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NeuTex: Neural Texture Mapping for Volumetric Neural Rendering

Paper: https://arxiv.org/abs/2103.00762

Running

Run on the provided DTU scene

cd run
bash dtu.sh 114

(Install any missing library from pip)

Further fine tuning for texture after fixing the geometry

bash dtu-freese.sh 114

Run on custom datasets

Similar to the provided DTU scene, you will need to provide a custom data loader similar to data/dtu_dataset.py and modify the dataset arguments in the bash scripts accordingly.

Similar to the dtu_dataset.py, the custom dataset needs to provide the following fields when getting and item:

  • gt_mask, a 0/1 mask for background/foreground.
  • near, the near plane for point sampling on the ray
  • far, the far plane for point sampling on the ray
  • raydir, ray directions
  • gt_image, ground truth pixel colors
  • background_color, color of the image background

The captured scene must be contained in the unit cube centered at world origin.

Citation

@InProceedings{xiang2021neutex,
author = {Xiang, Fanbo and Xu, Zexiang and Hašan, Miloš and Hold-Geoffroy, Yannick and Sunkavalli, Kalyan and Su, Hao},
title = {{N}eu{T}ex: {N}eural {T}exture {M}apping for {V}olumetric {N}eural {R}endering},
booktitle = {The IEEE Conference on Computer Vision and Pattern Recognition (CVPR)},
year = {2021}}

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