_demo is the group that I am are connecting to. The server must be configured to recognize this group, and nodes can only communicate with other computers in the same group.

In your update() function, you should start with a...

net.process_recv()

This will receive all the incoming messages server, making them available to read.

To send a message to other nodes, use...

net.send_msg('bar', 'pp', players_pos)

This will send a message with the title pp to the node named bar. The content of the message will be the value of the variable players_pos.

To send to all nodes in the group, use ALL as the destination name.

net.send_msg('ALL', 'pp', players_pos)

To read incoming messages, use...

msg = net.get_msg('bar', 'controls')

This will get the content of the message titled controls from bar, and put it in the msg variable. If no messages are available, get_msg will return None.

Finally, you should end your update() function with a...

net.process_send()

This will push all the sent messages to the server. If you do not run process_send(), your messages will never get sent out.

One last useful function is net.get_peers(). This function will return a list containing the names of all nodes in your group.

More Documentations

See Wiki page on Github for detailed documentations.

The Wiki docs are generated from the docstrings in the nethelper.py source, so you can also read that.

Examples

As nethelper is designed for use with games, both of these examples uses Pygame Zero. However, nothing in nethelper requires Pygame Zero and it can also be used on its own without any other modules. A message relay server must be running and configured for group "net_demo" for the example to work.

Message sender:

import pgzrun
from nethelper import NetNode

net = NetNode()
net.connect('localhost', 'Tom', 'net_demo')

def update():
    if keyboard.up:
        net.send_msg('Jerry', 'controls', 'up')
    elif keyboard.down:
        net.send_msg('Jerry', 'controls', 'down')

    net.process_send()

pgzrun.go()

Message receiver:

import pgzrun
from nethelper import NetNode

net = NetNode()
net.connect('localhost', 'Jerry', 'net_demo')

msg = None
def update():
    global msg
    
    net.process_recv()
    msg = net.get_msg('Tom', 'controls')    

def draw():
    if msg:
        screen.clear()
        screen.draw.text(msg, (100,100), color="white")

pgzrun.go()

See the examples folder for more complete examples of games using nethelper.

Server Access

You can run the message relay server on either a computer within your own LAN, or on an internet server (...typically through a cloud service).

Computer within LAN

Running it on a computer within your own LAN can be faster and uses no internet bandwidth, but this may be blocked by your firewall or router. To open up access through the firewall, you need to allow incoming connections on TCP port 65042.

On Linux (Including Raspberry Pi)

On the command line, run...

sudo ufw allow 65042

On Windows

Visit this link for instructions https://www.tomshardware.com/news/how-to-open-firewall-ports-in-windows-10,36451.html

On Mac

Visit this link for instructions https://www.macworld.co.uk/how-to/how-open-specific-ports-in-os-x-1010-firewall-3616405/

Router Blocking Access

If the connection is being blocked by your router, you'll likely need to disable an option typically named "Wireless Isolation", "Client Isolation", or "Wireless client separation". There are many ways to configure a router to block client-to-client communications, so if that doesn't work, you'll need to consult your router manual or your network administrator for help. Alternatively, use an internet server instead.

Internet Server

Running the message relay server on the internet may be slower (ie. laggy), but will allow players on different networks to play together (eg. for an online class where every student is at their own home). It can also have less issues with network configurations. You will need to pay for a cloud hosting service, but these are not expensive (...typically 1 cent per hour).

Most cloud services including Amazon AWS, DigitalOcean, and Linode, will do just fine. The following instructions are based on DigitalOcean.

  1. Register for an account on DigitalOcean
  2. Create a new Droplet:
    • Choose Ubuntu as your distribution.
    • The cheapest plan should be sufficient for dozens of students.
    • Choose a datacenter region that is close to you.
    • For Authentication, a password will be sufficient (...no sensitive data will be stored on the server)
  3. Wait for your droplet to be ready (...this may take a few minutes), then login using an SSH client and your password.
  4. Download nethelper.py using the command:
wget https://raw.githubusercontent.com/QuirkyCort/nethelper/main/nethelper.py
  1. Open the port on the firewall using:
sudo ufw allow 65042
  1. Run nethelper.py (...see Starting the Server for details)
Owner
Cort
Cort
Projeto Flappy Bird temática doom, projeto python e pygame

Doom-Bird Tecnologias usadas Requisitos para inicializar o jogo: Python faça o download em: https://www.python.org/downloads/ Após instalar o Python d

João Guilherme 1 Dec 08, 2021
Pygame for humans (pip install hooman) (25k+ downloads)

hooman ~ pygame for humans pip install hooman join discord: https://discord.gg/Q23ATve The package for clearer, shorter and cleaner PyGame codebases!

Abdur-Rahmaan Janhangeer 31 Nov 08, 2022
Open-source project written in the ursina engine, simulating the popular game Minecraft.

Voxelcraft is an open-source project written in the ursina engine, simulating the popular game Minecraft.

Calinescu Mihai 21 Oct 06, 2022
Nerdle - a nerd's approach to solving Wordle

Nerdle - a nerd's approach to solving Wordle

4 Nov 28, 2022
My first Minecraft CPU. Created in collaboration with Peer Carnes as a final project in CS 281: Architecture and Assembly at the University of Puget Sound

Minecraft CPU This is my first ever Minecraft CPU, created in collaboration with Peer Carnes. We created a custom assembly language, including an asse

Andy Chamberlain 4 Oct 10, 2022
Fully functional BlackJack game with a graphical user interface.

BlackJack Welcome to BlackJack! This game is fully functional, with a casino sound package integrated using Pygame, dynamic game logic developed using

Shwetang Desai 2 Jan 10, 2022
Space shooter being built for PyWeek 32

Axium Humanity's expansion into space had lasted centuries by the time we encountered the vicious Threx. The Threx adopted a single, religious mission

Daniel Pope 6 Oct 28, 2021
Lucky Balls is gambling game where user try to guess 6 numbers from 1 to 48 that computer has picked.

LUCKY BALLS Lucky Balls is gambling game where user try to guess 6 numbers from 1 to 48 that computer has picked. INSTRUCTIONS User input his bet, tha

rile037 2 Dec 28, 2021
A popular children's game developed in Python.

Pedra Papel e Tesoura Um dos jogos mais populares da infância... 🪨 📜 ✂️ 💻 Situação do projeto: Projeto finalizado ✔️ 🛠 Tecnologias: Python Tkinter

Arthur V.B.S. 2 Dec 05, 2022
N-Queens game made using pygame library

N-Queens N-Queens game using pygame for AIML201 Testing: 1. git clone https://github.com/python-game-dev/N-Queens.git 2. cd N-Queens 3. python main.py

1 Sep 24, 2021
A pure python implementation of a solver for the popular game wordle.

A pure python implementation of a solver for the popular game wordle.

1 Oct 06, 2022
Breakout-KD - A fantastic game created in python with pygame ✌️

Breakout-KD About This Game Breakout-KD is a fantastic breakout game. It's a python based game officialy made by me on december holiday. This game wor

Keep Distance 1 Jan 01, 2022
Découvrez CubeCraft Launcher, une application uniquement codé en Python et en Batch

Découvrez CubeCraft Launcher, une application uniquement codé en Python et en Batch. Grâce à son interface graphique facile et intuitive, vous pouvez vous retrouver facilement.

1 May 21, 2022
Code infrastructure and player algorithms for the Codenames board game.

Codenames Code infrastructure and player algorithms for the Codenames board game. This is the active fork of mkali-personal/codenames. Intro This is b

Asaf Kali 1 May 18, 2022
Tic Tac Toe Game build with Python

Tic Tac Toe Game Description two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing th

Kemal Kochekov 2 Jan 21, 2022
Cricket game using PYQT

Cricket-game-using-PYQT This is a Fantasy cricket Desktop application build in p

Sanket Mane 1 Jan 03, 2022
A bot that deletes any embeds sent by a tropical webhook containing hex #000000 rancher's boots

tropical-webhook-cleanup how to use download the source code as zip get your discord bot token from https://discord.com/developers/applications put yo

carreb 0 Nov 25, 2022
This is a repository created to run a workshop on Game Theory using the programming language Python and more specifically an open-source software called the Axelrod Python library

Game-Theory-and-Python This is a repository created to run a workshop on Game Theory using the programming language Python and more specifically an op

Nikoleta Glynatsi 136 Dec 01, 2022
Attempts to solve Wordle-like puzzles.

Attempts to solve Wordle-like puzzles.

cotman 1 Feb 14, 2022
This repository has the lessons of the gamming programming course

learning-python-game-programming This repository has the lessons of the gamming programming course Na faculdade, estou fazendo a disciplina de program

Mateus Faustino 1 Nov 16, 2021